Computing an approximate jam/fold equilibrium for 3-player no-limit Texas Hold'em tournaments. - Sam Ganzfried; Tuomas Sandholm (AAMAS (2), 2008)

Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information. - Sam Ganzfried; Tuomas Sandholm (IJCAI, 2009)

Computing equilibria by incorporating qualitative models? - Sam Ganzfried; Tuomas Sandholm (AAMAS, 2010)

Strategy Purification. - Sam Ganzfried; Tuomas Sandholm; Kevin Waugh (Applied Adversarial Reasoning and Risk Modeling, 2011)

Computing Strong Game-Theoretic Strategies in Jotto. - Sam Ganzfried (ACG, 2011)

Game theory-based opponent modeling in large imperfect-information games. - Sam Ganzfried; Tuomas Sandholm (AAMAS, 2011)

Oracular Form and Computing Strong Game-Theoretic Jotto Strategies - Sam Ganzfried (CoRR, 2011)

Strategy purification and thresholding: effective non-equilibrium approaches for playing large games. - Sam Ganzfried; Tuomas Sandholm; Kevin Waugh (AAMAS, 2012)

Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping. - Sam Ganzfried; Tuomas Sandholm (IJCAI, 2013)

Potential-Aware Imperfect-Recall Abstraction with Earth Mover's Distance in Imperfect-Information Games. - Sam Ganzfried; Tuomas Sandholm (AAAI, 2014)

Tartanian7: A Champion Two-Player No-Limit Texas Hold'em Poker-Playing Program. - Noam Brown; Sam Ganzfried; Tuomas Sandholm (AAAI, 2015)

Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold'em Agent. - Noam Brown; Sam Ganzfried; Tuomas Sandholm (AAAI Workshop: Computer Poker and Imperfect Information, 2015)

Endgame Solving in Large Imperfect-Information Games. - Sam Ganzfried; Tuomas Sandholm (AAAI Workshop: Computer Poker and Imperfect Information, 2015)

Reports of the AAAI 2014 Conference Workshops. - Stefano V. Albrecht; André da Motta Salles Barreto; Darius Braziunas; David L. Buckeridge; Heriberto Cuayáhuitl; Nina Dethlefs; Markus Endres; Amir-massoud Farahmand; Mark Fox; Lutz Frommberger; Sam Ganzfried; Yolanda Gil; et al. (AI Mag., 2015)

Reports from the 2015 AAAI Workshop Program. - Stefano V. Albrecht; J. Christopher Beck; David L. Buckeridge; Adi Botea; Cornelia Caragea; Chi-Hung Chi; Theodoros Damoulas; Bistra Dilkina; Eric Eaton; Pooyan Fazli; Sam Ganzfried; Marius Lindauer; et al. (AI Mag., 2015)

My Reflections on the First Man vs. Machine No-Limit Texas Hold 'em Competition. - Sam Ganzfried (CoRR, 2015)

Reflections on the first man vs. machine no-limit Texas hold 'em competition. - Sam Ganzfried (SIGecom Exch., 2015)

Safe Opponent Exploitation. - Sam Ganzfried; Tuomas Sandholm (ACM Trans. Economics and Comput., 2015)

Optimal Number of Choices in Rating Contexts. - Sam Ganzfried (IDM@NIPS, 2016)

Bayesian Opponent Exploitation in Imperfect-Information Games. - Sam Ganzfried (CoRR, 2016)

Learning Human-Understandable Strategies. - Sam Ganzfried; Farzana Yusuf (AAAI Workshops, 2017)

Midgame Solving: A New Weapon for Efficient Large-Scale Equilibrium Approximation. - Kailiang Hu; Sam Ganzfried (ICTAI, 2017)

Reflections on the First Man versus Machine No-Limit Texas Hold 'em Competition. - Sam Ganzfried (AI Mag., 2017)

Computing Human-Understandable Strategies: Deducing Fundamental Rules of Poker Strategy. - Sam Ganzfried; Farzana Yusuf (Games, 2017)

Bayesian Opponent Exploitation in Imperfect-Information Games. - Sam Ganzfried; Qingyun Sun (AAAI Spring Symposia, 2018)

Optimal Weighting for Exam Composition. - Sam Ganzfried; Farzana Yusuf (CoRR, 2018)

Algorithm for Evolutionarily Stable Strategies Against Pure Mutations. - Sam Ganzfried (CoRR, 2018)

Successful Nash Equilibrium Agent for a 3-Player Imperfect-Information Game. - Sam Ganzfried; Austin Nowak; Joannier Pinales (CoRR, 2018)

Successful Nash Equilibrium Agent for a Three-Player Imperfect-Information Game. - Sam Ganzfried; Austin Nowak; Joannier Pinales (Games, 2018)

Predicting Hurricane Trajectories Using a Recurrent Neural Network. - Sheila Alemany; Jonathan Beltran; Adrián Pérez; Sam Ganzfried (AAAI, 2019)

Mistakes in games. - Sam Ganzfried (DAI, 2019)

Optimal Number of Choices in Rating Contexts. - Sam Ganzfried; Farzana Yusuf (Big Data Cogn. Comput., 2019)

Parallel Algorithm for Approximating Nash Equilibrium in Multiplayer Stochastic Games with Application to Naval Strategic Planning. - Sam Ganzfried; Conner Laughlin; Charles Morefield (CoRR, 2019)

Parallel Algorithm for Nash Equilibrium in Multiplayer Stochastic Games with Application to Naval Strategic Planning. - Sam Ganzfried; Conner Laughlin; Charles Morefield (DAI, 2020)

Prediction of Bayesian Intervals for Tropical Storms. - Max Chiswick; Sam Ganzfried (FLAIRS, 2020)

Most Important Fundamental Rule of Poker Strategy. - Sam Ganzfried; Max Chiswick (FLAIRS, 2020)

Fictitious Play Outperforms Counterfactual Regret Minimization. - Sam Ganzfried (CoRR, 2020)

Computing Nash Equilibria in Multiplayer DAG-Structured Stochastic Games with Persistent Imperfect Information. - Sam Ganzfried (GameSec, 2021)

Human strategic decision making in parametrized games. - Sam Ganzfried (CoRR, 2021)

Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto. - Sam Ganzfried (Games, 2021)

Fictitious Play with Maximin Initialization. - Sam Ganzfried (CDC, 2022)

Best Response Computation in Multiplayer Imperfect-Information Stochastic Games. - Sam Ganzfried (FLAIRS, 2022)

Stable Relationships. - Sam Ganzfried (CoRR, 2022)

Bayesian Opponent Modeling in Multiplayer Imperfect-Information Games. - Sam Ganzfried; Kevin A. Wang; Max Chiswick (CoRR, 2022)

Safe Equilibrium. - Sam Ganzfried (CDC, 2023)

Observable Perfect Equilibrium. - Sam Ganzfried (GameSec, 2023)

Fast Complete Algorithm for Multiplayer Nash Equilibrium. - Sam Ganzfried (GameSec, 2024)

Computing Stackelberg Equilibrium for Cancer Treatment. - Sam Ganzfried (Games, 2024)

Nonparametric Strategy Test. - Sam Ganzfried (FLAIRS, 2025)

Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Games. - Sam Ganzfried (FLAIRS, 2025)

Dominated Actions in Imperfect-Information Games. - Sam Ganzfried (CoRR, 2025)