Adaptive Continuous Collision Detection for Cloth Models Using a Skipping Frame Session. - Sai-Keung Wong (J. Inf. Sci. Eng., 2011)

GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies. - Sai-Keung Wong; Yu-Chun Cheng; Shing-Yeu Lii (CGIV, 2012)

A hybrid method for water droplet simulation. - Kai-Chun Chen; Pei-Shan Chen; Sai-Keung Wong (VRCAI, 2012)

A skeleton-based approach for shape correspondence. - Sai-Keung Wong; Jau-An Yang; Tan-Chi Ho; Yu-Chieh Chen; Jung-Hong Chuang (VRCAI, 2012)

A Study on Genetic Algorithm and Neural Network for Mini-Games. - Sai-Keung Wong; Shih-Wei Fang (J. Inf. Sci. Eng., 2012)

Game team balancing by using particle swarm optimization. - Shih-Wei Fang; Sai-Keung Wong (Knowl. Based Syst., 2012)

Real-Time Auto Stylized Sand Art Drawing. - Peng-Yu Chen; Sai-Keung Wong (CAD/Graphics, 2013)

Real-time water drops and flows on glass panes. - Kai-Chun Chen; Pei-Shan Chen; Sai-Keung Wong (I3D, 2013)

A heuristic approach to the simulation of water drops and flows on glass panes. - Kai-Chun Chen; Pei-Shan Chen; Sai-Keung Wong (Comput. Graph., 2013)

Radial view based culling for continuous self-collision detection of skeletal models. - Sai-Keung Wong; Wen-Chieh Lin; Chun-Hung Hung; Yi-Jheng Huang; Shing-Yeu Lii (ACM Trans. Graph., 2013)

Data-Driven Fire Synthesis and Design. - Sai-Keung Wong; Tse-Ching Chang; Tan-Chi Ho; Jung-Hong Chuang (PG (Short Papers), 2014)

Dynamic radial view based culling for continuous self-collision detection. - Sai-Keung Wong; Wen-Chieh Lin; Yu-Shuen Wang; Chun-Hung Hung; Yi-Jheng Huang (I3D, 2014)

Wonders of Seabed: Difficulty Evaluation of Management Games Using Neural Network. - Cheng-Yi Huang; Yi-Cheng Lee; Chia-An Yu; Yi-Zheng Lee; Sai-Keung Wong (TAAI, 2014)

Interactive Sand Art Drawing Using Kinect. - Kai-Min Chen; Sai-Keung Wong (VINCI, 2014)

Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models. - Sai-Keung Wong; Yu-Chun Cheng (Comput. Graph. Forum, 2014)

A Skeleton-Based Approach for Consistent Segmentation Transfer. - Sai-Keung Wong; Jau-An Yang; Tan-Chi Ho; Jung-Hong Chuang (J. Inf. Sci. Eng., 2014)

Ice melting simulation with water flow handling. - Shing-Yeu Lii; Sai-Keung Wong (Vis. Comput., 2014)

Motorcycle Ride Care Using Android Phone. - Bo-Han Chen; Sai-Keung Wong; Wei-Che Chang (CHI Extended Abstracts, 2015)

Two-dimensional digital water art creation on a non-absorbent hydrophilic surface. - Pei-Shan Chen; Sai-Keung Wong; Wen-Chieh Lin (ICME, 2015)

Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface. - Ting-Yu Chen; Sai-Keung Wong (VINCI, 2015)

Hybrid-based snow simulation and snow rendering with shell textures. - Sai-Keung Wong; I-Ting Fu (Comput. Animat. Virtual Worlds, 2015)

Guidance path scheduling using particle swarm optimization in crowd simulation. - Sai-Keung Wong; Pao-Kun Tang; Fu-Shun Li; Zong-Min Wang; Shih-Ting Yu (Comput. Animat. Virtual Worlds, 2015)

Optimized Route for Crowd Evacuation. - Sai-Keung Wong; Yu-Shuen Wang; Pao-Kun Tang; Tsung-Yu Tsai (PG (Short Papers), 2016)

An authoring framework for time dependent crowd simulation. - Ruei-Che Ho; Sai-Keung Wong; Yi-Hung Chou; Guan-Wen Lin; Tsung-Yu Tsai; Po-Han Huang; Yu-Shuen Wang (SIGGRAPH Asia Posters, 2016)

