Game Player Strategy Pattern Recognition and How UCT Algorithms Apply Pre-knowledge of Player's Strategy to Improve Opponent AI. - Suoju He; Yi Wang; Fan Xie 001; Jin Meng; Hongtao Chen; Sai Luo; Zhiqing Liu; Qiliang Zhu (CIMCA/IAWTIC/ISE, 2008)

To Create Adaptive Game Opponent by Using UCT. - Suoju He; Fan Xie 001; Yi Wang; Sai Luo; Yiwen Fu; Jiajian Yang; Zhiqing Liu; Qiliang Zhu (CIMCA/IAWTIC/ISE, 2008)

Terascale chip multiprocessor memory hierarchy and programming model. - Shoumeng Yan; Xiaocheng Zhou; Ying Gao; Hu Chen; Sai Luo; Peinan Zhang; Naveen Cherukuri; Ronny Ronen; Bratin Saha (HiPC, 2009)

Optimizing a shared virtual memory system for a heterogeneous CPU-accelerator platform. - Shoumeng Yan; Xiaocheng Zhou; Ying Gao; Hu Chen; Gansha Wu; Sai Luo; Bratin Saha (ACM SIGOPS Oper. Syst. Rev., 2011)

TrieDedup: a fast trie-based deduplication algorithm to handle ambiguous bases in high-throughput sequencing. - Jianqiao Hu; Sai Luo; Ming Tian; Adam Yongxin Ye (BMC Bioinform., 2024)