Evolving spaceship designs for optimal control and the emergence of interesting behaviour. - Samuel A. Roberts; Simon M. Lucas (CIG, 2012)

Measuring interestingness of continuous game problems. - Samuel A. Roberts; Simon M. Lucas (CIG, 2013)

Rolling horizon methods for games with continuous states and actions. - Spyridon Samothrakis; Samuel A. Roberts; Diego Perez Liebana; Simon M. Lucas (CIG, 2014)

Evolutionary design of game vehicles and their controllers. - Samuel A. Roberts (2016)