Generative learning strategies in computer-mediated communication. - Salvör Gissurardóttir (Teleteaching, 1993)

What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools? - Eva Brooks; Salvör Gissurardóttir; Bjarki Thor Jonsson; Skulina Kjartansdottir; Robin Isfold Munkvold; Hugo Nordseth; Helga Dís Ísfold Sigurðardóttir (ArtsIT/DLI, 2018)

Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. - Hanna Wirman; Jon Bankler; Mikhail Fiadotau; Patrick Prax; Haron Walliander; Henrik Engström; Maria B. Garda; Salvör Gissurardóttir; Pawel Grabarczyk (DiGRA, 2024)