In the army now - Narrative elements and realism in military first-person shooters. - Johannes Breuer; Ruth Festl; Thorsten Quandt (DiGRA Conference, 2011)

Militaristic Attitudes and the Use of Digital Games. - Ruth Festl; Michael Scharkow; Thorsten Quandt (Games Cult., 2013)

Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers. - Rachel Kowert; Ruth Festl; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2014)

To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships. - Emese Domahidi; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2014)

Social gaming, lonely life? The impact of digital game play on adolescents' social circles. - Rachel Kowert; Emese Domahidi; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2014)

Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes. - Johannes Breuer; Rachel Kowert; Ruth Festl; Thorsten Quandt (Cyberpsychology Behav. Soc. Netw., 2015)

Psychosocial causes and consequences of online video game play. - Rachel Kowert; Jens Vogelgesang; Ruth Festl; Thorsten Quandt (Comput. Hum. Behav., 2015)

Beyond the "core-gamer": Genre preferences and gratifications in computer games. - Michael Scharkow; Ruth Festl; Jens Vogelgesang; Thorsten Quandt (Comput. Hum. Behav., 2015)

Perpetrators on the internet: Analyzing individual and structural explanation factors of cyberbullying in school context. - Ruth Festl (Comput. Hum. Behav., 2016)

Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis. - Ruth Festl; Jens Vogelgesang; Michael Scharkow; Thorsten Quandt (Comput. Hum. Behav., 2017)

Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences. - Ruth Festl; Felix Reer; Thorsten Quandt (Comput. Hum. Behav., 2019)

Do smartphones and social network sites become more important when experiencing stress? Results from longitudinal data. - Lara N. Wolfers; Ruth Festl; Sonja Utz (Comput. Hum. Behav., 2020)

Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults. - Felix Reer; Ruth Festl; Thorsten Quandt (Behav. Inf. Technol., 2021)