A game attention model for efficient bit rate allocation in cloud gaming. - Hamed Ahmadi; Saman Zad Tootaghaj; Mahmoud Reza Hashemi; Shervin Shirmohammadi (Multim. Syst., 2014)

GSET somi: a game-specific eye tracking dataset for somi. - Hamed Ahmadi; Saman Zad Tootaghaj; Sajad Mowlaei; Mahmoud Reza Hashemi; Shervin Shirmohammadi (MMSys, 2016)

Towards improving visual attention models using influencing factors in a video gaming context. - Saman Zadtootaghaj; Steven Schmidt 001; Hamed Ahmadi; Sebastian Möller 001 (NetGames, 2017)

Towards the need satisfaction in gaming: A comparison of different gaming platforms. - Anne-Flore Perrin; Touradj Ebrahimi; Saman Zadtootaghaj; Steven Schmidt 001; Sebastian Möller 001 (QoMEX, 2017)

Towards the delay sensitivity of games: There is more than genres. - Steven Schmidt 001; Saman Zadtootaghaj; Sebastian Möller 001 (QoMEX, 2017)

Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. - Saeed Shafiee Sabet; Steven Schmidt 001; Saman Zadtootaghaj; Carsten Griwodz; Sebastian Möller 001 (ISM, 2018)

NR-GVQM: A No Reference Gaming Video Quality Metric. - Saman Zadtootaghaj; Nabajeet Barman; Steven Schmidt 001; Maria G. Martini; Sebastian Möller 001 (ISM, 2018)

An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. - Nabajeet Barman; Steven Schmidt 001; Saman Zadtootaghaj; Maria G. Martini; Sebastian Möller 001 (PV@MMSys, 2018)

GamingVideoSET: A Dataset for Gaming Video Streaming Applications. - Nabajeet Barman; Saman Zadtootaghaj; Steven Schmidt 001; Maria G. Martini; Sebastian Möller 001 (NETGAMES, 2018)

A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. - Saman Zadtootaghaj; Steven Schmidt 001; Nabajeet Barman; Sebastian Möller 001; Maria G. Martini (NETGAMES, 2018)

A Comparison of Interactive and Passive Quality Assessment for Gaming Research. - Steven Schmidt 001; Sebastian Möller 001; Saman Zadtootaghaj (QoMEX, 2018)

A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. - Nabajeet Barman; Maria G. Martini; Saman Zadtootaghaj; Sebastian Möller 001; Sanghoon Lee 001 (QoMEX, 2018)

New ITU-T Standards for Gaming QoE Evaluation and Management. - Sebastian Möller 001; Steven Schmidt 001; Saman Zadtootaghaj (QoMEX, 2018)

Know your Game: A Bottom-Up Approach for Gaming Research. - Sajad Mowlaei; Steven Schmidt 001; Saman Zadtootaghaj; Sebastian Möller 001 (QoMEX, 2018)

Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. - Saman Zadtootaghaj; Steven Schmidt 001; Sebastian Möller 001 (QoMEX, 2018)

How Long is Long Enough to Induce Immersion? - Chenyan Zhang; Aud Sissel Hoel; Andrew Perkis; Saman Zadtootaghaj (QoMEX, 2018)

A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content. - Rakesh Rao Ramachandra Rao; Steve Göring; Robert Steger; Saman Zadtootaghaj; Nabajeet Barman; Stephan Fremerey; Sebastian Möller 001; Alexander Raake (MMSP, 2020)

DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions. - Saman Zadtootaghaj; Nabajeet Barman; Rakesh Rao Ramachandra Rao; Steve Göring; Maria G. Martini; Alexander Raake; Sebastian Möller 001 (MMSP, 2020)

Delay sensitivity classification of cloud gaming content. - Saeed Shafiee Sabet; Steven Schmidt 001; Saman Zadtootaghaj; Carsten Griwodz; Sebastian Möller 001 (MMVE@MMSys, 2020)

A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience. - Saeed Shafiee Sabet; Steven Schmidt 001; Saman Zadtootaghaj; Babak Naderi; Carsten Griwodz; Sebastian Möller 001 (MMSys, 2020)

Quality estimation models for gaming video streaming services using perceptual video quality dimensions. - Saman Zadtootaghaj; Steven Schmidt 001; Saeed Shafiee Sabet; Sebastian Möller 001; Carsten Griwodz (MMSys, 2020)

Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. - Steven Schmidt 001; Babak Naderi; Saeed Shafiee Sabet; Saman Zadtootaghaj; Sebastian Möller 001 (QoMEX, 2020)

Quality Enhancement of Gaming Content using Generative Adversarial Networks. - Nasim Jamshidi Avanaki; Saman Zadtootaghaj; Nabajeet Barman; Steven Schmidt 001; Maria G. Martini; Sebastian Möller 001 (QoMEX, 2020)

Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. - Saeed Shafiee Sabet; Steven Schmidt 001; Saman Zadtootaghaj; Carsten Griwodz; Sebastian Möller 001 (QoMEX, 2020)

QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey. - Alcardo Alex Barakabitze; Nabajeet Barman; Arslan Ahmad; Saman Zadtootaghaj; Lingfen Sun; Maria G. Martini; Luigi Atzori (IEEE Commun. Surv. Tutorials, 2020)

Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery. - Markus Utke; Saman Zadtootaghaj; Steven Schmidt 001; Sebastian Möller 001 (CoRR, 2020)

