Participatory design at the museum: inquiring into children's everyday engagement in cultural heritage. - Christian Dindler; Ole Sejer Iversen; Rachel Charlotte Smith; Rune Veerasawmy (OZCHI, 2010)

Designing technology for active spectator experiences at sporting events. - Martin Ludvigsen; Rune Veerasawmy (OZCHI, 2010)

Bannerbattle: introducing crowd experience to interaction design. - Rune Veerasawmy; Ole Sejer Iversen (NordiCHI, 2012)

When noise becomes voice: designing interactive technology for crowd experiences through imitation and invention. - Rune Veerasawmy; John C. McCarthy 002 (Pers. Ubiquitous Comput., 2014)

Impediments to Digital Fabrication in Education: A Study of Teachers' Role in Digital Fabrication. - Rachel Charlotte Smith; Ole Sejer Iversen; Rune Veerasawmy (Int. J. Digit. Lit. Digit. Competence, 2016)