Speech recognition in the question-answering system operated by conversational speech. - Masaki Kohda; Ryohei Nakatsu; Kiyohiro Shikano (ICASSP, 1976)

A speech recognition machine for connected words. - Ryohei Nakatsu (ICASSP, 1980)

Speaker-independent isolated word recognition for telephone voice using phoneme-like templates. - Tetsuya Nomura; Ryohei Nakatsu (ICASSP, 1986)

Japanese text input system based on continuous speech recognition. - Noboru Sugamura; Toshiaki Tsuboi; Ryohei Nakatsu (ICASSP, 1986)

Auditory-based filter-bank analysis as a front-end processor for speech recognition. - Hiroshi Hamada; Tatsuya Hirahara; Akihiro Imamura; Tatsuo Matsuoka; Ryohei Nakatsu (EUROSPEECH, 1989)

Automatic evaluation of English pronunciation based on speech recognition techniques. - Hiroshi Hamada; Satoshi Miki; Ryohei Nakatsu (EUROSPEECH, 1989)

Speaker-independent word recognition through telephone networks using hidden Markov models. - Akihiro Imamura; Hiroshi Hamada; Ryohei Nakatsu (EUROSPEECH, 1989)

Anser: An Application of Speech Technology to the Japanese Banking Industry. - Ryohei Nakatsu (Computer, 1990)

Syllable recognition using integrated neural networks. - Tatsuo Matsuoka; Hiroshi Hamada; Ryohei Nakatsu (Syst. Comput. Jpn., 1990)

Incremental elaboration in generating and interpreting spontaneous speech. - Michio Okada; Satoshi Kurihara; Ryohei Nakatsu (ICSLP, 1994)

Life-Like Communication Agent - Emotion-Sensing Character "MIC" and Feeling Session Character "MUSE". - Naoko Tosa; Ryohei Nakatsu (ICMCS, 1996)

Automatic extraction and tracking of contours. - Koichi Hata; Jun Ohya; Fumio Kishino; Ryohei Nakatsu (ICPR, 1996)

Hand gesture recognition system using multiple cameras. - Akira Utsumi; Tsutomu Miyasato; Fumio Kishino; Ryohei Nakatsu (ICPR, 1996)

Image/speech processing that adopts an artistic approach-toward integration of art and technology. - Ryohei Nakatsu (ICASSP, 1997)

Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. - Ryohei Nakatsu; Naoko Tosa (ICMCS, 1997)

Inter communication theater-towards the realization of interactive movies. - Ryohei Nakatsu; Naoko Tosa (MMSP, 1997)

Contents Creation for Interactive Media. - Ryohei Nakatsu (AMCP, 1998)

Social, Psychological and Artistic Aspects of the Human Interface. - Ryohei Nakatsu (Community Computing and Support Systems, 1998)

Multimodal Human Emotion/Expression Recognition. - Lawrence S. Chen; Thomas S. Huang; Tsutomu Miyasato; Ryohei Nakatsu (FG, 1998)

Nonverbal Information Recognition and Its Application to Communications. - Ryohei Nakatsu (FG, 1998)

Construction of Interactive Movie System for Multi-Person Participation. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (ICMCS, 1998)

Creation of new communications based on multimedia technologies. - Ryohei Nakatsu (MSE, 1998)

Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (ACM Multimedia, 1998)

Interactive Poem System. - Naoko Tosa; Ryohei Nakatsu (ACM Multimedia, 1998)

Emotion recognition from audiovisual information. - Lawrence S. Chen; Hai Tao; Thomas S. Huang; Tsutomu Miyasato; Ryohei Nakatsu (MMSP, 1998)

Real-time spontaneous interaction system with narratives. - Ryohei Nakatsu; Naoko Tosa (MMSP, 1998)

Interactive Movie: A Virtual World with Narratives. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (Virtual Worlds, 1998)