A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensor. - Hsin-Kai Chen; Sai-Keung Wong; Po-Han Huang; Yu-An Chang (VRCAI, 2016)

Animating agents based on radial view in crowd simulation. - Fu-Shun Li; Sai-Keung Wong (VRST, 2016)

A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils. - Sai-Keung Wong; Kai-Chun Chen (Comput. Graph. Forum, 2016)

Generating Believable Mixed-Traffic Animation. - Wen-Chieh Lin; Sai-Keung Wong; Cheng-Hsing Li; Richard Tseng (IEEE Trans. Intell. Transp. Syst., 2016)

GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces. - Sai-Keung Wong; Yu-Chun Cheng (Vis. Comput., 2016)

Animating pictures using procedural 2.5D water flow simulation. - Tsai-Ho Sun; Yi-Chun Tseng; Sai-Keung Wong; Hsuan Chen; Tsung-Yu Tsai (ICME, 2017)

Optimized evacuation route based on crowd simulation. - Sai-Keung Wong; Yu-Shuen Wang; Pao-Kun Tang; Tsung-Yu Tsai (Comput. Vis. Media, 2017)

Fire synthesis using basis fires and design. - Sai-Keung Wong; Tse-Ching Chang; Tan-Chi Ho; Jung-Hong Chuang (Vis. Comput., 2017)

A framework for simulating agent-based cooperative tasks in crowd simulation. - Sai-Keung Wong; Yi-Hung Chou; Hsiang-Yu Yang (I3D, 2018)

Interactive Sand Art Drawing Using RGB-D Sensor. - Sai-Keung Wong; Kai-Min Chen; Ting-Yu Chen (Int. J. Softw. Eng. Knowl. Eng., 2018)

Transporting objects by multiagent cooperation in crowd simulation. - Hsuan Chen; Sai-Keung Wong (Comput. Animat. Virtual Worlds, 2018)

Emotional virtual crowd on task completion in virtual markets. - Po-Han Huang; Sai-Keung Wong (Comput. Animat. Virtual Worlds, 2018)

Directing virtual crowds based on dynamic adjustment of navigation fields. - Tsung-Yu Tsai; Sai-Keung Wong; Yi-Hung Chou; Guan-Wen Lin (Comput. Animat. Virtual Worlds, 2018)

Transportation Strategies for Box-Manipulation in Crowd Simulation. - Hsuan Chen; Sai-Keung Wong (CASA, 2019)

Adversarial Colorization of Icons Based on Contour and Color Conditions. - Tsai-Ho Sun; Chien-Hsun Lai; Sai-Keung Wong; Yu-Shuen Wang (ACM Multimedia, 2019)

Effects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning. - Hsiang-Yu Yang; Chien-Chou Wong; Sai-Keung Wong (TAAI, 2019)

Adversarial Colorization Of Icons Based On Structure And Color Conditions. - Tsai-Ho Sun; Chien-Hsun Lai; Sai-Keung Wong; Yu-Shuen Wang (CoRR, 2019)

Interaction with proactive and reactive agents in box manipulation tasks in virtual environments. - Kuan-Yu Liu; Matias Volonte; Yu-Chun Hsu; Sabarish V. Babu; Sai-Keung Wong (Comput. Animat. Virtual Worlds, 2019)

Virtual titration laboratory experiment with differentiated instruction. - Bo-Jyun Wu; Sai-Keung Wong; Ta-Wei Li (Comput. Animat. Virtual Worlds, 2019)

Agent-based cooperative animation for box-manipulation using reinforcement learning. - Hsiang-Yu Yang; Sai-Keung Wong (Proc. ACM Comput. Graph. Interact. Tech., 2019)

Crowd Evacuation Using Simulation Techniques. - Sai-Keung Wong (Encyclopedia of Computer Graphics and Games, 2019)

A New Approach to Parallel Interaction through Co-located and Object-oriented Storytelling. - Bo-Han Chen; Sai-Keung Wong; Wei-Che Chang (CSCW Companion, 2020)

Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors. - Matias Volonte; Yu-Chun Hsu; Kuan-Yu Liu; Joe P. Mazer; Sai-Keung Wong; Sabarish V. Babu (VR, 2020)

Generation of small groups with rich behaviors from natural language interface. - Chien-Yuan Chen; Sai-Keung Wong; Wen-Yun Liu (Comput. Animat. Virtual Worlds, 2020)

