Seeing Sound: Real-Time Sound Visualisation in Visual Feedback Loops Used for Training Musicians. - Sam Ferguson; Andrew Vande Moere; Densil Cabrera (IV, 2005)

Hyper-shaku (Border-crossing): Towards the Multi-modal Gesture-controlled Hyper-Instrument. - Kirsty A. Beilharz; Joanne Jakovich; Sam Ferguson (NIME, 2006)

Learning Musical Instrument Skills Through Interactive Sonification. - Sam Ferguson (NIME, 2006)

Gestural hyper instrument collaboration with generative computation for real time creativity. - Kirsty A. Beilharz; Sam Ferguson (Creativity & Cognition, 2007)

Auditory Spectral Summarisation for Audio Signals with Musical Applications. - Sam Ferguson; Densil Cabrera (ISMIR, 2009)

An Interface for Live Interactive Sonification. - Sam Ferguson; Kirsty A. Beilharz (NIME, 2009)

Movement in a Contemporary Dance Work and its Relation to Continuous Emotional Response. - Sam Ferguson; Emery Schubert; Catherine J. Stevens (NIME, 2010)

Mechanisms for Controlling Complex Sound Sources: Applications to Guitar Feedback Control. - Aengus Martin; Sam Ferguson; Kirsty A. Beilharz (NIME, 2010)

Visual feedback of acoustic data for speech therapy: model and design parameters. - Sam Ferguson; Andrew Johnston; Kirrie J. Ballard; Chek Tien Tan; Dharani Perera-Schulz (Audio Mostly Conference, 2012)

The Six Emotion-Face Clock as a Tool for Continuously Rating Discrete Emotional Responses to Music. - Emery Schubert; Sam Ferguson; Natasha Farrar; David Taylor; Gary E. McPherson (CMMR, 2012)

Navigation of interactive sonifications and visualisations of time-series data using multi-touch computing. - Sam Ferguson; Kirsty A. Beilharz; Claudia A. Calò (J. Multimodal User Interfaces, 2012)

sPeAK-MAN: towards popular gameplay for speech therapy. - Chek Tien Tan; Andrew Johnston; Kirrie J. Ballard; Sam Ferguson; Dharani Perera-Schulz (IE, 2013)

A comparison between continuous categorical emotion responses and Stimulus loudness parameters. - Sam Ferguson; Emery Schubert; Doheon Lee; Densil Cabrera; Gary E. McPherson (IISA, 2013)

A corpus-based method for controlling guitar feedback. - Sam Ferguson; Aengus Martin; Andrew Johnston (NIME, 2013)

Interactive Experience, Art and Evaluation. - Linda Candy; Sam Ferguson (Interactive Experience in the Digital Age, 2014)

The Role of Emotions in Art Evaluation. - Chek Tien Tan; Sam Ferguson (Interactive Experience in the Digital Age, 2014)

Dynamic dance warping: Using dynamic time warping to compare dance movement performed under different conditions. - Sam Ferguson; Emery Schubert; Catherine J. Stevens (MOCO, 2014)

Retrogaming as visual feedback for speech therapy. - Chek Tien Tan; Andrew Johnston; Andrew Bluff; Sam Ferguson; Kirrie J. Ballard (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Speech invaders & yak-man: retrogames for speech therapy. - Chek Tien Tan; Andrew Johnston; Andrew Bluff; Sam Ferguson; Kirrie J. Ballard (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Using Audio Feature Extraction for Interactive Feature-Based Sonification of Sound. - Sam Ferguson (ICAD, 2015)

A Musical Game of Bowls Using the DIADs. - Oliver Bown 001; Sam Ferguson (NIME, 2016)

Creative Coding for the Raspberry Pi using the HappyBrackets Platform. - Sam Ferguson; Oliver Bown 001 (Creativity & Cognition, 2017)

Networked Pixels: Strategies for Building Visual and Auditory Images with Distributed Independent Devices. - Sam Ferguson; Anthony Rowe 003; Oliver Bown 001; Liam Birtles; Chris Bennewith (Creativity & Cognition, 2017)

Sound design for a system of 1000 distributed independent audio-visual devices. - Sam Ferguson; Anthony Rowe 003; Oliver Bown 001; Liam Birtles; Chris Bennewith (NIME, 2017)

