Real-Time Stereo Correspondence using a Truncated Separable Laplacian Kernel Approximation on Graphics Hardware. - Jiangbo Lu; Sammy Rogmans; Gauthier Lafruit; Francky Catthoor (ICME, 2007)

High-Speed Stream-Centric Dense Stereo and View Synthesis on Graphics Hardware. - Jiangbo Lu; Sammy Rogmans; Gauthier Lafruit; Francky Catthoor (MMSP, 2007)

Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware. - Maarten Dumont; Sammy Rogmans; Steven Maesen; Philippe Bekaert (ICETE (Selected Papers), 2008)

A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware. - Maarten Dumont; Steven Maesen; Sammy Rogmans; Philippe Bekaert (SIGMAP, 2008)

Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA. - Patrik Goorts; Sammy Rogmans; Philippe Bekaert (ICPADS, 2009)

A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design Effort. - Sammy Rogmans; Philippe Bekaert; Gauthier Lafruit (SIGMAP, 2009)

Complexity Reduction of Real-time Depth Scanning on Graphics Hardware. - Sammy Rogmans; Maarten Dumont; Tom Cuypers; Gauthier Lafruit; Philippe Bekaert (VISAPP (1), 2009)

Real-time stereo-based view synthesis algorithms: A unified framework and evaluation on commodity GPUs. - Sammy Rogmans; Jiangbo Lu; Philippe Bekaert; Gauthier Lafruit (Signal Process. Image Commun., 2009)

Stream-Centric Stereo Matching and View Synthesis: A High-Speed Approach on GPUs. - Jiangbo Lu; Sammy Rogmans; Gauthier Lafruit; Francky Catthoor (IEEE Trans. Circuits Syst. Video Technol., 2009)

Practical Examples of GPU Computing Optimization Principles. - Patrik Goorts; Sammy Rogmans; Steven Vanden Eynde; Philippe Bekaert (SIGMAP, 2010)

A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future. - Maarten Dumont; Sammy Rogmans; Steven Maesen; Karel Frederix; Johannes Taelman; Philippe Bekaert (SIGMAP, 2011)

Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA. - Patrik Goorts; Sammy Rogmans; Philippe Bekaert (SIGMAP, 2012)

Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping. - Patrik Goorts; Steven Maesen; Maarten Dumont; Sammy Rogmans; Philippe Bekaert (ICETE (Selected Papers), 2013)

Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution. - Patrik Goorts; Steven Maesen; Maarten Dumont; Sammy Rogmans; Philippe Bekaert (SIGMAP, 2013)

Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping. - Patrik Goorts; Cosmin Ancuti; Maarten Dumont; Sammy Rogmans; Philippe Bekaert (VISAPP (2), 2013)

Intelligent Visual Supercomputing on Hybrid Graphical Multiprocessor Environments - Sammy Rogmans (2013)

A qualitative comparison of MPEG view synthesis and light field rendering. - Lode Jorissen; Patrik Goorts; Bram Bex; Nick Michiels; Sammy Rogmans; Philippe Bekaert; Gauthier Lafruit (3DTV-Conference, 2014)

Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping. - Patrik Goorts; Steven Maesen; Maarten Dumont; Sammy Rogmans; Philippe Bekaert (VISAPP (3), 2014)

Multi-camera epipolar plane image feature detection for robust view synthesis. - Lode Jorissen; Patrik Goorts; Sammy Rogmans; Gauthier Lafruit; Philippe Bekaert (3DTV-Conference, 2015)

Interactive view point transition on synchronised video streams. - Rajesh Chenchu; Lode Jorissen; Sammy Rogmans; Philippe Bekaert (IC3D, 2015)

Computing Corpus Callosum as Biomarker for Degenerative Disorders. - Thomas Kovac; Sammy Rogmans; Frank Van Reeth (VISAPP (3), 2015)

Simplification of Moving 3D Scene Data on GPU. - Rajesh Chenchu; Nick Michiels; Sammy Rogmans; Philippe Bekaert (SIGMAP, 2016)