Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs. - Marlou Poppelaars; Yuli R. Tak; Anna Lichtwarck-Aschoff; Rutger C. M. E. Engels; Adam Lobel; Sally N. Merry; Mathijs F. G. Lucassen; Isabela Granic (GFHEU, 2014)

Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach. - Adam Lobel; Isabela Granic; Rutger C. M. E. Engels (Cyberpsychology Behav. Soc. Netw., 2014)

Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach. - Adam Lobel; Isabela Granic; Lisanne L. Stone; Rutger C. M. E. Engels (Cyberpsychology Behav. Soc. Netw., 2014)

Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind. - Adam Lobel; Marientina Gotsis; Erin Reynolds; Michael Annetta; Rutger C. M. E. Engels; Isabela Granic (CHI Extended Abstracts, 2016)

A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial. - Elke A. Schoneveld; Monique Malmberg; Anna Lichtwarck-Aschoff; Geert P. Verheijen; Rutger C. M. E. Engels; Isabela Granic (Comput. Hum. Behav., 2016)

Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents. - Anouk Tuijnman; Isabela Granic; Josh Whitkin; Rutger C. M. E. Engels (CHI PLAY (Companion), 2017)

Exploring the Role of Self-efficacy in Biofeedback Video Games. - Joanneke Weerdmeester; Marieke van Rooij; Owen Harris; Niki Smit; Rutger C. M. E. Engels; Isabela Granic (CHI PLAY (Companion), 2017)

A Game-based Assessment of the Effects of Rejection on Young Adults. - Anouk Tuijnman; Marloes Kleinjan; Shengnan Chen; Rutger C. M. E. Engels; Isabela Granic (Proc. ACM Hum. Comput. Interact., 2021)