Separating the effects of level of immersion and 3D interaction techniques. - Ryan P. McMahan; Doug Gorton; Joe Gresock; Will McConnell; Doug A. Bowman (VRST, 2006)

An Empirical Comparison of Task Sequences for Immersive Virtual Environments. - Ryan P. McMahan; Doug A. Bowman (3DUI, 2007)

Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input. - Tao Ni 002; Ryan P. McMahan; Doug A. Bowman (3DUI, 2008)

Virtual Reality: How Much Immersion Is Enough? - Doug A. Bowman; Ryan P. McMahan (Computer, 2008)

Evaluating natural interaction techniques in video games. - Ryan P. McMahan; Alexander Joel D. Alon; Shaimaa Y. Lazem; Robert J. Beaton; David Machaj; Michael Schaefer; Mara G. Silva; Anamary Leal; Robert Hagan; Doug A. Bowman (3DUI, 2010)

A human motor behavior model for distal pointing tasks. - Regis Kopper; Doug A. Bowman; Mara G. Silva; Ryan P. McMahan (Int. J. Hum. Comput. Stud., 2010)

Shadow walking: An unencumbered locomotion technique for systems with under-floor projection. - David J. Zielinski; Ryan P. McMahan; Rachael B. Brady (VR, 2011)

Considerations for the use of commercial video games in controlled experiments. - Ryan P. McMahan; Eric D. Ragan; Anamary Leal; Robert J. Beaton; Doug A. Bowman (Entertain. Comput., 2011)

Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures. - Tao Ni 002; Doug A. Bowman; Chris North 001; Ryan P. McMahan (Int. J. Hum. Comput. Stud., 2011)

Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments. - Eric D. Ragan; Andrew Wood; Ryan P. McMahan; Doug A. Bowman (ICAT/EGVE/EuroVR, 2012)

Questioning naturalism in 3D user interfaces. - Doug A. Bowman; Ryan P. McMahan; Eric D. Ragan (Commun. ACM, 2012)

Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. - Ryan P. McMahan; Doug A. Bowman; David J. Zielinski; Rachael B. Brady (IEEE Trans. Vis. Comput. Graph., 2012)

Super-KAVE: An immersive visualization tool for neutrino physics. - Benjamin Izatt; Kate Scholberq; Ryan P. McMahan (VR, 2013)

ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity. - David J. Zielinski; Ryan P. McMahan; Wenjie Lu; Silvia Ferrari (VR, 2013)

Intercept tags: enhancing intercept-based systems. - David J. Zielinski; Regis Kopper; Ryan P. McMahan; Wenjie Lu; Silvia Ferrari (VRST, 2013)

Development of a low-cost tactile sleeve for autism intervention. - Fei Tang; Ryan P. McMahan; Tandra T. Allen (HAVE, 2014)

Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences. - Nicolas S. Herrera; Ryan P. McMahan (ImmersiveMe@MM, 2014)

Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques. - David J. Zielinski; Ryan P. McMahan; Solaiman Shokur; Edgard Morya; Regis Kopper (SEARIS, 2014)

Principles for Designing Effective 3D Interaction Techniques. - Ryan P. McMahan; Regis Kopper; Doug A. Bowman (Handbook of Virtual Environments, 2nd ed., 2014)

March-and-Reach: A realistic ladder climbing technique. - Chengyuan Lai; Ryan P. McMahan; James Hall (3DUI, 2015)

Wedge: A musical interface for building and playing composition-appropriate immersive environments. - Alec G. Moore; Michael J. Howell; Addison W. Stiles; Nicolas S. Herrera; Ryan P. McMahan (3DUI, 2015)

Portable virtual reality: Inertial measurements and biomechanics. - Jessie Colette Eubanks; Chengyuan Lai; Ryan P. McMahan (WEVR@VR, 2015)

The effects of olfaction on training transfer for an assembly task. - Alec G. Moore; Nicolas S. Herrera; Tyler C. Hurst; Ryan P. McMahan; Sandra Poeschl (VR, 2015)

A modified tactile brush algorithm for complex touch gestures. - Fei Tang; Ryan P. McMahan; Eric D. Ragan; Tandra T. Allen (VR, 2015)

Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task. - Eric D. Ragan; Doug A. Bowman; Regis Kopper; Cheryl Stinson; Siroberto Scerbo; Ryan P. McMahan (IEEE Trans. Vis. Comput. Graph., 2015)

VUME: The voluntary-use methodology for evaluations. - Jian Ma; Prathamesh Potnis; Alec G. Moore; Ryan P. McMahan (3DUI, 2016)

The benefits of rotational head tracking. - Swaroop K. Pal; Marriam Khan; Ryan P. McMahan (3DUI, 2016)

