MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias. - Norah E. Dunbar; Scott N. Wilson; Bradley J. Adame; Javier Elizondo; Matthew L. Jensen; Claude H. Miller; Abigail Allums Kauffman; Toby Seltsam; Elena Bessarabova; Cindy Vincent; Sara K. Straub; Ryan Ralston; et al. (Int. J. Game Based Learn., 2013)

Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding. - Yu-Hao Lee; Norah E. Dunbar; Keri Kornelson; Scott N. Wilson; Ryan Ralston; Milos Savic 002; Sepideh Stewart; Emily Lennox; William Thompson; Javier Elizondo (Int. J. Gaming Comput. Mediat. Simulations, 2016)

Game-Based Learning and Information Literacy: A Randomized Controlled Trial to Determine the Efficacy of Two Information Literacy Learning Experiences. - Scott N. Wilson; Caroline E. Engler; Jessica E. Black; David Yager-Elorriaga; William Thompson; Andrae McConnell; Javier Elizondo; Ryan Ralston; Robert A. Terry (Int. J. Game Based Learn., 2017)

Reliable deception cues training in an interactive video game. - Norah E. Dunbar; Claude H. Miller; Yu-Hao Lee; Matthew L. Jensen; Chris Anderson; Aubrie Serena Adams; Javier Elizondo; William Thompson; Zach Massey; Spencer B. Nicholls; Ryan Ralston; Jaise Donovan; et al. (Comput. Hum. Behav., 2018)

Attribution of Responsibility after Failures within Platform Ecosystems. - Brian Kimball Dunn; Matthew L. Jensen; Ryan Ralston (J. Manag. Inf. Syst., 2021)

Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention. - Elissa Arterburn Adame; Karlee A. Posteher; Alaina M. Hansom; Scott N. Wilson; Francisco J. E. Cecena; William M. Thompson; Ryan L. Ralston; David M. Thomas (Int. J. Game Based Learn., 2022)