The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games. - S. G. Li; X. Kuo (Comput. Ind. Eng., 2007)

The inventory management system for automobile spare parts in a central warehouse. - S. G. Li; X. Kuo (Expert Syst. Appl., 2008)

Business performance forecasting of convenience store based on enhanced fuzzy neural network. - S. G. Li; Z. M. Wu (Neural Comput. Appl., 2008)

The reliable design of one-piece flow production system using fuzzy ant colony optimization. - S. G. Li; Y. L. Rong (Comput. Oper. Res., 2009)

The research of online price quotation for the automobile parts exchange programme. - S. G. Li; Y. L. Rong (Int. J. Comput. Integr. Manuf., 2009)

Some fourth-order nonlinear solvers with closed formulae for multiple roots. - S. G. Li; L. Z. Cheng; Beny Neta (Comput. Math. Appl., 2010)

The agile improvement of MMORPGs based on the enhanced chaotic neural network. - S. G. Li; L. Shi; L. Wang (Knowl. Based Syst., 2011)

Design of one-piece flow production system with mixed flows: a timed process flow diagram-based approach. - S. G. Li; Y. Ni; X. Wang; L. Shi; L. J. Zhu (Int. J. Comput. Integr. Manuf., 2012)

The recommender system for virtual items in MMORPGs based on a novel collaborative filtering approach. - S. G. Li; L. Shi (Int. J. Syst. Sci., 2014)

Economical user-generated content (UGC) marketing for online stores based on a fine-grained joint model of the consumer purchase decision process. - S. G. Li; Yuqi Zhang; Z. X. Yu; F. Liu (Electron. Commer. Res., 2021)