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). - Andrew Perkis; Christian Timmerer; Sabina Barakovic; Jasmina Barakovic Husic; Søren Bech; Sebastian Bosse; Jean Botev; Kjell Brunnström; Luís Alberto da Silva Cruz; Katrien De Moor; Andrea de Polo Saibanti; Wouter Durnez; et al. (CoRR, 2020)

An objective and subjective quality assessment study of passive gaming video streaming. - Nabajeet Barman; Saman Zadtootaghaj; Steven Schmidt 001; Maria G. Martini; Sebastian Möller 001 (Int. J. Netw. Manag., 2020)

GSET Somi: A Game-Specific Eye Tracking Dataset for Somi. - Hamed Ahmadi; Saman Zad Tootaghaj; Sajad Mowlaei; Mahmoud Reza Hashemi; Shervin Shirmohammadi (IEEE DataPort, 2020)

Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services. - Steven Schmidt 001; Saman Zadtootaghaj; Saeed Shafiee Sabet; Sebastian Möller 001 (QoMEX, 2021)

Towards the Influence of Audio Quality on Gaming Quality of Experience. - Steven Schmidt 001; Saman Zadtootaghaj; Shijie Wang; Sebastian Möller 001 (QoMEX, 2021)

Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets. - Gabriel Mittag; Saman Zadtootaghaj; Thilo Michael; Babak Naderi; Sebastian Möller 001 (QoMEX, 2021)

A Skill-Based Visual Attention Model for Cloud Gaming. - Hamed Ahmadi; Saman Zadtootaghaj; Farhad Pakdaman; Mahmoud Reza Hashemi; Shervin Shirmohammadi (IEEE Access, 2021)

Quality of Experience Modeling for Cloud Gaming Services - Saman Zadtootaghaj (Springer, 2022)

Evaluation of MPEG-5 part 2 (LCEVC) for live gaming video streaming applications. - Nabajeet Barman; Steven Schmidt 001; Saman Zadtootaghaj; Maria G. Martini (MHV, 2022)

Deep-BVQM: A Deep-learning Bitstream-based Video Quality Model. - Nasim Jamshidi Avanaki; Steven Schmidt 001; Thilo Michael; Saman Zadtootaghaj; Sebastian Möller 001 (ACM Multimedia, 2022)

Codec Compression Efficiency Evaluation of MPEG-5 part 2 (LCEVC) using Objective and Subjective Quality Assessment. - Nabajeet Barman; Steven Schmidt 001; Saman Zadtootaghaj; Maria G. Martini (CoRR, 2022)

NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction. - Markus Utke; Saman Zadtootaghaj; Steven Schmidt 001; Sebastian Bosse; Sebastian Möller 001 (Multim. Tools Appl., 2022)

AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results. - Marcos V. Conde; Saman Zadtootaghaj; Nabajeet Barman; Radu Timofte; Chenlong He; Qi Zheng 004; Ruoxi Zhu; Zhengzhong Tu; Haiqiang Wang; Xiangguang Chen; Wenhui Meng; Xiang Pan; et al. (CVPR Workshops, 2024)

LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment Model. - Nasim Jamshidi Avanaki; Abhijay Ghildyal; Nabajeet Barman; Saman Zadtootaghaj (ECCV Workshops (9), 2024)

AIM 2024 Challenge on UHD Blind Photo Quality Assessment. - Vlad Hosu; Marcos V. Conde; Lorenzo Agnolucci; Nabajeet Barman; Saman Zadtootaghaj; Radu Timofte; Wei Sun 029; Weixia Zhang; Yuqin Cao; Linhan Cao; Jun Jia; Zijian Chen 001; et al. (ECCV Workshops (10), 2024)

Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications. - Nabajeet Barman; Saman Zadtootaghaj; Steven Schmidt 001; Yuanhan Chen; Man Cheung Kung (QoMEX, 2024)

AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results. - Marcos V. Conde; Saman Zadtootaghaj; Nabajeet Barman; Radu Timofte; Chenlong He; Qi Zheng 004; Ruoxi Zhu; Zhengzhong Tu; Haiqiang Wang; Xiangguang Chen; Wenhui Meng; Xiang Pan; et al. (CoRR, 2024)

MSLIQA: Enhancing Learning Representations for Image Quality Assessment through Multi-Scale Learning. - Nasim Jamshidi Avanaki; Abhijay Ghildiyal; Nabajeet Barman; Saman Zadtootaghaj (CoRR, 2024)

LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment Model. - Nasim Jamshidi Avanaki; Abhijay Ghildiyal; Nabajeet Barman; Saman Zadtootaghaj (CoRR, 2024)

Quality Prediction of AI Generated Images and Videos: Emerging Trends and Opportunities. - Abhijay Ghildyal; Yuanhan Chen; Saman Zadtootaghaj; Nabajeet Barman; Alan C. Bovik (CoRR, 2024)

Foundation Models Boost Low-Level Perceptual Similarity Metrics. - Abhijay Ghildyal; Nabajeet Barman; Saman Zadtootaghaj (ICASSP, 2025)

Quality Assessment of AI-Generated and AI-Enhanced Content: Challenges and Opportunities. - Abhijay Ghildyal; Yuanhan Chen; Saman Zadtootaghaj; Nabajeet Barman; Alan C. Bovik (MHV, 2025)

VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance. - Mohammad Reza Taesiri; Abhijay Ghildyal; Saman Zadtootaghaj; Nabajeet Barman; Cor-Paul Bezemer (CoRR, 2025)

TRIQA: Image Quality Assessment by Contrastive Pretraining on Ordered Distortion Triplets. - Rajesh Sureddi; Saman Zadtootaghaj; Nabajeet Barman; Alan C. Bovik (CoRR, 2025)