Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors. - Makoto Ishihara; Suguru Ito; Ryota Ishii; Tomohiro Harada; Ruck Thawonmas (CIG, 2018)

Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas. - Ryota Ishii; Suguru Ito; Makoto Ishihara; Tomohiro Harada; Ruck Thawonmas (CIG, 2018)

An Analysis of Fighting Game AIs Having a Persona. - Ryota Ishii; Suguru Ito; Ruck Thawonmas; Tomohiro Harada (GCCE, 2018)

A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay. - Ryota Ishii; Suguru Ito; Ruck Thawonmas; Tomohiro Harada (CoG, 2019)

An Analysis of Highlight-Oriented AI Using Fighting-Game Experience. - Ryota Ishii; Ruck Thawonmas; Tomohiro Harada (GCCE, 2019)

bcmixed: A Package for Median Inference on Longitudinal Data with the Box-Cox Transformation. - Kazushi Maruo; Ryota Ishii; Yusuke Yamaguchi; Masahiko Gosho (R J., 2021)

Fighting-Game Gameplay Generation Using Highlight Cues. - Ryota Ishii; Keita Fujimaki; Ruck Thawonmas (IEEE Trans. Games, 2022)

Finite-sample performance of the robust variance estimator in the presence of missing data. - Ryota Ishii; Kazushi Maruo; Masaaki Doi; Masahiko Gosho (Commun. Stat. Simul. Comput., 2024)