CHI PLAYGUE: A Networking Game of Emergent Sociality. - Gustavo Fortes Tondello; Rina R. Wehbe; Samantha N. Stahlke; Amanda Leo; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. - Deepika Vaddi; Rina R. Wehbe; Phoebe O. Toups Dugas; Samantha N. Stahlke; Rylan Koroluk; Lennart E. Nacke (CHI PLAY, 2015)

Chromotype: A Computer-Assisted Design Tool for Palette Generation. - Samantha N. Stahlke; Loutfouz Zaman (CHI Extended Abstracts, 2018)

Usertesting Without the User: Opportunities and Challenges of an AI-Driven Approach in Games User Research. - Samantha N. Stahlke; Pejman Mirza-Babaei (Comput. Entertain., 2018)

The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. - Samantha N. Stahlke; James Robb; Pejman Mirza-Babaei (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Artificial Playfulness: A Tool for Automated Agent-Based Playtesting. - Samantha N. Stahlke; Atiya Nova; Pejman Mirza-Babaei (CHI Extended Abstracts, 2019)

A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games. - Pejman Mirza-Babaei; Samantha N. Stahlke; Günter Wallner; Atiya Nova (CHI, 2020)

Games and Play SIG: Shaping the Next Decade of Games & HCI Research. - Samantha N. Stahlke; Pejman Mirza-Babaei; Kathrin Gerling; Phoebe O. Toups Dugas; Daniel Johnson 001; Regan L. Mandryk (CHI Extended Abstracts, 2020)

Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design. - Samantha N. Stahlke; Atiya Nova; Pejman Mirza-Babaei (CHI PLAY, 2020)

Interaction Design in Digital Games. - Pejman Mirza-Babaei; Samantha Nicole Stahlke (CHI Extended Abstracts, 2023)