Artistic communication for a-life and robotics. - Naoko Tosa; Ryohei Nakatsu (Digit. Creativity, 1998)

Toward the creation of a new medium for the multimedia era. - Ryohei Nakatsu (Proc. IEEE, 1998)

Group thinking support with multiple agents. - Kazushi Nishimoto; Yasuyuki Sumi; Rieko Kadobayashi; Kenji Mase; Ryohei Nakatsu (Syst. Comput. Jpn., 1998)

Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades. - Naoko Tosa; Ryohei Nakatsu (Eurographics (Short Presentations), 1999)

Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. - Ryohei Nakatsu; Alexandre Solomides; Naoko Tosa (ICMCS, Vol. 2, 1999)

Communications, artificial life, and art. - Ryohei Nakatsu (Artif. Life Robotics, 1999)

Virtual Metamorphosis. - Jun Ohya; Jun Kurumisawa; Ryohei Nakatsu; Kazuyuki Ebihara; Shoichiro Iwasawa; David Harwood; Thanarat Horprasert Chalidabhongse (IEEE Multim., 1999)

Automatic extraction and tracking of complex contours. - Koichi Hata; Jun Ohya; Fumio Kishino; Ryohei Nakatsu (Syst. Comput. Jpn., 1999)

Virtual Me: A Virtual Communication Method that Enables Simultaneous Multiple Existence as an Avatar and/or Agents. - Jun Ohya; Ryohei Nakatsu; Shinjiro Kawato; Tatsumi Sakaguchi (IEEE International Conference on Multimedia and Expo (III), 2000)

A Head Gesture Recognition Algorithm. - Jinshan Tang; Ryohei Nakatsu (ICMI, 2000)

Interactive Art for Zen: "Unconscious Flow". - Naoko Tosa; Ryohei Nakatsu (IV, 2000)

Active immersion: the goal of communications with interactive agents. - Ryohei Nakatsu; Naoko Tosa (KES, 2000)

The Haptic Interfaces of the Next Decade (Panel). - Hiroo Iwata; Ryohei Nakatsu; John M. Hollerbach; James F. Kramer; Thomas Massie (VR, 2000)

Reading a robot's mind: a model of utterance understanding based on the theory of mind mechanism. - Tetsuo Ono; Michita Imai; Ryohei Nakatsu (Adv. Robotics, 2000)

Emotion recognition and its application to computer agents with spontaneous interactive capabilities. - Ryohei Nakatsu; Joy Nicholson; Naoko Tosa (Knowl. Based Syst., 2000)

Multimedia Montage-Counterpoint Synthesis of Movies. - Ryotaro Suzuki; Yuichi Iwadate; Ryohei Nakatsu; Michihiko Minoh (Multim. Tools Appl., 2000)

Emotion Recognition in Speech Using Neural Networks. - Joy Nicholson; K. Takahashi; Ryohei Nakatsu (Neural Comput. Appl., 2000)

Concept and construction of an interactive movie system. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi; Hideaki Suzuki (Syst. Comput. Jpn., 2000)

Towards Forming Communities Using Wearable Musical Instruments. - Yukio Tada; Tadao Maekawa; Romain Rouve; Kenji Mase; Ryohei Nakatsu; Kazushi Nishimoto (ICDCS Workshops, 2001)

Networked Wearable Musical Instruments Will Bring A New Musical Culture. - Kazushi Nishimoto; Tadao Maekawa; Yukio Tada; Kenji Mase; Ryohei Nakatsu (ISWC, 2001)

Computer technologies that support Kansei expression using the body. - Ryohei Nakatsu; Makoto Tadenuma; Tadao Maekawa (ACM Multimedia, 2001)

Concept and Construction Example of an Interactive Movie System. - Ryohei Nakatsu; Naoko Tosa; Takeshi Ochi (J. VLSI Signal Process., 2001)

Development and Evaluation of an Interactive Humanoid Robot "Robovie". - Takayuki Kanda 001; Hiroshi Ishiguro; Tetsuo Ono; Michita Imai; Ryohei Nakatsu (ICRA, 2002)

