Learning a new sense by sensory augmentation. - Peter König; Sabine U. König (BCI, 2016)

Embodied cognition. - Peter König; Andrew Melnik; Caspar Goeke; Anna L. Gert; Sabine U. König; Tim C. Kietzmann (BCI, 2018)

WestDrive X LoopAR: An open-access virtual reality project in Unity for evaluating user interaction methods during TOR. - Farbod N. Nezami; Maximilian Alexander Wächter; Nora Maleki; Philipp Spaniol; Lea M. Kühne; Anke Haas; Johannes M. Pingel; Linus Tiemann; Frederik Nienhaus; Lynn Keller; Sabine U. König; Peter König; et al. (CoRR, 2020)

Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality: Comparison to Map Exploration. - Sabine U. König; Ashima Keshava; Viviane Clay; Kirsten Rittershofer; Nicolas Kuske; Peter König (Frontiers Virtual Real., 2021)

Impact of a Vibrotactile Belt on Emotionally Challenging Everyday Situations of the Blind. - Charlotte Brandebusemeyer; Anna Ricarda Luther; Sabine U. König; Peter König; Silke M. Kärcher (Sensors, 2021)

Westdrive X LoopAR: An Open-Access Virtual Reality Project in Unity for Evaluating User Interaction Methods during Takeover Requests. - Farbod N. Nezami; Maximilian Alexander Wächter; Nora Maleki; Philipp Spaniol; Lea M. Kühne; Anke Haas; Johannes M. Pingel; Linus Tiemann; Frederik Nienhaus; Lynn Keller; Sabine U. König; Peter König; et al. (Sensors, 2021)

Finding landmarks - An investigation of viewing behavior during spatial navigation in VR using a graph-theoretical analysis approach. - Jasmin L. Walter; Lucas Essmann; Sabine U. König; Peter König (PLoS Comput. Biol., 2022)

Navigating Virtual Worlds: Examining Spatial Navigation Using a Graph Theoretical Analysis of Eye Tracking Data Recorded in Virtual Reality. - Jasmin L. Walter; Vincent Schmidt; Sabine U. König; Peter König (ETRA, 2023)

The impact of human agents on spatial navigation and knowledge acquisition in a virtual environment. - Tracy Sánchez Pacheco; Melissa Sarria Mosquera; Kaya Gärtner; Vincent Schmidt; Debora Nolte; Sabine U. König; Gordon Pipa; Peter König (Frontiers Virtual Real., 2025)