Does value matters in playing online game? An empirical study among massively multiplayer online role-playing games (MMORPGs). - Sajad Rezaei; Seyedeh Sheyda Ghodsi (Comput. Hum. Behav., 2014)

Explorative learning strategy and its impact on creativity and innovation: An empirical investigation among ICT-SMEs. - Naser Valaei; Sajad Rezaei; Maryam Emami (Bus. Process. Manag. J., 2017)

Branding in a multichannel retail environment: Online stores vs app stores and the effect of product type. - Sajad Rezaei; Naser Valaei (Inf. Technol. People, 2017)

Does Web 2.0 utilisation lead to knowledge quality, improvisational creativity, compositional creativity, and innovation in small and medium-sized enterprises? A sense-making perspective. - Naser Valaei; Sajad Rezaei (Technol. Anal. Strateg. Manag., 2017)

Paid internet advertising (PIA) and frequency of apps-buying decisions: Insights from the retail enterprises in an emerging market. - Sajad Rezaei; Maryam Emami; Nurlida Ismail (J. Enterp. Inf. Manag., 2018)

Modeling Emotive and Cognitive Origins of Consumer's Purchase Choices and Patronage Decisions. - Sajad Rezaei; Maryam Emami; Naser Valaei (Int. J. E Bus. Res., 2019)

E-waste-word of mouth (EW-WOM) generation: a fuzzy set qualitative comparative analysis (fs/QCA). - Sajad Rezaei; Ree Chan Ho (Online Inf. Rev., 2021)

Adaptation of a Real-Time Deep Learning Approach With an Analog Fault Detection Technique for Reliability Forecasting of Capacitor Banks Used in Mobile Vehicles. - Mohammad Amin Rezaei; Arman Fathollahi; Sajad Rezaei; Jiefeng Hu; Meysam Gheisarnejad; Ali Reza Teimouri; Rituraj Rituraj; Amirhosein Mosavi; Mohammad Hassan Khooban (IEEE Access, 2022)