Integration of Multimedia and Art for New Human-Computer Communications. - Ryohei Nakatsu (PRICAI, 2002)

Waht is the ultimate form of communication? - Ryohei Nakatsu (Artif. Life Robotics, 2002)

Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns. - Michita Imai; Kazuo Hiraki; Tsutomu Miyasato; Ryohei Nakatsu; Yuichiro Anzai (Int. J. Hum. Comput. Interact., 2003)

Design of rational agents for performing speech acts intentionally in multiagent environment. - Shiro Takata; Yoshime Igarashi; Naoyuki Nide; Mika Enomoto; Kenji Mase; Ryohei Nakatsu (Syst. Comput. Jpn., 2003)

Realization of tai-chi motion using a humanoid robot - Physical interactions with humanoid robot. - Takenori Wama; Masayuki Higuchi; Hajime Sakamoto; Ryohei Nakatsu (IFIP Congress Topical Sessions, 2004)

Realization of Tai-Chi Motion Using a Humanoid Robot. - Takenori Wama; Masayuki Higuchi; Hajime Sakamoto; Ryohei Nakatsu (ICEC, 2004)

Editorial. - Ryohei Nakatsu; Richard Reilly 001 (EURASIP J. Adv. Signal Process., 2004)

A New Framework for Entertainment Computing: From Passive to Active Experience. - Ryohei Nakatsu; Matthias Rauterberg; Peter Vorderer (ICEC, 2005)

Making Collaborative Interactive Art "Ohka Rambu". - Ryota Oiwa; Haruhiro Katayose; Ryohei Nakatsu (ICEC, 2005)

Cultural Computing with Context-Aware Application: ZENetic Computer. - Naoko Tosa; Seigo Matsuoka; Brad Ellis; Hirotada Ueda; Ryohei Nakatsu (ICEC, 2005)

Concept and Construction of the Caddy Robot. - Florent Servillat; Ryohei Nakatsu; Xiaofeng Wu; Kazuo Itoh (PCM (2), 2005)

Communication and Control of a Home Robot Using a Mobile Phone. - Kuniya Shinozaki; Hajime Sakamoto; Takaho Tanaka; Ryohei Nakatsu (PCM (1), 2005)

Computing inspiration: i.plot. - Naoko Tosa; Armando Rubio Torroella; Brad Ellis; Seigo Matsuoka; Ryohei Nakatsu (SIGGRAPH Emerging Technologies, 2005)

Networking issues in entertainment computing - Editorial. - Lars C. Wolf; Ryohei Nakatsu; Jesse Schell (Comput. Networks, 2005)

Architecture of an authoring system to support the creation of interactive contents. - Koji Miyazaki; Yurika Nagai; Ryohei Nakatsu (Advances in Computer Entertainment Technology, 2006)

Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning. - Kojzi Miyazaki; Yurika Nagai; Ryohei Nakatsu (Edutainment, 2006)

Study of Dance Entertainment Using Robots. - Kuniya Shinozaki; Yousuke Oda; Satoshi Tsuda; Ryohei Nakatsu; Akitsugu Iwatani (Edutainment, 2006)

Hardcore Gamers and Casual Gamers Playing Online Together. - Anne-Gwenn Bosser; Ryohei Nakatsu (ICEC, 2006)

Architecture of an Authoring System to Support the Creation of Interactive Contents. - Kojzi Miyazaki; Yurika Nagai; Anne-Gwenn Bosser; Ryohei Nakatsu (ICEC, 2006)

Kansei Mediated Entertainment. - Ben Salem; Matthias Rauterberg; Ryohei Nakatsu (ICEC, 2006)

Editorial Introduction to multimedia system technologies for educational tools. - Scott T. Acton; Fumio Kishino; Ryohei Nakatsu; Jinshan Tang; Matthias Rauterberg (Multim. Syst., 2006)

