Flow and quiet eye: the role of attentional control in flow experience. - David J. Harris; Samuel J. Vine; Mark R. Wilson 002 (Cogn. Process., 2017)

Examining the response programming function of the Quiet Eye: Do tougher shots need a quieter eye? - Rosanna Walters-Symons; Mark R. Wilson 002; André Klostermann; Samuel J. Vine (Cogn. Process., 2018)

Examining the roles of working memory and visual attention in multiple object tracking expertise. - David J. Harris; Mark R. Wilson 002; Emily M. Crowe; Samuel J. Vine (Cogn. Process., 2020)

Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX). - David J. Harris; Mark R. Wilson 002; Samuel J. Vine (Virtual Real., 2020)

Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator. - David J. Harris; Gavin Buckingham; Mark R. Wilson 002; Jack Brookes; Faisal Mushtaq; Mark Mon-Williams; Samuel J. Vine (Virtual Real., 2021)

Assessing the learning and transfer of gaze behaviours in immersive virtual reality. - David J. Harris; Kyle J. Hardcastle; Mark R. Wilson 002; Samuel J. Vine (Virtual Real., 2021)

Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players. - Greg Wood; David J. Wright; David J. Harris; A. Pal; Zoë Claire Franklin; Samuel J. Vine (Virtual Real., 2021)

Eye tracking for affective computing in virtual reality healthcare applications. - David J. Harris; Tom Arthur; Mark R. Wilson 002; Samuel J. Vine (ACIIW, 2023)

Testing predictive coding theories of autism spectrum disorder using models of active inference. - Tom Arthur; Samuel J. Vine; Gavin Buckingham; Mark J. Brosnan; Mark R. Wilson 002; David J. Harris (PLoS Comput. Biol., 2023)

Exploring the role of virtual reality in military decision training. - David J. Harris; Tom Arthur; James Kearse; Mayowa Olonilua; Eleanor K. Hassan; Toby C. De Burgh; Mark R. Wilson 002; Samuel J. Vine (Frontiers Virtual Real., 2023)

Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting. - David J. Harris; Ross Donaldson; Max Bray; Tom Arthur; Mark R. Wilson 002; Samuel J. Vine (Multim. Tools Appl., 2024)

Equity implications of extended reality technologies for health and procedural anxiety: a systematic review and implementation-focused framework. - Tom Arthur; Sophie Robinson; Samuel J. Vine; Lauren Asare; G. J. Melendez-Torres (J. Am. Medical Informatics Assoc., 2025)

Counteracting uncertainty: exploring the impact of anxiety on updating predictions about environmental states. - David J. Harris; Tom Arthur; Mark R. Wilson 002; Ben Le Gallais; Thomas Parsons; Ally Dill; Samuel J. Vine (Biol. Cybern., 2025)

Proof of concept for an extended reality device to augment human performance during a dual-task. - Callum A. O'Malley; David J. Harris; Beata-Noemi Balint; Mark R. Wilson 002; Alison G. Clerici; Helen J. Dudfield; Samuel J. Vine (Virtual Real., 2025)