Mdi. - Angelica Reyes; Ruth S. Contreras Espinosa (Intelligent Environments (Workshops), 2010)

Open Device Lab: An Analysis of Available Devices in the Gaming Market. - Raquel Paiva Godinho; Ruth S. Contreras Espinosa (VS-GAMES, 2016)

Branded Apps in Spain as a Means of Communicating Trends in Fashion. - Zahaira Fabiola González Romo; Ruth S. Contreras Espinosa; Irene Garcia Medina (Int. J. Interact. Mob. Technol., 2016)

Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community. - Raquel Paiva Godinho; Ruth S. Contreras Espinosa (First Monday, 2019)

Online User Reviews as a Design Strategy for Global Communities: Contributions of the Open Device Labs Case. - Raquel Paiva Godinho; Ruth S. Contreras Espinosa (Int. J. Interact. Mob. Technol., 2019)

Gamification in E-government Platforms and Services: A Literature Review. - Ruth S. Contreras Espinosa; Alejandro Blanco-M (iLRN, 2020)

How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play? - Ruth S. Contreras Espinosa; Jose Luis Eguia Gomez (J. Inf. Technol. Res., 2020)

Implementation Barriers to Augmented Reality Technology in Public Services. - Ruth S. Contreras Espinosa; Alejandro Blanco-M; Jose Luis Eguia Gomez (Int. J. Interact. Mob. Technol., 2021)

Clustering Users to Determine the Most Suitable Gamification Elements. - Alejandro Blanco-M; Ruth S. Contreras Espinosa; Jordi Solé-Casals (Sensors, 2022)

Evaluating Video Games as Tools for Education on Fake News and Misinformation. - Ruth S. Contreras Espinosa; Jose Luis Eguia Gomez (Comput., 2023)

Explorando el Patrimonio Cultural e Histórico a Través de Juegos Serios: Un Modelo Para Integrar Competencias de Aprendizaje. - Ruth S. Contreras Espinosa; Jose Luis Eguia Gomez (Trans. Digit. Games Res. Assoc., 2024)

Introduction to the DiGRA Mexico Special Issue. - Ruth S. Contreras Espinosa; Blanca Estela López Pérez; Ángel Garfias Frías (Trans. Digit. Games Res. Assoc., 2024)