Workshop: digital character making. - Mitsuru Kaneko; Kunio Kondo; Koji Mikami; Naoki Okamoto; Ryuta Motegi; Takahiro Tsuchida; Nmerichi Umennachi (SIGGRAPH ASIA Educators Program, 2009)

Analysis of camera work in horror movies. - Liselotte Heimdahl; Yoshihisa Kanematsu; Naoya Tsuruta; Ryuta Motegi; Koji Mikami; Kunio Kondo (SIGRAD, 2016)

Research on the Relationships Between Shape of Button and Operation Feeling. - Hanhui Li; Keiko Kasamatsu; Takeo Ainoya; Ryuta Motegi (HCI (3), 2017)

Proposal for a Design Process Method Using VR and a Physical Model. - Tetsuhito Yamauchi; Takeo Ainoya; Keiko Kasamatsu; Ryuta Motegi (HCI (3), 2017)

Study of Experience Value Design Method by Movie Prototyping. - Kazuki Tsumori; Takeo Ainoya; Ryuta Motegi; Keiko Kasamatsu (HCI (5), 2018)

Interface Design for Boccia Robot Considering Operation Characteristic. - Minzhi Deng; Ruya Chen; Shun Song; Junjie He; Rintaro Onishi; Ryotaro Suzuki; Ryuta Motegi; Naoyuki Takesue; Shin Tsuchiya; Yoshiki Shimomura; Nami Shida; Osamu Nitta; et al. (HCI (LBP), 2019)

Development of a Interface Which Was Customized for People with Disabilities Using 3D Printers. - Yudai Sato; Takeo Ainoya; Ryuta Motegi; Keiko Kasamatsu (HCI (5), 2019)

Development of Boccia Robot and Its Throwing Support Interface. - Ryotaro Suzuki; Rintaro Onishi; Keiko Kasamatsu; Yoshiki Shimomura; Osamu Nitta; Ryuta Motegi; Shin Tsuchiya; Nami Shida; Naoyuki Takesue (HCI (5), 2019)

A Study on Color Schemes for Nostalgic Illustrations. - Ryuta Motegi; Kai Lenz; Kunio Kondo (HCI (17), 2023)