Forms and theories of communication: from multimedia to Kansei Mediation. - Ryohei Nakatsu; Matthias Rauterberg; Ben Salem (Multim. Syst., 2006)

Concept and construction of an interactive folktale system. - Koji Miyazaki; Yurika Nagai; Ryohei Nakatsu (DIMEA, 2007)

Virtual marionette theater using hand recognition. - Daisuke Ninomiya; Koji Miyazaki; Ryohei Nakatsu (DIMEA, 2007)

Kansei games: entertaining your emotions. - Benjamin Salem; Ryohei Nakatsu (DIMEA, 2007)

Concept and construction of a dance robot system. - Kuniya Shinozaki; Akitsugu Iwatani; Ryohei Nakatsu (DIMEA, 2007)

Concept and architecture of a centaur robot. - Satoshi Tsuda; Kuniya Shinozaki; Ryohei Nakatsu (DIMEA, 2007)

An Interactive Folktale System and an Authoring System That Supports Its Realization. - Ryohei Nakatsu; Yurika Nagai; Kojzi Miyazaki; Takenori Wama (Edutainment, 2007)

Concept and Construction of an Interactive Folktale System. - Kojzi Miyazaki; Yurika Nagai; Takenori Wama; Ryohei Nakatsu (ICEC, 2007)

Concept and Architecture of a Centaur Robot. - Satoshi Tsuda; Yousuke Oda; Kuniya Shinozaki; Ryohei Nakatsu (ICEC, 2007)

Concept and Construction of a Robot Dance System. - Kuniya Shinozaki; Akitsugu Iwatani; Ryohei Nakatsu (Int. J. Virtual Real., 2007)

Analysis of Japanese folktales for the purpose of story generation. - Takaaki Kato; Koji Miyazaki; Ryohei Nakatsu (DIMEA, 2008)

Development and evaluation of a centaur robot. - Kuniya Shinozaki; Satoshi Tsuda; Ryohei Nakatsu (DIMEA, 2008)

Networked Virtual Marionette Theater. - Daisuke Ninomiya; Koji Miyazaki; Ryohei Nakatsu (Edutainment, 2008)

Computing Inspiration: i.plot. - Naoko Tosa; Seigo Matsuoka; Ryohei Nakatsu (ECS, 2008)

Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology. - Takenori Wama; Ryohei Nakatsu (ECS, 2008)

Analysis of Japanese Folktales for the Purpose of Story Generation. - Takaaki Kato; Takenori Wama; Koji Miyazaki; Ryohei Nakatsu (ICEC, 2008)

Achievement of Carrying Objects by Small-Sized Humanoid Robot. - Hiroyuki Nakagawa; Ryohei Nakatsu (ICEC, 2008)

Construction and Evaluation of a Robot Dance System. - Kuniya Shinozaki; Akitsugu Iwatani; Ryohei Nakatsu (Trans. Edutainment, 2008)

Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. - Naoto Nakahara; Koji Miyazaki; Hajime Sakamoto; Takashi X. Fujisawa; Noriko Nagata; Ryohei Nakatsu (ICEC, 2009)

New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. - Xiaofeng Wu; Naoko Tosa; Ryohei Nakatsu (ICEC, 2009)

Entertainment computing: Inaugural Editorial. - Ryohei Nakatsu; Matthias Rauterberg (Entertain. Comput., 2009)

Kansei Experience: Aesthetic, Emotions and Inner Balance. - Ben Salem; Ryohei Nakatsu; Matthias Rauterberg (Int. J. Cogn. Informatics Nat. Intell., 2009)

Extended-Knee Walk for Humanoid Robot with Parallel Link Legs. - Hajime Sakamoto; Haruhiro Katayose; Koji Miyazaki; Ryohei Nakatsu (Int. J. Humanoid Robotics, 2009)

Logos, Pathos, and Entertainment. - Ryohei Nakatsu (Culture and Computing, 2010)

