A User Interface to Visualize the Viewing Tendencies of e-Sports Players. - Yuto Mizumatsu; Ryohei Oda; Tomoki Kajinami (GCCE, 2018)

An interface for post-match play-by-play analysis of a fighting game based on the two players' eye movements. - Ryohei Oda; Yuto Mizumatsu; Tomoki Kajinami (SIGGRAPH ASIA Posters, 2018)