The affect of contact force sensations on user performance in virtual assembly tasks. - Samir Garbaya; Ulises Zaldivar-Colado (Virtual Real., 2007)

From virtual to augmented reality in financial trading: a CYBERII application. - Soha Maad; Samir Garbaya; Saïda Bouakaz (J. Enterp. Inf. Manag., 2008)

Reducing Reversal Errors in Localizing the Source of Sound in Virtual Environment without Head Tracking. - Vladimir Ortega-González; Samir Garbaya; Frédéric Mérienne (HAID, 2010)

Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments. - Zoe Kosmadoudi; Theodore Lim; James M. Ritchie; Ying Liu 003; Raymond C. W. Sung; Jannicke Baalsrud Hauge; Samir Garbaya; Robert E. Wendrich; Ioana A. Stanescu (GALA, 2013)

Towards a Model for Predicting Intention in 3D Moving-Target Selection Tasks. - Juan Sebastián Casallas; James H. Oliver; Jonathan W. Kelly; Frédéric Mérienne; Samir Garbaya (HCI (16), 2013)

Using relative head and hand-target features to predict intention in 3D moving-target selection. - Juan Sebastián Casallas; James H. Oliver; Jonathan W. Kelly; Frédéric Mérienne; Samir Garbaya (VR, 2014)

Minimized-Torque-Oriented Design of Parallel Modular Mechanism for Humanoid Waist. - Mouna Souissi; Vincent Hugel; Samir Garbaya; John Nassour (ARK, 2016)

A mixed reality for virtual assembly. - Ulises Zaldivar-Colado; Samir Garbaya; Paul Tamayo-Serrano; Xiomara P. Zaldivar-Colado; Pierre Blazevic (RO-MAN, 2017)

Mobile Augmented Reality in Museums : Towards Enhancing Visitor's Learning Experience. - Nehla Ghouaiel; Samir Garbaya; Jean-Marc Cieutat; Jean-Pierre Jessel (Int. J. Virtual Real., 2017)

Integrating Self-Determination and Self-Efficacy in Game Design. - Hossein Jamshidifarsani; Paul Tamayo-Serrano; Samir Garbaya; Theodore Lim; Pierre Blazevic (GALA, 2018)

Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review. - Paul Tamayo-Serrano; Samir Garbaya; Pierre Blazevic (Int. J. Serious Games, 2018)

Technology-based reading intervention programs for elementary grades: An analytical review. - Hossein Jamshidifarsani; Samir Garbaya; Theodore Lim; Pierre Blazevic; James M. Ritchie (Comput. Educ., 2019)

Introduction to the special issue on "Gamification of Industrial Systems". - Samir Garbaya; Theodore Lim (Int. J. Serious Games, 2019)

Modelling Movement Time for Haptic-enabled Virtual Assembly. - Samir Garbaya; Vincent Hugel (VISIGRAPP (2: HUCAPP), 2020)

A three-step model for the gamification of training and automaticity acquisition. - Hossein Jamshidifarsani; Paul Tamayo-Serrano; Samir Garbaya; Theodore Lim (J. Comput. Assist. Learn., 2021)

Real-time visual analytics for in-home medical rehabilitation of stroke patient - systematic review. - Maryam Boumrah; Samir Garbaya; Amina Radgui (Medical Biol. Eng. Comput., 2022)

Intelligent Modeling for In-Home Reading and Spelling Programs. - Hossein Jamshidifarsani; Samir Garbaya; Ioana Andreea Stefan (Comput., 2023)

Performance Evaluation of Visual Analytics Framework for Monitoring Neuromotor Rehabilitation. - Maryam Boumrah; Samir Garbaya; Amina Radgui (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Haptic interaction with fluids in virtual environment: an analytical review. - Lisha Huang; Samir Garbaya; Sofiane Khelladi (Virtual Real., 2025)