Entertainment and Its Future. - Ryohei Nakatsu (ECS, 2010)

Conceptualizing Third Space in Networked Social Media. - Chamari Priyange Edirisinghe; Ryohei Nakatsu; Johannes Widodo; Adrian David Cheok (Culture and Computing, 2011)

Personalized Cultural Information for Mobile Devices. - Owen Noel Newton Fernando; Saipang Chan; Naoko Tosa; Ryohei Nakatsu; Adrian David Cheok; Ajith P. Madurapperuma (Culture and Computing, 2011)

The Role of Movies and Telephony in the History of Communication Media. - Ryohei Nakatsu; Chamari Priyange Edirisinghe (Culture and Computing, 2011)

Artistic Communication Using Digital Media. - Ryohei Nakatsu; Chamari Priyange Edirisinghe (Culture and Computing, 2011)

KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay. - Naoko Tosa; Ryotaro Konoike; Ryohei Nakatsu (Culture and Computing, 2011)

HISTORIA: Filling the Gap of Time and Space. - Naoko Tosa; Ryotaro Konoike; Ryohei Nakatsu; Alistair Swale (Culture and Computing, 2011)

Exploring the Concept of Third Space within Networked Social Media. - Chamari Priyange Edirisinghe; Ryohei Nakatsu; Adrian David Cheok; Johannes Widodo (ICEC, 2011)

Exploring the Spatiality of Networked Social Media as the Third Space. - Chamari Priyange Edirisinghe; Adrian David Cheok; Ryohei Nakatsu; Johannes Widodo (SocialCom/PASSAT, 2011)

Messages: Message from the general chairs. - Ryohei Nakatsu; Robert W. Lindeman (VR, 2011)

Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher. - Xuan Wang; Khoo Eng Tat; Sanath Siriwardana; Horathalge Iroshan; Ryohei Nakatsu (ICEC, 2012)

Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food. - Jun Wei; Ryohei Nakatsu (ICEC, 2012)

Taste/IP: the sensation of taste for digital communication. - Nimesha Ranasinghe; Adrian David Cheok; Ryohei Nakatsu (ICMI, 2012)

Let's have dinner together: evaluate the mediated co-dining experience. - Jun Wei; Adrian David Cheok; Ryohei Nakatsu (ICMI, 2012)

Tongue Mounted Interface for Digitally Actuating the Sense of Taste. - Nimesha Ranasinghe; Ryohei Nakatsu; Hideaki Nii; Gopalakrishnakone Ponnampalam (ISWC, 2012)

Uncovering analogness and digitalness in interactive media. - Jeffrey Tzu Kwan Valino Koh; Roshan Lalintha Peiris; Kening Zhu; Doros Polydorou; Ryohei Nakatsu (SIGDOC, 2012)

Fuwa-Vision: an auto-stereoscopic floating-image display. - Hideaki Nii; Kening Zhu; Hiromi Yoshikawa; Nyan Lin Htat; Roland Aigner; Ryohei Nakatsu (SIGGRAPH Asia Emerging Technologies, 2012)

Mobile augmented reality for Bukit Brown cemetery navigation. - Owen Noel Newton Fernando; Chamika Deshan; Natalie Pang; Ryohei Nakatsu (VRCAI, 2012)

A temerature-based touch-sensor for non-emissive textile displays. - Roshan Lalintha Peiris; Ryohei Nakatsu (CHI Extended Abstracts, 2013)

Empathy as a Factor for a New Social Contract. - Chamari Priyange Edirisinghe; Ryohei Nakatsu; Johannes Widodo (Culture and Computing, 2013)

Changing Behavior Patterns of New Media Users: A Case Study in Singapore. - Ryohei Nakatsu; Chamari Priyange Edirisinghe (Culture and Computing, 2013)

