Navigation and exploration in 3D-game automated play testing. - I. S. W. B. Prasetya; Maurin Voshol; Tom Tanis; Adam Smits; Bram Smit; Jacco van Mourik; Menno Klunder; Frank Hoogmoed; Stijn Hinlopen; August van Casteren; Jesse van de Berg; Naraenda G. W. Y. Prasetya; et al. (A-TEST@ESEC/SIGSOFT FSE, 2020)

An Agent-based Architecture for AI-Enhanced Automated Testing for XR Systems, a Short Paper. - I. S. W. B. Prasetya; Samira Shirzadehhajimahmood; Saba Gholizadeh Ansari; Pedro M. Fernandes; Rui Prada (ICST Workshops, 2021)

Using an agent-based approach for robust automated testing of computer games. - Samira Shirzadehhajimahmood; I. S. W. B. Prasetya; Frank Dignum; Mehdi Dastani; Gabriele Keller (A-TEST@ESEC/SIGSOFT FSE, 2021)

Search-Based Automated Play Testing of Computer Games: A Model-Based Approach. - Raihana Ferdous; Fitsum Meshesha Kifetew; Davide Prandi; I. S. W. B. Prasetya; Samira Shirzadehhajimahmood; Angelo Susi (SSBSE, 2021)

An agent-based approach to automated game testing: an experience report. - I. S. W. B. Prasetya; Fernando Pastor Ricós; Fitsum Meshesha Kifetew; Davide Prandi; Samira Shirzadehhajimahmood; Tanja E. J. Vos; Premysl Paska; Karel Hovorka; Raihana Ferdous; Angelo Susi; Joseph Davidson (A-TEST@ESEC/SIGSOFT FSE, 2022)

An online agent-based search approach in automated computer game testing with model construction. - Samira Shirzadehhajimahmood; I. S. W. B. Prasetya; Frank Dignum; Mehdi Dastani (A-TEST@ESEC/SIGSOFT FSE, 2022)

Cooperative Multi-agent Approach for Automated Computer Game Testing. - Samira Shirzadehhajimahmood; I. S. Wishnu B. Prasetya; Mehdi Dastani; Frank Dignum (EMAS, 2024)