Multi-Componential Analysis of Emotions Using Virtual Reality. - Rukshani Somarathna; Tomasz Bednarz; Gelareh Mohammadi (VRST, 2021)

Multi-componential Emotion Recognition in VR Using Physiological Signals. - Rukshani Somarathna; Aaron Quigley; Gelareh Mohammadi (AI, 2022)

An Exploratory Analysis of Interactive VR-Based Framework for Multi-Componential Analysis of Emotion. - Rukshani Somarathna; Tomasz Bednarz; Gelareh Mohammadi (PerCom Workshops, 2022)

Towards using Involuntary Body Gestures for Measuring the User Engagement in VR Gaming. - Don Samitha Elvitigala; Rukshani Somarathna; Yijun Yan; Gelareh Mohammadi; Aaron Quigley (UIST (Adjunct Volume), 2022)

Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body Movements. - Rukshani Somarathna; Don Samitha Elvitigala; Yijun Yan; Aaron J. Quigley; Gelareh Mohammadi (VRST, 2023)

Virtual Reality for Emotion Elicitation - A Review. - Rukshani Somarathna; Tomasz Bednarz; Gelareh Mohammadi (IEEE Trans. Affect. Comput., 2023)

Towards Immersive AI. - Mingze Xi; Madhawa Perera; Brandon J. Matthews; Rui Wang; Viveka Weiley; Rukshani Somarathna; Hira Maqbool; Jieshan Chen; Ulrich Engelke; Stuart Anderson; Matt Adcock; Bruce H. Thomas (ISMAR-Adjunct, 2024)

EmoFoot: Can Your Foot Tell How You Feel when Playing Virtual Reality Games? - Rukshani Somarathna; Xingjian Li 009; Mahdi Bamdad; Gelareh Mohammadi (MobileHCI (Companion), 2024)

Towards Understanding Player Experience in Virtual Reality Games through Physiological Computing. - Rukshani Somarathna; Gelareh Mohammadi (PerCom Workshops, 2024)

Exploring Emotions in Multi-componential Space using Interactive VR Games. - Rukshani Somarathna; Gelareh Mohammadi (CoRR, 2024)

EmoStim: A Database of Emotional Film Clips With Discrete and Componential Assessment. - Rukshani Somarathna; Patrik Vuilleumier; Gelareh Mohammadi (IEEE Trans. Affect. Comput., 2024)

An Appraisal-Based Approach to Human-Centred Explanations. - Rukshani Somarathna; Madhawa Perera; Tom Gedeon; Matt Adcock (CoRR, 2025)