Towards the Definition of Cultural Robotics. - Elham Saadatian; Hooman Samani 001; Owen Noel Newton Fernando; Doros Polydorou; Natalie Pang; Ryohei Nakatsu (Culture and Computing, 2013)

Korea Expo 2012 and Its Digital Gallery Work Focusing Asian Four Gods. - Naoko Tosa; Jong-Il Park; Ryohei Nakatsu (Culture and Computing, 2013)

Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System. - Xuan Wang; Khoo Eng Tat; Courtney Rong Fu; Adrian David Cheok; Ryohei Nakatsu (Culture and Computing, 2013)

Magnetic Field Based Near Surface Haptic and Pointing Interface. - Kasun Karunanayaka; Sanath Siriwardana; Chamari Priyange Edirisinghe; Ryohei Nakatsu; Gopalakrishnakone Ponnampalam (HCI (4), 2013)

A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products. - Jeffrey Tzu Kwan Valino Koh; Kening Zhu; Roshan Lalintha Peiris; Mili John Tharakan; Ryohei Nakatsu (HCI (29), 2013)

LC: a strongly-Timed Prototype-Based Programming Language for Computer Music. - Hiroki Nishino; Naotoshi Osaka; Ryohei Nakatsu (ICMC, 2013)

Unit-Generators Considered Harmful (for Microsound synthesis): a Novel Programming Model for Microsound synthesis in Lcsynth. - Hiroki Nishino; Naotoshi Osaka; Ryohei Nakatsu (ICMC, 2013)

Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-Based Organic User Interface. - Jeffrey Tzu Kwan Valino Koh; Kasun Karunanayaka; Ryohei Nakatsu (INTERACT (3), 2013)

Technologically Mediated Intimate Communication: An Overview and Future Directions. - Elham Saadatian; Hooman Samani 001; Arash Toudeshki; Ryohei Nakatsu (ICEC, 2013)

How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application. - Xuan Wang; Ryohei Nakatsu (ICEC, 2013)

Towards a Proactive Social Contract: Examining Blogosphere for Engaging Factors. - Chamari Priyange Edirisinghe; Ryohei Nakatsu; Johannes Widodo (MindTrek, 2013)

Simulating the sensation of taste for immersive experiences. - Nimesha Ranasinghe; Adrian David Cheok; Ryohei Nakatsu; Ellen Yi-Luen Do (ImmersiveMe@ACM Multimedia, 2013)

Personalizable embodied telepresence system for remote interpersonal communication. - Elham Saadatian; Hooman Samani 001; Anshul Vikram Pandey; Rahul Parsani; Lenis Tejada Rodriguez; Ryohei Nakatsu (RO-MAN, 2013)

TempTouch: a novel touch sensor using temperature controllers for surface based textile displays. - Roshan Lalintha Peiris; Ryohei Nakatsu (ITS, 2013)

Development of smart infant-parents affective telepresence system. - Elham Saadatian; Reihaneh Hosseinzade Hariri; Adrian David Cheok; Ryohei Nakatsu (HAI, 2014)

An affective telepresence system using smartphone high level sensing and intelligent behavior generation. - Elham Saadatian; Thoriq Salafi; Hooman Samani 001; Yu De Lim; Ryohei Nakatsu (HAI, 2014)

Mostly-Strongly-Timed Programming in LC. - Hiroki Nishino; Ryohei Nakatsu (ICMC, 2014)

LC: A New Computer Music Programming Language with Three Core Features. - Hiroki Nishino; Naotoshi Osaka; Ryohei Nakatsu (ICMC, 2014)

Artificial Intelligence Model of an Smartphone-Based Virtual Companion. - Elham Saadatian; Thoriq Salafi; Hooman Samani 001; Yu De Lim; Ryohei Nakatsu (ICEC, 2014)

Anthropologically inspired creative design for intimate telepresence. - Elham Saadatian; Hooman Samani 001; Ryohei Nakatsu (SIGGRAPH ASIA Designing Tools For Crafting Interactive Artifacts, 2014)

