Physically based shading in theory and practice. - Stephen McAuley; Stephen Hill; Adam Martinez; Ryusuke Villemin; Matt Pettineo; Dimitar Lazarov; David Neubelt; Brian Karis; Christophe Hery; Naty Hoffman; Hakan Zap Andersson (SIGGRAPH Courses, 2013)

Art and technology at Pixar, from toy story to today. - Ryusuke Villemin; Christophe Hery; Sonoko Konishi; Takahito Tejima; David G. Yu (SIGGRAPH Asia Courses, 2015)

Path tracing in production - part 2: making movies. - Luca Fascione; Johannes Hanika; Rob Pieké; Christophe Hery; Ryusuke Villemin; Thorsten-Walther Schmidt; Christopher D. Kulla; Daniel Heckenberg; André Mazzone (SIGGRAPH Courses, 2017)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Alejandro Conty; Michal Drobot; Eric Heitz; Christophe Hery; Christopher D. Kulla; Jon Lanz; Junyi Ling; Nathan Walster; Feng Xie; Adam Micciulla; et al. (SIGGRAPH Courses, 2017)

Into the voyd: teleportation of light transport in incredibles 2. - Patrick Coleman; Darwyn Peachey; Tom Nettleship; Ryusuke Villemin; Tobin Jones (DigiPro, 2018)

Path tracing in production. - Luca Fascione; Johannes Hanika; Rob Pieké; Ryusuke Villemin; Christophe Hery; Manuel N. Gamito; Luke Emrose; André Mazzone (SIGGRAPH Courses, 2018)

Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation. - Ryusuke Villemin; Magnus Wrenninge; Steve Capell; Anton Gribovskiy; I-Chen Jwo; Steve Bako (SIGGRAPH Talks, 2024)

A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection. - Juhyeon Kim; Craig Benko; Magnus Wrenninge; Ryusuke Villemin; Zeb W. Barber; Wojciech Jarosz; Adithya Pediredla (ACM Trans. Graph., 2025)