Wearable Computer Application for Open Air Exhibition in EXPO 2005. - Ryoko Ueoka; Michitaka Hirose; Kengo Kuma; Michie Sone; Kenji Kohiyama; Tomohiro Kawamura; Kenichiro Hiroto (IEEE Pacific Rim Conference on Multimedia, 2001)

Development and Demonstration of Wearable Computer Based Interactive Nomadic Gallery. - Atsushi Hiyama; Ryoko Ueoka; Koichi Hirota; Michitaka Hirose; Michie Sone; Tomohiro Kawamura (ISWC, 2002)

Wearable forest-feeling of belonging to nature. - Hill Hiroki Kobayashi; Ryoko Ueoka; Michitaka Hirose (ACM Multimedia, 2008)

Wearable forest: feeling of belonging to nature. - Ryoko Ueoka; Hill Hiroki Kobayashi (SIGGRAPH Art Gallery, 2008)

SoundTag: children's interactive play based upon RFID employed wearable computer. - Ryoko Ueoka; Michitaka Hirose (Digit. Creativity, 2008)

Human computer biosphere interaction: towards a sustainable society. - Hill Hiroki Kobayashi; Ryoko Ueoka; Michitaka Hirose (CHI Extended Abstracts, 2009)

SoundTag: RFID Based Wearable Computer Play Tool for Children. - Ryoko Ueoka; Hill Hiroki Kobayashi; Michitaka Hirose (Edutainment, 2009)

Development of RFID Textile and Human Activity Detection Applications. - Ryoko Ueoka; Atsuji Masuda; Tetsuhiko Murakami; Hideyuki Miyayama; Hidenori Takeuchi; Kazuyuki Hashimoto; Michitaka Hirose (HCI (13), 2009)

RFID Textile and Map Making System for Large Area Positioning. - Ryoko Ueoka; Atsuji Masuda; Tetsuhiko Murakami; Michitaka Hirose (ISWC, 2009)

Wearable forest clothing system: beyond human-computer interaction. - Hill Hiroki Kobayashi; Ryoko Ueoka; Michitaka Hirose (SIGGRAPH Art Gallery, 2009)

Development of RFID textile for location aware system. - Ryoko Ueoka; Atsuji Masuda; Tetsuhiko Murakami; Michitaka Hirose (SIGGRAPH ASIA Sketches, 2009)

A Method of Viewing 3D Horror Contents for Amplifying Horror Experience. - Nao Omori; Masato Tsutsui; Ryoko Ueoka (HCI (15), 2013)

Improving Service Processes Based on Visualization of Human-Behavior and POS Data: A Case Study in a Japanese Restaurant. - Tomohiro Fukuhara; Ryuhei Tenmoku; Takashi Okuma; Ryoko Ueoka; Masanori Takehara; Takeshi Kurata (ICServ, 2013)

Development of tactile biofeedback system for amplifying horror experience. - Kouya Ishigaki; Ryoko Ueoka (AH, 2014)

BITAIKA: development of self posture adjustment system. - Haruna Ishimatsu; Ryoko Ueoka (AH, 2014)

Development of the Horror Emotion Amplification System by Means of Biofeedback Method. - Ryoko Ueoka; Kouya Ishigaki (HCI (5), 2015)

Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon. - Ryoko Ueoka; Naoto Kamiyama (HCI (5), 2015)

Finding the right feedback for self-posture adjustment system for "BITAIKA". - Haruna Ishimatsu; Ryoko Ueoka (SIGGRAPH Asia Posters, 2015)

Interactive Cheek Haptic Display with Air Vortex Rings for Stress Modification. - Ryoko Ueoka; Mami Yamaguchi; Yuka Sato (CHI Extended Abstracts, 2016)

Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience. - Ryoko Ueoka; Naoto Kamiyama (HCI (5), 2016)

Emotion hacking VR (EH-VR): amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback. - Ryoko Ueoka; Ali AlMutawa; Hikaru Katsuki (SIGGRAPH ASIA Emerging Technologies, 2016)

Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's Cheek. - Yuka Sato; Ryoko Ueoka (CHI, 2017)

Laugh Log: E-textile Bellyband Interface for Laugh Logging. - Ayaka Shimasaki; Ryoko Ueoka (CHI Extended Abstracts, 2017)

Godzilla Meets 'F' Museum: Case Study of Hand-On Museum Event with Augmented Reality Technology. - Ryoko Ueoka; Kenta Iwasa (HCI (3), 2017)

Emotion Hacking VR: Amplifying Scary VR Experience by Accelerating Actual Heart Rate. - Ryoko Ueoka; Ali AlMutawa (HCI (4), 2018)

The Influence of Spatial Awareness on VR: Investigating the influence of the familiarity and awareness of content of the real space to the VR. - Ali AlMutawa; Ryoko Ueoka (AIVR, 2019)

rapoptosis: Renatusu via Apoptosis - Prototyping Using Clothes. - Young Ah Seong; Tomoko Hashida; Ryoko Ueoka (HCI (5), 2019)

Laugh Log: E-Textile Bellyband Interface for Laugh Detection and Logging. - Ryoko Ueoka (HCI (5), 2019)

Improving Remote Spatial Understanding by Transmitting Spherical Images via Video Chat Applications. - Kazuma Aoyama; Kiyosu Maeda; Ryoko Ueoka; Shigeo Makioka; Nobukazu Sakura; Kunihiko Nakashima; Michitaka Hirose; Tomohiro Amemiya (Int. J. Autom. Technol., 2022)