Game-Theoretic Goal Recognition Models with Applications to Security Domains. - Samuel Ang; Hau Chan; Albert Xin Jiang; William Yeoh 001 (GameSec, 2017)

GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity. - Samuel Ang; John Quarles (VR Workshops, 2020)

CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques. - Rifatul Islam; Samuel Ang; John Quarles (VR Workshops, 2021)

You're in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays. - Samuel Ang; John Quarles (VR, 2022)

You Make Me Sick! The Effect of Stairs on Presence, Cybersickness, and Perception of Embodied Conversational Agents. - Samuel Ang; Amanda S. Fernandez; Michael Rushforth; John Quarles (VR, 2023)

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies. - Samuel Ang; John Quarles (Frontiers Virtual Real., 2023)

A Dataset for the Prediction of Spanish Language Fluency by Quantification of Linguistic Components with Artificial Intelligence. - Brock P. Wilson; Anthony Rios; Amanda S. Fernandez; Michael Rushforth; Samuel Ang; John Quarles; Mario A Flores (NLPIR, 2024)

SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments. - Samuel Ang; John Quarles (IEEE Trans. Vis. Comput. Graph., 2024)

Investigating the Potential of Multi-Task Learning for Enhancing SSQ Prediction. - Anjan Kumar Dev; Purnata Saha; Jyotirmay Nag Setu; Samuel Ang; John Quarles; Maryam Tabar (VR Workshops, 2025)