Full-Body Portable Virtual Reality for Personal Protective Equipment Training. - Jessie Colette Eubanks; Veena Somareddy; Ryan P. McMahan; Alfonso A. Lopez (HCI (10), 2016)

Geometry Explorer: Facilitating Geometry Education with Virtual Reality. - Chengyuan Lai; Ryan P. McMahan; Midori Kitagawa; Iolani Connolly (HCI (10), 2016)

Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions. - Ryan P. McMahan; Chengyuan Lai; Swaroop K. Pal (HCI (10), 2016)

AFFECT: Altered-Fidelity Framework for Enhancing Cognition and Training. - Ryan P. McMahan; Nicolas S. Herrera (Frontiers ICT, 2016)

A reproducible olfactory display for exploring olfaction in immersive media experiences. - Michael J. Howell; Nicolas S. Herrera; Alec G. Moore; Ryan P. McMahan (Multim. Tools Appl., 2016)

Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest. - Rongkai Guo; Ryan P. McMahan; Benjamin Weyers (3DUI, 2017)

Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures. - Fei Tang; Ryan P. McMahan; Eric D. Ragan; Tandra T. Allen (HCI (10), 2017)

A Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality. - Kanchan Bahirat; Chengyuan Lai; Ryan P. McMahan; Balakrishnan Prabhakaran 001 (MMSys, 2017)

Emotional qualities of VR space. - Asma Naz; Regis Kopper; Ryan P. McMahan; Mihai Nadin (VR, 2017)

FIJI: A Framework for the Immersion-Journalism Intersection. - Gary M. Hardee; Ryan P. McMahan (Frontiers ICT, 2017)

3DUI-League: 9th Annual 3DUI Contest. - Rongkai Guo; Ryan P. McMahan; Benjamin Weyers (VR, 2018)

VOTE: A ray-casting study of vote-oriented technique enhancements. - Alec G. Moore; John G. Hatch; Stephen Kuehl; Ryan P. McMahan (Int. J. Hum. Comput. Stud., 2018)

Designing and Evaluating a Mesh Simplification Algorithm for Virtual Reality. - Kanchan Bahirat; Chengyuan Lai; Ryan P. McMahan; Balakrishnan Prabhakaran 001 (ACM Trans. Multim. Comput. Commun. Appl., 2018)

The Importance of Intersection Disambiguation for Virtual Hand Techniques. - Alec G. Moore; Marwan Kodeih; Anoushka Singhania; Angelina Wu; Tassneen Bashir; Ryan P. McMahan (ISMAR, 2019)

A taxonomy and dataset for 360° videos. - Afshin Taghavi Nasrabadi; Aliehsan Samiei; Anahita Mahzari; Ryan P. McMahan; Ravi Prakash 001; Mylène C. Q. Farias; Marcelo M. Carvalho (MMSys, 2019)

The Syncopated Energy Algorithm for Rendering Real-Time Tactile Interactions. - Fei Tang; Ryan P. McMahan (Frontiers ICT, 2019)

Virtual Reality System Fidelity. - Ryan P. McMahan (Encyclopedia of Computer Graphics and Games, 2019)

Virtual Reality Training for Proper Recycling Behaviors. - Tiffany D. Do; Dylan S. Yu; Alyssa Katz; Ryan P. McMahan (ICAT-EGVE (Posters and Demos), 2020)

Tactile Telepresence for Isolated Patients. - Nafisa Mostofa; Indira Avendano; Ryan P. McMahan; Gregory F. Welch (ICAT-EGVE (Posters and Demos), 2020)

The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. - Tiffany D. Do; Joseph J. LaViola; Ryan P. McMahan (ISMAR, 2020)

The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants. - Jessie Colette Eubanks; Alec G. Moore; Paul A. Fishwick; Ryan P. McMahan (ISMAR, 2020)

Locomotive and Cognitive Trade-Offs for Target-based Travel. - Chengyuan Lai; Afham Ahmed Aiyaz; Ryan P. McMahan (ISMAR Adjunct, 2020)

The Comfort Benefits of Gaze-Directed Steering. - Chengyuan Lai; Xinyu Hu 002; Ann Segismundo; Ananya Phadke; Ryan P. McMahan (ISMAR Adjunct, 2020)

The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality. - Chengyuan Lai; Ryan P. McMahan (ISMAR, 2020)

Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application. - Alec G. Moore; Ryan P. McMahan; Hailiang Dong; Nicholas Ruozzi (ISMAR, 2020)

Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training. - Xinyu Hu 002; Alec G. Moore; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (SUI, 2020)

The Effects of Delayed Interaction Cues in Virtual Reality Training. - Xinyu Hu 002; Alec G. Moore; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (VR Workshops, 2020)

