Challenges for game addiction as a mental health diagnosis. - Rune Kristian Lundedal Nielsen; Espen Aarseth; Arne Poulsen (FDG, 2014)

Troubling Perspectives on Computer Game Addiction. - Rune Kristian Lundedal Nielsen; Arne Poulsen (FDG, 2015)

Turning Data into People: Player Perspectives on Game Addiction. - Rune Kristian Lundedal Nielsen (iTAG, 2015)

The problematic coexistence of "internet gaming disorder" and esports. - Rune Kristian Lundedal Nielsen; Veli-Matti Karhulahti (FDG, 2017)

Contextualizing Pathological Gaming - A Proof-of-Concept Study. - Casper S. Boonen; Mikkel V. Christiansen; Agnete W. Ilsøe; Marie M. Staunstrup; Rune Kristian Lundedal Nielsen (DiGRA Conference, 2018)

Are Loot Boxes Gambling? Random Reward Mechanisms in Video Games. - Rune Kristian Lundedal Nielsen; Pawel Grabarczyk (Trans. Digit. Games Res. Assoc., 2019)

Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges. - Rune Kristian Lundedal Nielsen; Thorkild Hanghøj; Morten Boller; Peter Mollerup (FDG, 2021)

Understanding the motivations and lived experiences of gamers with a high consumption of games. - Per Kristian Linnemann; Marc Breinberg; Cem Ergin; Jonas Nielsen; Rune Kristian Lundedal Nielsen (Comput. Hum. Behav., 2021)

Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. - Manuela Ferrari; Judith Sabetti; Sarah V. McIlwaine; Sahar Fazeli; S. M. Hani Sadati; Jai L. Shah; Suzanne Archie; Katherine M. Boydell; Shalini Lal; Joanna Henderson; Mario Alvarez-Jimenez; Neil Andersson; et al. (Frontiers Digit. Health, 2022)

Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal. - Gianmarco Tedeschi; Rune Kristian Lundedal Nielsen; Paolo Burelli (CoRR, 2025)