Rui Wang

Affiliations:
  • University of Massachusetts, Amherst, MA, USA


According to our database1, Rui Wang authored at least 55 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Charging Wearable Devices Through Natural Interactions with Instrumented Everyday Objects.
GetMobile Mob. Comput. Commun., 2022

PriFit: Learning to Fit Primitives Improves Few Shot Point Cloud Segmentation.
Comput. Graph. Forum, 2022

2021
ShaZam: Charge-Free Wearable Devices via Intra-Body Power Transfer from Everyday Objects.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

SurFit: Learning to Fit Surfaces Improves Few Shot Learning on Point Clouds.
CoRR, 2021

Deep Manifold Prior.
Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops, 2021

2020
Enabling Batteryless Wearable Devices by Transferring Power Through The Human Body.
GetMobile Mob. Comput. Commun., 2020

Inferring 3D Shapes from Image Collections Using Adversarial Networks.
Int. J. Comput. Vis., 2020

Towards Battery-Free Body Sensor Networks.
Proceedings of the 8th International Workshop on Energy Harvesting & Energy-Neutral Sensing Systems, 2020

Label-Efficient Learning on Point Clouds Using Approximate Convex Decompositions.
Proceedings of the Computer Vision - ECCV 2020, 2020

Learning Generative Models of Shape Handles.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Enabling battery-less wearable sensors via intra-body power transfer: demo abstract.
Proceedings of the 17th Conference on Embedded Networked Sensor Systems, 2019

SkinnyPower: enabling batteryless wearable sensors via intra-body power transfer.
Proceedings of the 17th Conference on Embedded Networked Sensor Systems, 2019

Shape Reconstruction Using Differentiable Projections and Deep Priors.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
A Deeper Look at 3D Shape Classifiers.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

Multiresolution Tree Networks for 3D Point Cloud Processing.
Proceedings of the Computer Vision - ECCV 2018, 2018

2017
Shape Generation using Spatially Partitioned Point Clouds.
Proceedings of the British Machine Vision Conference 2017, 2017

3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks.
Proceedings of the 2017 International Conference on 3D Vision, 2017

3D Shape Induction from 2D Views of Multiple Objects.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
Functionality preserving shape style transfer.
ACM Trans. Graph., 2016

Direct shape optimization for strengthening 3D printable objects.
Comput. Graph. Forum, 2016

2015
Blue noise sampling using an SPH-based method.
ACM Trans. Graph., 2015

2014
A practical algorithm for rendering interreflections with all-frequency BRDFs.
ACM Trans. Graph., 2014

Analogy-driven 3D style transfer.
Comput. Graph. Forum, 2014

2013
Guest Editors' Introduction: Special Section on the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2012).
IEEE Trans. Vis. Comput. Graph., 2013

Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids.
Comput. Graph. Forum, 2013

Scene Text Segmentation via Inverse Rendering.
Proceedings of the 12th International Conference on Document Analysis and Recognition, 2013

2012
Point sampling with general noise spectrum.
ACM Trans. Graph., 2012

Accurate Translucent Material Rendering under Spherical Gaussian Lights.
Comput. Graph. Forum, 2012

Approximate Principal Direction Trees.
Proceedings of the 29th International Conference on Machine Learning, 2012

2011
Interactive hair rendering and appearance editing under environment lighting.
ACM Trans. Graph., 2011

Differential domain analysis for non-uniform sampling.
ACM Trans. Graph., 2011

Razor: An architecture for dynamic multiresolution ray tracing.
ACM Trans. Graph., 2011

Importance Point Projection for GPU-based Final Gathering.
Comput. Graph. Forum, 2011

Pre-computed Gathering of Multi-Bounce Glossy Reflections.
Comput. Graph. Forum, 2011

A Ray Tracing Approach to Diffusion Curves.
Comput. Graph. Forum, 2011

Hierarchical upsampling for fast image-based depth estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

A GPU-Based Approximate SVD Algorithm.
Proceedings of the Parallel Processing and Applied Mathematics, 2011

2010
Parallel Poisson disk sampling with spectrum analysis on surfaces.
ACM Trans. Graph., 2010

Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering.
Comput. Graph. Forum, 2010

Fast Estimation and Rendering of Indirect Highlights.
Comput. Graph. Forum, 2010

2009
An efficient GPU-based approach for interactive global illumination.
ACM Trans. Graph., 2009

Bidirectional Importance Sampling for Unstructured Direct Illumination.
Comput. Graph. Forum, 2009

2008
Real-time editing and relighting of homogeneous translucent materials.
Vis. Comput., 2008

Fast, realistic lighting and material design using nonlinear cut approximation.
ACM Trans. Graph., 2008

Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD.
Comput. Graph. Forum, 2008

2007
Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Fast Omnidirectional 3D Scene Acquisition with an Array of Stereo Cameras.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

2006
All-frequency relighting of glossy objects.
ACM Trans. Graph., 2006

Efficient Wavelet Rotation for Environment Map Rendering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
All-frequency interactive relighting of translucent objects with single and multiple scattering.
ACM Trans. Graph., 2005

Computation on Programmable Graphics Hardware.
IEEE Computer Graphics and Applications, 2005

2004
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Efficient Reconstruction of Indoor Scenes with Color.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003


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