Toward Automated Assessment of User Experience in Extended Reality. - Saba Gholizadeh Ansari (ICST, 2020)

Navigation and exploration in 3D-game automated play testing. - I. S. W. B. Prasetya; Maurin Voshol; Tom Tanis; Adam Smits; Bram Smit; Jacco van Mourik; Menno Klunder; Frank Hoogmoed; Stijn Hinlopen; August van Casteren; Jesse van de Berg; Naraenda G. W. Y. Prasetya; et al. (A-TEST@ESEC/SIGSOFT FSE, 2020)

An Appraisal Transition System for Event-Driven Emotions in Agent-Based Player Experience Testing. - Saba Gholizadeh Ansari; I. S. W. B. Prasetya; Mehdi Dastani; Frank Dignum; Gabriele Keller (EMAS@AAMAS, 2021)

An Agent-based Architecture for AI-Enhanced Automated Testing for XR Systems, a Short Paper. - I. S. W. B. Prasetya; Samira Shirzadehhajimahmood; Saba Gholizadeh Ansari; Pedro M. Fernandes; Rui Prada (ICST Workshops, 2021)

Model-based Player Experience Testing with Emotion Pattern Verification. - Saba Gholizadeh Ansari; I. S. W. B. Prasetya; Davide Prandi; Fitsum Meshesha Kifetew; Mehdi Dastani; Frank Dignum; Gabriele Keller (FASE, 2023)

EmoSTL: Formal Spatial-Temporal Verification of Emotion Specifications in Computer Games. - Saba Gholizadeh Ansari; I. S. W. B. Prasetya; Mehdi Dastani; Frank Dignum; Gabriele Keller (ICST, 2024)

PX-MBT: A framework for model-based player experience testing. - Saba Gholizadeh Ansari; I. S. W. B. Prasetya; Mehdi Dastani; Gabriele Keller; Davide Prandi; Fitsum Meshesha Kifetew; Frank Dignum (Sci. Comput. Program., 2024)