Mediating intimacy in long-distance relationships using kiss messaging. - Elham Saadatian; Hooman Samani 001; Rahul Parsani; Anshul Vikram Pandey; Jinhui Li; Lenis Tejada Rodriguez; Adrian David Cheok; Ryohei Nakatsu (Int. J. Hum. Comput. Stud., 2014)

Interacting with Traditional Chinese Culture through Natural Language. - Xuan Wang; Khoo Eng Tat; Ryohei Nakatsu; Adrian David Cheok (ACM Journal on Computing and Cultural Heritage, 2014)

Projection Mapping Celebrating RIMPA 400th Anniversary. - Naoko Tosa; Ryohei Nakatsu; Yunian Pang; Kosuke Ogata (Culture Computing, 2015)

A Longitudinal Field Study on Kiss Mediation Interface for Long Distance Relationships. - Elham Saadatian; Hooman Samani 001; Ryohei Nakatsu (HCI (28), 2015)

The Microsound Synthesis Framework in the LC Computer Music Programming Language. - Hiroki Nishino; Naotoshi Osaka; Ryohei Nakatsu (Comput. Music. J., 2015)

Performing STFT and ISTFT in the Microsound Synthesis Framework of the LC Computer Music Programming Language. - Hiroki Nishino; Ryohei Nakatsu (J. Inf. Process., 2016)

A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation. - Yunian Pang; Liang Zhao 013; Ryohei Nakatsu; Naoko Tosa (Culture Computing, 2017)

Creation of Media Art Utilizing Fluid Dynamics. - Naoko Tosa; Ryohei Nakatsu; Yunian Pang; Liang Zhao 013 (Culture Computing, 2017)

Genesis: New Media Art Created as a Visualization of Fluid Dynamics. - Naoko Tosa; Yunian Pang; Liang Zhao 013; Ryohei Nakatsu (ICEC, 2017)

Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications. - Ryohei Nakatsu; Ningfeng Yang; Hirokazu Takata; Takashi Nakanishi; Makoto Kitaguchi; Naoko Tosa (ICEC, 2018)

Developing Japanese Ikebana as a Digital Painting Tool via AI. - Mai Cong Hung; Ryohei Nakatsu; Naoko Tosa (ICEC, 2020)

Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments. - Mai Cong Hung; Ryohei Nakatsu; Naoko Tosa; Takashi Kusumi; Koji Koyamada (ICEC, 2020)

Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector. - Ryohei Nakatsu; Naoko Tosa; Takashi Kusumi; Hiroyuki Takada (ICEC, 2020)

3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time. - Naoko Tosa; Yunian Pang; Ryohei Nakatsu; Akihiro Yamada; Takashi Suzuki; Kazuya Yamamoto (ICEC, 2020)

Unusual Transformation: A Deep Learning Approach to Create Art. - Mai Cong Hung; Trang Mai Xuan; Ryohei Nakatsu; Naoko Tosa (ArtsIT, 2021)

IkebanaGAN: New GANs Technique for Digital Ikebana Art. - Mai Cong Hung; Trang Mai Xuan; Naoko Tosa; Ryohei Nakatsu (HCI (33), 2021)

Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car. - Mai Cong Hung; Trang Mai Xuan; Naoko Tosa; Ryohei Nakatsu (HCI (34), 2021)

Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation. - Ryohei Nakatsu; Naoko Tosa; Hiroyuki Takada; Takashi Kusumi (ICEC, 2021)

Interactive Rakuchu Rakugai-zu (views in and around Kyoto). - Naoko Tosa; Ryohei Nakatsu; Makoto Nagao; Naoko Iwasaki; Tsumiki Wada; Futoshi Saegusa; Tsuyoshi Kishigami; Katsunori Ishikawa; Masato Takaba; Kohei Nishino (Entertain. Comput., 2021)