A natural language interface with casual users for crowd animation. - Wen-Yun Liu; Sai-Keung Wong; Chien-Yuan Chen (Comput. Animat. Virtual Worlds, 2020)

Transferring video to dynamic relief structures with water interaction. - Yi-Chun Tseng; Sai-Keung Wong (Comput. Animat. Virtual Worlds, 2020)

Trajectory-Based Dynamic Handwriting Recognition Using Fusion Neural Network. - Tzu-An Huang; Sai-Keung Wong; Lan-Da Van (TAAI, 2021)

Towards Social Interaction between 1st and 2nd Person Perspectives on Bodily Play. - Bo-Han Chen; Sai-Keung Wong; Wei-Che Chang; Roy Ping-Hao Fan (UIST (Adjunct Volume), 2021)

Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality. - Matias Volonte; Chang-Chun Wang; Elham Ebrahimi; Yu-Chun Hsu; Kuan-Yu Liu; Sai-Keung Wong; Sabarish V. Babu (VR, 2021)

A Study on Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning. - Hsiang-Yu Yang; Chien-Chou Wong; Sai-Keung Wong (J. Inf. Sci. Eng., 2021)

Generation of multiagent animation for object transportation using deep reinforcement learning and blend-trees. - Shao-Chieh Chen; Guan-Ting Liu; Sai-Keung Wong (Comput. Animat. Virtual Worlds, 2021)

Towards Object-oriented Storytelling via 1st and 3rd Person Perspectives. - Bo-Han Chen; Sai-Keung Wong; Chien-Yao Huang (CHI Extended Abstracts, 2022)

Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality. - Kuan-Yu Liu; Sai-Keung Wong; Matias Volonte; Elham Ebrahimi; Sabarish V. Babu (VR, 2022)

An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds. - Chang-Chun Wang; Matias Volonte; Elham Ebrahimi; Kuan-Yu Liu; Sai-Keung Wong; Sabarish V. Babu (VR, 2022)

Generation of cart-pulling animation in a multiagent environment using deep learning. - Chien-Chou Wong; Cheng-En Cai; Hao-Ming Tsai; Guan-Ting Liu; Sai-Keung Wong (Comput. Animat. Virtual Worlds, 2022)

LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives. - Bo-Han Chen; Sai-Keung Wong; Wei-Che Chang; Roy Ping-Hao Fan (Proc. ACM Hum. Comput. Interact., 2022)

Reconstruction and Synthesis of Lidar Point Clouds of Spray. - Yi-Chien Shih; Wei-Hsiang Liao 005; Wen-Chieh Lin; Sai-Keung Wong; Chieh-Chih Wang (IEEE Robotics Autom. Lett., 2022)

Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses. - Xing-Da Jhan; Sai-Keung Wong; Elham Ebrahimi; Yuwen Lai; Wei-Chia Huang; Sabarish V. Babu (IEEE Trans. Vis. Comput. Graph., 2022)

Comparing Visual Attention with Leading and Following Virtual Agents in a Collaborative Perception-Action Task in VR. - Sai-Keung Wong; Matias Volonte; Kuan-Yu Liu; Elham Ebrahimi; Sabarish V. Babu (VR, 2023)

Animation generation for object transportation with a rope using deep reinforcement learning. - Sai-Keung Wong; Xu-Tao Wei (Comput. Animat. Virtual Worlds, 2023)

Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Affect and Behavior in a Simulated Stressful Situation. - Yi-An Chen; Sai-Keung Wong; Yu-Ting Chao; Sabarish V. Babu (ISMAR, 2024)

Mastering broom-like tools for object transportation animation using deep reinforcement learning. - Guan-Ting Liu; Sai-Keung Wong (Comput. Animat. Virtual Worlds, 2024)

Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users' Visual Attention and Collision Avoidance in VR. - Wei-Chia Huang; Sai-Keung Wong; Matias Volonte; Sabarish V. Babu (IEEE Trans. Vis. Comput. Graph., 2024)

Traffic Animation of Pedestrian and Vehicle Interactions in Non-Signalized Mid-Block Regions. - Sai-Keung Wong; Pin-Chieh Huang; Chun-Han Shih; Guan-Ting Lin; Wen-Chieh Lin (IEEE Access, 2025)

Risk-Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic. - Cheng-En Cai; Sai-Keung Wong; Tzu-yu Chen (Comput. Animat. Virtual Worlds, 2025)