Estimating 6D Aircraft Pose from Keypoints and Structures. - Runze Fan; Ting-Bing Xu; Zhenzhong Wei (Remote. Sens., 2021)

Foveated Stochastic Lightcuts. - Xuehuai Shi; Lili Wang 006; Jian Wu 033; Runze Fan; Aimin Hao (IEEE Trans. Vis. Comput. Graph., 2022)

Scene Transformer: Automatic Transformation from Real Scene to Virtual Scene. - Runze Fan; Lili Wang 006; Chan-Tong Lam; Wei Ke 001 (VR Workshops, 2023)

Self-supervised feature matched virtual try-on. - Shiyi Jiang; Yang Xu; Danyang Li; Runze Fan (J. Comput. Des. Eng., 2023)

RGB-D indoor semantic segmentation network based on wavelet transform. - Runze Fan; Yuhong Liu; Shiyi Jiang; Rongfen Zhang (Evol. Syst., 2023)

ViP-Fluid: Visual Perception Driven Method for VR Fluid Rendering. - Qixiang Ma; Jian Wu 033; Runze Fan; Guodong Sun; Xuehuai Shi (ISMAR, 2024)

Real-scene-constrained virtual scene layout synthesis for mixed reality. - Runze Fan; Lili Wang 006; Xinda Liu; Sio Kei Im; Chan-Tong Lam (Vis. Comput., 2024)

Scene-aware Foveated Rendering. - Runze Fan; Xuehuai Shi; Kangyu Wang; Qixiang Ma; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2024)

VPRF: Visual Perceptual Radiance Fields for Foveated Image Synthesis. - Zijun Wang; Jian Wu 033; Runze Fan; Wei Ke 001; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2024)

Manipulable cone based bare hand object selection in high occlusion virtual environment. - Jiaqi Zhou; Jian Wu 033; Sio Kei Im; Runze Fan; Lili Wang 006 (Int. J. Hum. Comput. Stud., 2025)

Fov-GS: Foveated 3D Gaussian Splatting for Dynamic Scenes. - Runze Fan; Jian Wu 033; Xuehuai Shi; Lizhi Zhao; Qixiang Ma; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2025)

HandBrush for Efficient Object Grouping in Virtual Environment with Bare-Hand. - Sichun Huang; Jian Wu 033; Runze Fan; Sio Kei Im; Lili Wang 006 (Int. J. Hum. Comput. Interact., 2025)

Efficient and Comfortable Haptic Retargeting With Reset Point Optimization. - Aoxin Sun; Jian Wu 033; Runze Fan; Sio Kei Im; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2025)

GaussianHand: Real-Time 3D Gaussian Rendering for Hand Avatar Animation. - Lizhi Zhao; Xuequan Lu; Runze Fan; Sio Kei Im; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2025)