Collaborative Virtual Environments to Support Communication and Community in Internet-Based Distance Education. - Sam Redfern; Niall Galway (J. Inf. Technol. Educ., 2002)

Facial Expression Tracking for Remote Conferencing Applications: An Approach to Tackling the Disadvantages of Remote Worker Multitasking. - Paul Smith; Sam Redfern (VS-GAMES, 2010)

Future Directions of the Conferencing and Collaboration Field. - Alfie Keary; Sam Redfern (Int. J. e Collab., 2012)

The Importance of Spatial Audio in Modern Games and Virtual Environments. - James Broderick; Jim Duggan; Sam Redfern (GEM, 2018)

In-Game Motion Dynamics Provide a Means of Exploring the Cognitive Dynamics of Deception. - Denis O'Hora; Sam Redfern; Nicholas D. Duran; Arkady Zgonnikov; Daragh Sweeney (GEM, 2018)

A Gamified System for Learning Mandarin Chinese as a Second Language. - Sam Redfern; Richard McCurry (GEM, 2018)

Combining Accumulated Frame Differencing and Corner Detection for Motion Detection. - Nahlah Algethami; Sam Redfern (CGVC, 2018)

Lying in public: Revealing the microstructure of real-time false responding through action dynamics. - Nicholas D. Duran; Denis O'Hora; Sam Redfern; Arkady Zgonnikov (CogSci, 2019)

An Adaptive Background Modelling Method Based on Modified Running Averages. - Nahlah Algethami; Sam Redfern (SITIS, 2019)

OpenFaceR: Developing an R Package for the convenient analysis of OpenFace facial information. - Davide Cannata; Sam Redfern; Denis O'Hora (PSYCHOBIT, 2020)

A Robust Tracking-by-Detection Algorithm Using Adaptive Accumulated Frame Differencing and Corner Features. - Nahlah Algethami; Sam Redfern (J. Imaging, 2020)

Observing the Patient Experience: Inside the Doctor's Office in a Pandemic. - Mark John Campbell; Sam Redfern; John William McEvoy; Fiona Concannon (ICCE-Berlin, 2021)

Automated Lip Reading: Potential to enhance accessibility in XR. - Hrishikesh Mulay; Eleni E. Mangina; Sam Redfern (HCAIep, 2023)

Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role. - Attracta Brennan; Caroline Manghan; Mary Dempsey; John McAvoy; Sam Redfern (JCSG, 2023)

Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia. - Gearóid Reilly; Sam Redfern; Gabriel-Miro Muntean; Attracta Brennan (JCSG, 2023)