PCGRL: Procedural Content Generation via Reinforcement Learning. - Ahmed Khalifa 001; Philip Bontrager; Sam Earle; Julian Togelius (AIIDE, 2020)

Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales. - Sam Earle (CoRR, 2020)

Learning Controllable Content Generators. - Sam Earle; Maria Edwards; Ahmed Khalifa 001; Philip Bontrager; Julian Togelius (CoG, 2021)

Video Games as a Testbed for Open-Ended Phenomena. - Sam Earle; Julian Togelius; Lisa B. Soros (CoG, 2021)

Exploring open-ended gameplay features with Micro RollerCoaster Tycoon. - Michael Cerny Green; Victoria Yen; Sam Earle; Dipika Rajesh; Maria Edwards; Lisa B. Soros (CoRR, 2021)

Learning Controllable 3D Level Generators. - Zehua Jiang; Sam Earle; Michael Cerny Green; Julian Togelius (FDG, 2022)

Illuminating diverse neural cellular automata for level generation. - Sam Earle; Justin Snider; Matthew C. Fontaine; Stefanos Nikolaidis; Julian Togelius (GECCO, 2022)

Generating Diverse Indoor Furniture Arrangements. - Ya-Chuan Hsu; Matthew C. Fontaine; Sam Earle; Maria Edwards; Julian Togelius; Stefanos Nikolaidis (SIGGRAPH Posters, 2022)

Controllable Path of Destruction. - Matthew Siper; Sam Earle; Zehua Jiang; Ahmed Khalifa 001; Julian Togelius (CoG, 2023)

Level Generation Through Large Language Models. - Graham Todd; Sam Earle; Muhammad Umair Nasir; Michael Cerny Green; Julian Togelius (FDG, 2023)

Pathfinding Neural Cellular Automata. - Sam Earle; Ozlem Yildiz; Julian Togelius; Chinmay Hegde (CoRR, 2023)

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. - M Charity; Dipika Rajesh; Sam Earle; Julian Togelius (CoRR, 2023)

Evolutionary Machine Learning and Games. - Julian Togelius; Ahmed Khalifa 001; Sam Earle; Michael Cerny Green; Lisa B. Soros (CoRR, 2023)

Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games. - Sam Earle; M Charity; Dipika Rajesh; Mayu Wilson; Julian Togelius (CoRR, 2023)

Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game. - Tim Merino; Sam Earle; Ryan Sudhakaran; Shyam Sudhakaran; Julian Togelius (AIIDE, 2024)

Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. - M Charity; Sam Earle; Dipika Rajesh; Mayu Wilson; Julian Togelius (CEC, 2024)

Scaling, Control and Generalization in Reinforcement Learning Level Generators. - Sam Earle; Zehua Jiang; Julian Togelius (CoG, 2024)

Missed Connections: Lateral Thinking Puzzles for Large Language Models. - Graham Todd; Tim Merino; Sam Earle; Julian Togelius (CoG, 2024)

DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. - Sam Earle; Filippos Kokkinos; Yuhe Nie; Julian Togelius; Roberta Raileanu (FDG, 2024)

LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. - Muhammad Umair Nasir; Sam Earle; Julian Togelius; Steven James 001; Christopher W. Cleghorn (GECCO, 2024)

Large Language Models and Games: A Survey and Roadmap. - Roberto Gallotta; Graham Todd; Marvin Zammit; Sam Earle; Antonios Liapis; Julian Togelius; Georgios N. Yannakakis (CoRR, 2024)

Autoverse: An Evolvable Game Langugage for Learning Robust Embodied Agents. - Sam Earle; Julian Togelius (CoRR, 2024)

PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators. - Sam Earle; Zehua Jiang; Julian Togelius (CoRR, 2024)

DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. - Sam Earle; Samyak Parajuli; Andrzej Banburski-Fahey (CHI, 2025)

Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. - Sam Earle; Samyak Parajuli; Andrzej Banburski-Fahey (CHI Extended Abstracts, 2025)

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search. - Sam Earle; Ahmed Khalifa 001; Muhammad Umair Nasir; Zehua Jiang; Graham Todd; Andrzej Banburski-Fahey; Julian Togelius (CoG, 2025)

Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments. - M Charity; Mayu Wilson; Steven Lee; Dipika Rajesh; Sam Earle; Julian Togelius (CoRR, 2025)

PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning. - In-Chang Baek; Sung-Hyun Kim; Sam Earle; Zehua Jiang; Jinha Noh; Julian Togelius; Kyung-Joong Kim 001 (CoRR, 2025)

Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games. - Shouren Wang; Zehua Jiang; Fernando Sliva; Sam Earle; Julian Togelius (CoRR, 2025)

All Stories Are One Story: Emotional Arc Guided Procedural Game Level Generation. - Yunge Wen; Chenliang Huang; Hangyu Zhou; Zhuo Zeng; Chun Ming Louis Po; Julian Togelius; Timothy Merino; Sam Earle (CoRR, 2025)