The boy, the kite and the 100 square mile real-time digital backlot. - François Antoine; Ryan Brucks; Brian Karis; Gavin Moran (SIGGRAPH Talks, 2015)

Fortnite: supercharging CG animation pipelines with game engine technology. - Brian J. Pohl; Andrew Harris; Michael Balog; Michael Clausen; Gavin Moran; Ryan Brucks (DigiPro, 2017)