Sound-Responsive Magnetic Fluid Display. - Sachiko Kodama; Minako Takeno (INTERACT, 2001)

MorphoTower / Spiral Swirl. - Sachiko Kodama (SIGGRAPH Art Gallery, 2006)

Device art, a new approach in media art: (poster_0186). - Machiko Kusahara; Kazuhiko Hachiya; Masahiko Inami; Sachiko Kodama; Ryota Kuwakubo; Taro Maeda; Nobumichi Tosa; Hiroaki Yano; Hiroo Iwata (SIGGRAPH Research Posters, 2006)

Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. - Osamu Izuta; Jun Nakamura; Toshiki Sato; Sachiko Kodama; Hideki Koike; Kentaro Fukuchi; Kaoru Shibasaki; Haruko Mamiya (SIGGRAPH New Tech Demos, 2008)

Breathing Chaos Fluidity. - Sachiko Kodama (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Dynamic ferrofluid sculpture: organic shape-changing art forms. - Sachiko Kodama (Commun. ACM, 2008)

An Empirical Framework to Control Human Attention by Robot. - Mohammed Moshiul Hoque; Tomomi Onuki; Emi Tsuburaya; Yoshinori Kobayashi; Yoshinori Kuno; Takayuki Sato; Sachiko Kodama (ACCV Workshops (1), 2010)

Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules. - Osamu Izuta; Toshiki Sato; Sachiko Kodama; Hideki Koike (AH, 2010)

Blooming space: color-changing sculpture that reflects real flower's color sensed by vase-shaped device having embedded full-color sensors and LEDs. - Sachiko Kodama; Toshiki Abe (SIGGRAPH Asia Posters, 2011)

A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play. - Sachiko Kodama; Shuzo Matsuno; Ryutaro Ogawa; Kenji Inokuchi; Toshiki Sato; Takahiro Shida; Yasuki Takeno; Eitetsu Komiyama (SIGGRAPH Asia Emerging Technologies, 2015)

Cheer Me!: A Video Game System Using Live Streaming Text Messages. - Yu Matsuura; Sachiko Kodama (ACE, 2017)

Development and Evaluation of an E-picture Book System Using Multi-directional Scrolling and Illustrations with Visual Guidance. - Negar Kaghazchi; Azusa Yoshii; Sachiko Kodama; Masakatsu Kaneko (HCI (30), 2017)

Interactive visual narrative "cloudy lady": gaze navigation method and a prototype application. - Negar Kaghazchi; Sachiko Kodama; Masakatsu Kaneko (SIGGRAPH ASIA Posters, 2018)

Development of a Dialogue Agent System Expressed in a Two-Dimensional Manga-Anime Style and Design of the Original Artificial Intelligence Character "Kohane". - Kaimu Harada; Sachiko Kodama (ICEC, 2025)