Investigating Concurrent Speech-based Designs for Information Communication. - Muhammad Abu ul Fazal; Sam Ferguson; Andrew Johnston (Audio Mostly Conference, 2018)

Your Move Sounds So Predictable! - Lian Loke; Oliver Bown 001; Sam Ferguson; Liam Bray; Angelo Fraietta; Kirsten Packham (CHI PLAY (Companion), 2018)

Understanding media multiplicities. - Oliver Bown 001; Sam Ferguson (Entertain. Comput., 2018)

Vinfomize: A Framework for Multiple Voice-based Information Communication. - Muhammad Abu ul Fazal; Sam Ferguson; M. Shuaib Karim; Andrew Johnston (ICISDM, 2019)

Facilitating Creative Exploratory Search with Multiple Networked Audio Devices Using HappyBrackets. - Oliver Bown 001; Angelo Fraietta; Sam Ferguson; Lian Loke; Liam Bray (NIME, 2019)

End-to-end Dynamic Matching Network for Multi-view Multi-person 3D Pose Estimation. - Congzhentao Huang; Shuai Jiang; Yang Li 082; Ziyue Zhang; Jason M. Traish; Chen Deng; Sam Ferguson; Richard Yi Da Xu (ECCV (28), 2020)

Transparent Communication Within Multiplicities. - Angelo Fraietta; Oliver Bown 001; Sam Ferguson (FRUCT, 2020)

Multi-view Neural Networks for Raw Audio-based Music Emotion Recognition. - Na He; Sam Ferguson (ISM, 2020)

Music Social Tags Representation in Dimensional Emotion Models. - Na He; Sam Ferguson (ISPA/BDCloud/SocialCom/SustainCom, 2020)

Creative Coding and Interaction Design for Media Multiplicities: Challenges, Paradigms and Frameworks. - Oliver Bown 001; Angelo Fraietta; Lian Loke; Sam Ferguson (TEI, 2020)

'The Ghosts of Roller Disco', a Choreographed, Interactive Performance for Robotic Roller Skates. - Wade Marynowsky; Sam Ferguson; Angelo Fraietta; Oliver Bown 001 (TEI, 2020)

Rapid Composition for Networked Devices: HappyBrackets. - Angelo Fraietta; Oliver Bown 001; Sam Ferguson; Sam Gillespie; Liam Bray (Comput. Music. J., 2020)

Investigating efficient speech-based information communication: a comparison between the high-rate and the concurrent playback designs. - Muhammad Abu ul Fazal; Sam Ferguson; Andrew Johnston (Multim. Syst., 2020)

Evaluation of Information Comprehension in Concurrent Speech-based Designs. - Muhammad Abu ul Fazal; Sam Ferguson; Andrew Johnston (ACM Trans. Multim. Comput. Commun. Appl., 2021)

User Expectations When Augmented Reality Mediates Historical Artifacts. - Rayed A. Alakhtar; Sam Ferguson; Hada Alsobhi (AINA (3), 2022)

Feature Selection Approaches for Optimising Music Emotion Recognition Methods. - Le Cai; Sam Ferguson; Haiyan Lu; Gengfa Fang (CoRR, 2022)

Music emotion recognition based on segment-level two-stage learning. - Na He; Sam Ferguson (Int. J. Multim. Inf. Retr., 2022)

Investigating cognitive workload in concurrent speech-based information communication. - Muhammad Abu ul Fazal; Sam Ferguson; Zafar Saeed (Int. J. Hum. Comput. Stud., 2022)

A Neural Network-based Low-cost Soft Sensor for Touch Recognition and Deformation Capture. - Yifan Fan; Nico Pietroni; Sam Ferguson (Conference on Designing Interactive Systems, 2023)

Gestural Interactions with Object-Based Audio in an Internet of Sounds Ecosystem. - Kurt Mikolajczyk; Sam Trolland; Alon Ilsar; Jon McCormack; Sam Ferguson; Oliver Bown 001 (IS2, 2023)

Exploring Diverse Sounds: Identifying Outliers in a Music Corpus. - Le Cai; Sam Ferguson; Gengfa Fang; Hani Alshamrani (CoRR, 2024)