A Formative Evaluation Methodology for VR Training Simulations. - Alec G. Moore; Xinyu Hu 002; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (VR Workshops, 2020)

CARAI: A Formative Evaluation Methodology for VR Simulations. - Alec G. Moore; Xinyu Hu 002; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (VR Workshops, 2020)

SCeVE: A Component-based Framework to Author Mixed Reality Tours. - Shanthi Vellingiri; Ryan P. McMahan; Balakrishnan Prabhakaran 001 (ACM Trans. Multim. Comput. Commun. Appl., 2020)

Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends. - Tiffany D. Do; Seong Ioi Wang; Dylan S. Yu; Matthew G. McMillian; Ryan P. McMahan (FDG, 2021)

Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions. - Alec G. Moore; Ryan P. McMahan; Hailiang Dong; Nicholas Ruozzi (ISMAR, 2021)

Tactile Telepresence for Isolated Patients. - Nafisa Mostofa; Indira Avendano; Ryan P. McMahan; Norma E. Conner; Mindi Anderson; Gregory F. Welch (ISMAR Adjunct, 2021)

Personal Identifiability of User Tracking Data During VR Training. - Alec G. Moore; Ryan P. McMahan; Hailiang Dong; Nicholas Ruozzi (VR Workshops, 2021)

Exploration of Feature Representations for Predicting Learning and Retention Outcomes in a VR Training Scenario. - Alec G. Moore; Ryan P. McMahan; Nicholas Ruozzi (Big Data Cogn. Comput., 2021)

A Preliminary Embodiment Short Questionnaire. - Jessie Colette Eubanks; Alec G. Moore; Paul A. Fishwick; Ryan P. McMahan (Frontiers Virtual Real., 2021)

Editorial: Professional Training in Extended Reality: Challenges and Solutions. - Lap-Fai Yu; Christos Mousas; David Lindlbauer; George Alex Koulieris; Liwei Chan 001; Ryan P. McMahan; Tomohiro Amemiya (Frontiers Virtual Real., 2021)

The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques. - Chengyuan Lai; Xinyu Hu 002; Afham Ahmed Aiyaz; Ann Segismundo; Ananya Phadke; Ryan P. McMahan (IEEE Trans. Vis. Comput. Graph., 2021)

A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker. - Tiffany D. Do; Ryan P. McMahan; Pamela J. Wisniewski (CHI, 2022)

Effects of imputation strategy on genetic algorithms and neural networks on a binary classification problem. - Esteban Segarra Martinez; Stephen V. Maldonado; Annie S. Wu; Ryan P. McMahan; Xinliang Liu; Blake Oakley (GECCO, 2022)

The Effects of an Embodied Pedagogical Agent's Synthetic Speech Accent on Learning Outcomes. - Tiffany D. Do; Mamtaj Akter; Zubin Datta Choudhary; Roger Azevedo; Ryan P. McMahan (ICMI, 2022)

PIES-ME '22: 1st Workshop on Photorealistic Image and Environment Synthesis for Multimedia Experiments. - Ravi Prakash 001; Mylène C. Q. Farias; Marcelo M. Carvalho; Ryan P. McMahan (ACM Multimedia, 2022)

Research Trends in Virtual Reality Locomotion Techniques. - Esteban Segarra Martinez; Annie S. Wu; Ryan P. McMahan (VR, 2022)

Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks. - Jacob Belga; Tiffany D. Do; Ryan Ghamandi; Ryan P. McMahan; Joseph J. LaViola (VRST, 2022)

Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020). - Ferran Argelaguet; Ryan P. McMahan; Maki Sugimoto (Comput. Graph., 2022)

MemoryScan Environments: Creating Large-Scale Memory-Evocative Digital Twins. - Lori C. Walters; Robert A. Michlowitz; Esteban Segarra Martinez; Ryan P. McMahan; Joseph T. Kider Jr. (DTPI, 2023)

Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly. - Alec G. Moore; Tiffany D. Do; Nicholas Ruozzi; Ryan P. McMahan (ISMAR, 2023)

RecolorCloud: A Point Cloud Tool for Recoloring, Segmentation, and Conversion. - Esteban Segarra Martinez; Ryan P. McMahan (CoRR, 2023)

An augmented virtuality system facilitating learning through nature walk. - Shanthi Vellingiri; Ryan P. McMahan; Vinu Johnson; Balakrishnan Prabhakaran 001 (Multim. Tools Appl., 2023)

VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity. - Tiffany D. Do; Steve Zelenty; Mar González-Franco; Ryan P. McMahan (Frontiers Virtual Real., 2023)

Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration. - Ryan Khushan Ghamandi; Ravi Kiran Kattoju; Yahya Hmaiti; Mykola Maslych; Eugene Matthew Taranta; Ryan P. McMahan; Joseph J. LaViola (CHI, 2024)

Addressing Human Factors Related to Artificial Intelligence Integrated Visual Cueing. - Brendan Kelley; Aditya Raikwar; Chris Wickens; Ryan P. McMahan; Francisco R. Ortega 001; Benjamin A. Clegg (ISMAR-Adjunct, 2024)

Cross-Domain Gender Identification Using VR Tracking Data. - Qidi J. Wang; Alec G. Moore; Nayan N. Chawla; Ryan P. McMahan (ISMAR, 2024)

Precueing Compound Tasks in Virtual and Augmented Reality. - Ahmed Rageeb Ahsan; Andrew W. Tompkins; Eric D. Ragan; Jaime Ruiz; Ryan P. McMahan (VR Workshops, 2024)

A Methodology for Predicting User Curvature Perception of 3D Objects. - Nayan N. Chawla; Joseph J. LaViola; Ryan P. McMahan (VR Workshops, 2024)

The Influence of Mixed-Gender Avatar Facial Features on Racial Perception: Insights from the VALID Avatar Library. - Tiffany D. Do; Camille Isabella Protko; Ryan P. McMahan (VR Workshops, 2024)

CLOVR: Collecting and Logging OpenVR Data from SteamVR Applications. - Esteban Segarra Martinez; Ayesha A. Malik; Ryan P. McMahan (VR Workshops, 2024)

Lessons Learned in Designing Racially Diverse Androgynous Avatars. - Camille Isabella Protko; Ryan P. McMahan; Tiffany D. Do (VR Workshops, 2024)

Gender Identification of VR Users by Machine Learning Tracking Data. - Qidi J. Wang; Ryan P. McMahan (VR Workshops, 2024)

The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality. - Michael Bonfert; Thomas Muender; Ryan P. McMahan; Frank Steinicke; Doug A. Bowman; Rainer Malaka; Tanja Döring (CoRR, 2024)

The Full-scale Assembly Simulation Testbed (FAST) Dataset. - Alec G. Moore; Tiffany D. Do; Nayan N. Chawla; Antonia Jimenez Iriarte; Ryan P. McMahan (CoRR, 2024)

Virtual Reality Games: Extending Unity Learn Games to VR. - Ryan P. McMahan; Nayan N. Chawla; Christian S. Cassell; Christopher Peerapon Lee (CoRR, 2024)

Perceptions of Hybrid Lighting for Virtual Reality. - Martin Dinkov; Sumanta Pattanaik; Ryan P. McMahan (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality. - Tiffany D. Do; Camille Isabella Protko; Ryan P. McMahan (IEEE Trans. Vis. Comput. Graph., 2024)

Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment. - Tiffany D. Do; Juanita Benjamin; Camille Isabella Protko; Ryan P. McMahan (IEEE Trans. Vis. Comput. Graph., 2024)

The Fidelity-based Presence Scale (FPS): Modeling the Effects of Fidelity on Sense of Presence. - Jacob Belga; Richard Skarbez; Yahya Hmaiti; Eric J. Chen; Ryan P. McMahan; Joseph J. LaViola (CHI, 2025)

Mitigating Response Delays in Free-Form Conversations with LLM-powered Intelligent Virtual Agents. - Mykola Maslych; Mohammadreza Katebi; Christopher Peerapon Lee; Yahya Hmaiti; Amirpouya Ghasemaghaei; Christian Pumarada; Janneese Palmer; Esteban Segarra Martinez; Marco Emporio; Warren Snipes; Ryan P. McMahan; Joseph J. LaViola Jr. (CUI, 2025)

Cuing Multiple-Targets for Visual Search in Virtual Reality. - Brendan Kelley; Ryan P. McMahan; Christopher D. Wickens; Benjamin A. Clegg; Francisco R. Ortega 001 (VR Workshops, 2025)

AdaptiveCoPilot: Design and Testing of a NeuroAdaptive LLM Cockpit Guidance System in both Novice and Expert Pilots. - Shaoyue Wen; Michael Middleton; Songming Ping; Nayan N. Chawla; Guande Wu; Bradley S. Feest; Chihab Nadri; Yunmei Liu; David Kaber; Maryam Zahabi; Ryan P. McMahan; Sonia Castelo; et al. (VR, 2025)

The Interaction Fidelity Model: A Taxonomy to Communicate the Different Aspects of Fidelity in Virtual Reality. - Michael Bonfert; Thomas Muender; Ryan P. McMahan; Frank Steinicke; Doug A. Bowman; Rainer Malaka; Tanja Döring (Int. J. Hum. Comput. Interact., 2025)