Robust reconstruction of 3d points from images. - Rui Rodrigues 001; António Ramires Fernandes (ICIP, 2004)

Accelerated epipolar geometry computation for 3D reconstruction using projective texturing. - Rui Rodrigues 001; António Ramires Fernandes (SCCG, 2004)

From spatiotemporal curves to reconstructed depth. - Rui Rodrigues 001; António Fernandes; Kees van Overveld; Fabian Ernst (Image Vis. Comput., 2004)

An OpenGL-based eclipse plug-in for visual debugging. - André Riboira; Rui Abreu 001; Rui Rodrigues 001 (TOPI@ICSE, 2011)

Tangible Interaction on Tabletops for Elderly People. - Tiago Marques; Francisco Maria Cruz Nunes; Paula Alexandra Silva; Rui Rodrigues 001 (ICEC, 2011)

A Procedural Geometry Modeling API. - Pedro Brandão Silva; António Coelho 001; Rui Rodrigues 001; António Augusto de Sousa (GRAPP/IVAPP, 2012)

Integrating Interactive Visualizations of Automatic Debugging Techniques on an Integrated Development Environment. - André Riboira; Rui Rodrigues 001; Rui Abreu 001; José Campos 001 (Int. J. Creative Interfaces Comput. Graph., 2012)

Towards Location-based Augmented Reality games. - João Tiago Pinheiro Neto Jacob; Hugo da Silva; António Coelho 001; Rui Rodrigues 001 (VS-GAMES, 2012)

Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. - Pedro Alves Nogueira; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (AIIDE, 2013)

Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios. - Pedro Alves Nogueira; Rui Rodrigues 001; Eugénio C. Oliveira (EANN (1), 2013)

A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. - Pedro Alves Nogueira; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (IAT, 2013)

Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research. - Pedro Alves Nogueira; Vasco Torres; Rui Rodrigues 001 (ICEC, 2013)

Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. - Pedro Alves Nogueira; Rúben Aguiar; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (AIIDE, 2014)

"Generic Shooter 3000": a realistic first person shooter powered by biofeedback. - Gonçalo Amaral da Silva; Pedro Alves Nogueira; Rui Rodrigues 001 (CHI PLAY, 2014)

Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite. - João S. V. Gonçalves; Rosaldo J. F. Rossetti; João Tiago Pinheiro Neto Jacob; Joel Gonçalves; Cristina Olaverri-Monreal; António Coelho 001; Rui Rodrigues 001 (Intelligent Vehicles Symposium, 2014)

Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study. - Pedro Alves Nogueira; Rúben Aguiar; Rui Rodrigues 001; Eugénio C. Oliveira (WI-IAT (3), 2014)

Cities in Citizens' Hands. - Leonel Morgado; Rui Rodrigues 001; António Coelho 001; Olga Magano; Tânia Calçada; Paula Trigueiros Cunha; Cynthia Echave; Olga Kordas; Sara Sama; Jennifer Oliver; Jim Ang; Farzin Deravi; et al. (DSAI, 2015)

An annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli. - Pedro Alves Nogueira; Vasco Torres; Rui Rodrigues 001; Eugénio C. Oliveira (Entertain. Comput., 2015)

Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. - Pedro Alves Nogueira; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (Web Intell., 2015)

Augmenting Physical Maps: an AR Platform for Geographical Information Visualization. - Rui Nóbrega; João Jacob; Rui Rodrigues 001; António Coelho 001; A. Augusto de Sousa (Eurographics (Posters), 2016)

User Redirection and Direct Haptics in Virtual Environments. - Cristiano Carvalheiro; Rui Nóbrega; Hugo da Silva; Rui Rodrigues 001 (ACM Multimedia, 2016)

Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. - Pedro Alves Nogueira; Vasco Torres; Rui Rodrigues 001; Eugénio C. Oliveira; Lennart E. Nacke (J. Multimodal User Interfaces, 2016)

Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample. - J. Jacinto Vasconcelos-Raposo; Maximino Bessa; Miguel Melo; Luís Barbosa; Rui Rodrigues 001; Carla Maria Teixeira; Luciana Cabral; António Augusto de Sousa (Presence Teleoperators Virtual Environ., 2016)

Player Adaptivity and Safety in Location-Based Games. - João Jacob; Ana Lopes; Rui Nóbrega; Rui Rodrigues 001; António Coelho 001 (ACE, 2017)

Towards Player Adaptivity in Mobile Exergames. - João Jacob; Ana Lopes; Rui Nóbrega; Rui Rodrigues 001; António Coelho 001 (ACE, 2017)

Adaptivity and safety in location-based games. - João Tiago Pinheiro Neto Jacob; Rui Nóbrega; António Coelho 001; Rui Rodrigues 001 (VS-GAMES, 2017)

Cargo dynamic stability in the container loading problem - a physics simulation tool approach. - António Galrão Ramos; João Tiago Pinheiro Neto Jacob; Jorge Fonseca Justo; José Fernando Oliveira; Rui Rodrigues 001; Antonio Miguel Gomes (Int. J. Simul. Process. Model., 2017)

Dynamic annotations on an interactive web-based 360° video player. - Teresa Matos 001; Rui Nóbrega; Rui Rodrigues 001; Marisa Pinheiro (Web3D, 2018)