Development of Art Fashion by Integrating Art and Digital Textile Printing. - Yuya Amo; Minori Jonoo; Miwa Rokudo; Harumi Kawamura; Saeko Maruyama; Akiko Kozai; Naoko Tosa; Ryohei Nakatsu (ArtsIT, 2022)

Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments. - Mai Cong Hung; Naoko Tosa; Takashi Kusumi; Ryohei Nakatsu (ArtsIT, 2022)

A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts. - Mai Cong Hung; Trang Mai Xuan; Akihiro Yamada; Takashi Suzuki; Naoko Tosa; Ryohei Nakatsu (ArtsIT, 2022)

Investigation of Art Abstraction Using AI and Psychological Experiment. - Mai Cong Hung; Naoko Tosa; Takashi Kusumi; Ryohei Nakatsu (HCI (23), 2022)

Creation of Fluid Art Under Microgravity Using Free-Fall. - Naoko Tosa; Yunian Pang; Shigetaka Toba; Akihiro Yamada; Takashi Suzuki; Ryohei Nakatsu (HCI (23), 2022)

Improvement of Deep Learning Technology to Create 3D Model of Fluid Art. - Mai Cong Hung; Trang Mai Xuan; Akihiro Yamada; Naoko Tosa; Ryohei Nakatsu (ICEC, 2022)

Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight. - Naoko Tosa; Shigetaka Toba; Yunian Pang; Akihiro Yamada; Takashi Suzuki; Ryohei Nakatsu (ICEC, 2022)

Learning of art style using AI and its evaluation based on psychological experiments. - Mai Cong Hung; Ryohei Nakatsu; Naoko Tosa; Takashi Kusumi (Int. J. Arts Technol., 2022)

Psychological Evaluation of Media Art Focusing on Movement. - Go Kazawa; Naoko Tosa; Manae Miyata; Ryohei Nakatsu (ArtsIT (2), 2023)

Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment. - Ryohei Nakatsu; Naoko Tosa; Yunian Pang; Satoshi Niiyama; Yasuyuki Uraoka; Akane Kitagawa; Koichi Murata; Tatsuya Munaka; Yoshiyuki Ueda; Masafumi Furuta; Michio Nomura (ArtsIT (2), 2023)

Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users? - Ryohei Nakatsu; Manae Miyata; Hirotaka Kawata; Naoko Tosa; Takashi Kusumi (HCI (43), 2023)

Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects. - Ryohei Nakatsu; Naoko Tosa; Satoru Okagaki; Muneharu Kuwata; Takashi Kusumi (HCI (43), 2023)

Realization of Kimono Fashion by Fusing Digital Art and Digital Textile Printing. - Minori Jonoo; Miwa Rokudo; Harumi Kawamura; Naoko Tosa; Ryohei Nakatsu (HCI (58), 2024)

Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measurements. - Go Kazawa; Naoko Tosa; Ryohei Nakatsu (HCI (34), 2024)

Effect of Art's Increasing Human Creativity and Motivation When Viewed in an Immersive Environment. - Ryohei Nakatsu; Naoko Tosa; Yunian Pang; Satoshi Niiyama; Yasuyuki Uraoka; Akane Kitagawa; Koichi Murata; Tatsuya Munaka; Yoshiyuki Ueda; Masafumi Furuta; Michio Nomura (HCI (34), 2024)

Psychological Examination of Positive and Negative Feelings that Art Inspires in People Simultaneously. - Ryohei Nakatsu; Go Kazawa; Shun Kanai; Kazuyoshi Kitabayashi; Hirotaka Kawata; Manae Miyata; Naoko Tosa (HCI (36), 2025)

Evaluation of Physiological State of Viewers Using EEG Data While Viewing Art. - Ryohei Nakatsu; Naoko Tosa; Go Kazawa; Yasuyuki Uraoka; Akane Kitagawa; Koichi Murata; Tatsuya Munaka; Yoshiyuki Ueda; Masafumi Furuta; Michio Nomura (HCI (36), 2025)