A digital revolution: Comparison of demographic profiles, attitudes and gambling behavior of Internet and non-Internet gamblers. - Sally Gainsbury; Robert T. Wood; Alex Russell; Nerilee Hing; Alex Blaszczynski (Comput. Hum. Behav., 2012)

Consumer attitudes towards Internet gambling: Perceptions of responsible gambling policies, consumer protection, and regulation of online gambling sites. - Sally Gainsbury; Jonathan Parke; Niko Suhonen (Comput. Hum. Behav., 2013)

An investigation of social casino gaming among land-based and Internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. - Sally Gainsbury; Alex Russell; Nerilee Hing (Comput. Hum. Behav., 2014)

How risky is Internet gambling? A comparison of subgroups of Internet gamblers based on problem gambling status. - Sally M. Gainsbury; Alex Russell; Robert T. Wood; Nerilee Hing; Alex Blaszczynski (New Media Soc., 2015)

Maintaining and losing control during internet gambling: A qualitative study of gamblers' experiences. - Nerilee Hing; Lorraine Cherney; Sally M. Gainsbury; Dan I. Lubman; Robert T. Wood; Alex Blaszczynski (New Media Soc., 2015)

Is all Internet gambling equally problematic? Considering the relationship between mode of access and gambling problems. - Sally M. Gainsbury; Yong Liu 010; Alex M. T. Russell; Thorsten Teichert (Comput. Hum. Behav., 2016)

Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. - Sally M. Gainsbury; Alex M. T. Russell; Daniel L. King; Paul H. Delfabbro; Nerilee Hing (Comput. Hum. Behav., 2016)

Positioning of online gambling and gaming products from a consumer perspective: A blurring of perceived boundaries. - Thorsten Teichert; Sally M. Gainsbury; Cordelia Mühlbach (Comput. Hum. Behav., 2017)

Consumer engagement with and perceptions of offshore online gambling sites. - Sally M. Gainsbury; Alex M. T. Russell; Nerilee Hing; Alex Blaszczynski (New Media Soc., 2018)

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. - Daniel L. King; Paul H. Delfabbro; Sally M. Gainsbury; Michael Dreier; Nancy Greer; Joël Billieux (Comput. Hum. Behav., 2019)

Identifying risky Internet use: Associating negative online experience with specific online behaviours. - Sally M. Gainsbury; Matthew Browne; Matthew J. Rockloff (New Media Soc., 2019)

Are video games intrinsically addictive? An international online survey. - Gavin J. M. Entwistle; Alex Blaszczynski; Sally M. Gainsbury (Comput. Hum. Behav., 2020)