The Feeling of Presence: An Immersive Perspective. - Rodrigo Assaf; Rui Rodrigues 001 (ARTECH, 2019)

Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations. - Carlos M. Costa 001; Germano Veiga; Armando Sousa; Luís Freitas Rocha; A. Augusto de Sousa; Rui Rodrigues 001; Ulrike Thomas (ICARSC, 2019)

Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments. - Vasco Pereira; Teresa Matos 001; Rui Rodrigues 001; Rui Nóbrega; João Jacob (ICGI, 2019)

Fall-Prevention Exergames Using Balance Board Systems. - Miguel Brito; Rui Nóbrega; João Jacob; Rui Rodrigues 001; António Coelho 001 (INTERACT (2), 2019)

Using Virtual Reality Environments to Predict Pedestrian Behaviour. - João Filipe Costa; João Jacob; Thiago R. P. M. Rúbio; Daniel Castro Silva; Henrique Lopes Cardoso; Sara Ferreira; Rui Rodrigues 001; Eugénio Oliveira; Rosaldo J. F. Rossetti (ISC2, 2019)

Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video. - José Aleixo Cruz; Thiago R. P. M. Rúbio; João Jacob; Daniel Garrido; Henrique Lopes Cardoso; Daniel Castro Silva; Rui Rodrigues 001 (IDEAL (2), 2020)

A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem. - Thiago R. P. M. Rúbio; José Aleixo Cruz; João Jacob; Daniel Garrido; Henrique Lopes Cardoso; Daniel Castro Silva; Rui Rodrigues 001 (IDEAL (2), 2020)

Spatiotemporal Phenomena Summarization through Static Visual Narratives. - Daniel Marques; Alexandre Valle de Carvalho; Rui Rodrigues 001; Edgar Carneiro (IV, 2020)

Serious Pervasive Games. - António Coelho 001; Rui Rodrigues 001; Rui Nóbrega; João Jacob; Leonel Morgado; Pedro Cardoso 002; Maria van Zeller; Liliana Santos; António Augusto de Sousa (Frontiers Comput. Sci., 2020)

Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. - Lisa Afonso; Rui Rodrigues 001; Eduardo Reis; Kylee Miller; Joana Castro; Nuno Parente; Carina Teixeira; Ana Fraga; Sandra Torres (IEEE Trans. Games, 2020)

Point Cloud Interaction and Manipulation in Virtual Reality. - Daniel Garrido; Rui Rodrigues 001; A. Augusto de Sousa; João Jacob; Daniel Castro Silva (AIVR, 2021)

Immersive Adventure Games Development using 360-degree video. - Francisco Pinho; Rui Nóbrega; Rui Rodrigues 001 (ICGI, 2021)

Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets. - Nataska Statham; João Jacob; Mikael Fridenfalk; Rui Rodrigues 001 (ICEC, 2021)

Immersive Multimodal and Procedurally-Assisted Creation of VR Environments. - João Ferreira; Daniel Mendes; Rui Nóbrega; Rui Rodrigues 001 (VR Workshops, 2021)

Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context. - Rui Rodrigues 001; Teresa Matos 001; Alexandre Valle de Carvalho; Jorge G. Barbosa; Rodrigo Assaf; Rui Nóbrega; António Coelho 001; A. Augusto de Sousa (Graph. Vis. Comput., 2021)

ProGenVR: Natural Interactions for Procedural Content Generation in VR. - Bruno Carvalho; Daniel Mendes; António Coelho 001; Rui Rodrigues 001 (ICAT-EGVE, 2022)

Design and Evaluation of Travel and Orientation Techniques for Desk VR. - Guilherme Amaro; Daniel Mendes; Rui Rodrigues 001 (VR, 2022)

Exploring Pseudo-Haptics for Object Compliance in Virtual Reality. - Carlos Lousada; Daniel Mendes; Rui Rodrigues 001 (ICGI, 2023)

TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR. - João Monteiro; Daniel Mendes; Rui Rodrigues 001 (ISMAR, 2023)

SIT6: Indirect touch-based object manipulation for DeskVR. - Diogo Almeida; Daniel Mendes; Rui Rodrigues 001 (Comput. Graph., 2023)

Shape-A-Getti: A haptic device for getting multiple shapes using a simple actuator. - Filipe Barbosa; Daniel Mendes; Rui Rodrigues 001 (Comput. Graph., 2023)

AIMSM - A Mechanism to Optimize Systems with Multiple AI Models: A Case Study in Computer Vision for Autonomous Mobile Robots. - Bruno Georgevich Ferreira; Armando Jorge Miranda de Sousa; Luís Paulo Reis; António Augusto de Sousa; Rui Rodrigues 001; Rosaldo Rossetti (EPIA (3), 2024)

Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems. - Rodrigo Assaf; Daniel Mendes; Rui Rodrigues 001 (Comput. Graph. Forum, 2024)

Do We Need 3D to See? Impact of Dimensionality of the Virtual Environment on Attention. - Teresa Matos 001; Daniel Mendes; João Jacob; A. Augusto de Sousa; Rui Rodrigues 001 (VR Workshops, 2025)