A Bernstein-Bézier Based Approach to Soft Tissue Simulation. - Samuel Hans Martin Roth; Markus H. Gross; Silvio Turello; Friedrich R. Carls (Comput. Graph. Forum, 1998)

Triangular Bézier Clippin. - Samuel Hans Martin Roth; Patrick Diezi; Markus H. Gross (PG, 2000)

Raytracing Triangular Bézier Patches. - Samuel Hans Martin Roth; Patrick Diezi; Markus H. Gross (Comput. Graph. Forum, 2001)

A framework for facial surgery simulation. - Rolf M. Koch; Samuel Hans Martin Roth; Markus H. Gross; Axel P. Zimmermann; Hermann F. Sailer (SCCG, 2002)

Bernstein-Bézier representations for facial surgery simulation. - Samuel Hans Martin Roth (Hartung-Gorre, 2002)