TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. - Sander Bakkes; Pieter Spronck; Eric O. Postma (ICEC, 2004)

Map-Adaptive Artificial Intelligence for Video Games. - Laurens van der Blom; Sander Bakkes; Pieter Spronck (GAMEON, 2007)

Opponent Modeling in Real-Time Strategy Games. - Frederik Schadd; Sander Bakkes; Pieter Spronck (GAMEON, 2007)

Monte-Carlo Tree Search: A New Framework for Game AI. - Guillaume Chaslot; Sander Bakkes; Istvan Szita; Pieter Spronck (AIIDE, 2008)

Rapid adaptation of video game AI. - Sander Bakkes; Pieter Spronck; H. Jaap van den Herik (CIG, 2008)

Dynamic formations in real-time strategy games. - Marcel van der Heijden; Sander Bakkes; Pieter Spronck (CIG, 2008)

Opponent modelling for case-based adaptive game AI. - Sander C. J. Bakkes; Pieter H. M. Spronck; H. Jaap van den Herik (Entertain. Comput., 2009)

Rapid and Reliable Adaptation of Video Game AI. - Sander Bakkes; Pieter Spronck; H. Jaap van den Herik (IEEE Trans. Comput. Intell. AI Games, 2009)

Ambient Monitoring from an Elderly-Centred Design Perspective: What, Who and How. - Marije Kanis; Sean Alizadeh; Jesse Groen; Milad Khalili; Saskia Robben; Sander Bakkes; Ben J. A. Kröse (AmI, 2011)

Telemonitoring for independently living elderly: Inventory of needs & requirements. - Sander Bakkes; Richard Morsch; Ben J. A. Kröse (PervasiveHealth, 2011)

Head Detection in Stereo Data for People Counting and Segmentation. - Tim van Oosterhout; Sander Bakkes; Ben J. A. Kröse (VISAPP, 2011)

Generating Missions and Spaces for Adaptable Play Experiences. - Joris Dormans; Sander Bakkes (IEEE Trans. Comput. Intell. AI Games, 2011)

Personalised gaming: a motivation and overview of literature. - Sander Bakkes; Chek Tien Tan; Yusuf Pisan (IE, 2012)

A feasibility study in using facial expressions analysis to evaluate player experiences. - Chek Tien Tan; Daniel Rosser; Sander Bakkes; Yusuf Pisan (IE, 2012)

Player behavioural modelling for video games. - Sander C. J. Bakkes; Pieter H. M. Spronck; Giel van Lankveld (Entertain. Comput., 2012)

Towards Personalised Gaming via Facial Expression Recognition. - Paris Mavromoustakos Blom; Sander Bakkes; Chek Tien Tan; Shimon Whiteson; Diederik M. Roijers; Roberto Valenti; Theo Gevers (AIIDE, 2014)

Design criteria for challenge balancing of personalised game spaces. - Sander Bakkes; Shimon Whiteson (FDG, 2014)

meIRL-BC: Predicting player positions in video games. - Inge Becht; Sander Bakkes (FDG, 2014)

Challenge balancing for personalised game spaces. - Sander Bakkes; Shimon Whiteson; Guangliang Li; George Viorel Visniuc; Efstathios Charitos; Norbert Heijne; Arjen Swellengrebel (GEM, 2014)

Circuit-adaptive challenge balancing in racing games. - Alex Rietveld; Sander Bakkes; Diederik M. Roijers (GEM, 2014)

Inferring Player Experiences Using Facial Expressions Analysis. - Chek Tien Tan; Sander Bakkes; Yusuf Pisan (IE, 2014)

Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games. - Melvin Roest; Sander Bakkes (FDG, 2015)

Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves. - Mircea Traichioiu; Sander Bakkes; Diederik M. Roijers (FDG, 2015)

Automated game balancing of asymmetric video games. - Philipp Beau; Sander Bakkes (CIG, 2016)

Monte Carlo Tree Search with options for general video game playing. - Maarten de Waard; Diederik M. Roijers; Sander C. J. Bakkes (CIG, 2016)

Procedural zelda: a PCG environment for player experience research. - Norbert Heijne; Sander Bakkes (FDG, 2017)

Personalized crisis management training on a tablet. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (FDG, 2018)

Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange. - Anna Dechering; Sander Bakkes (FDG, 2018)

Towards Multi-modal Stress Response Modelling in Competitive League of Legends. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (CoG, 2019)

Andromeda: A Personalised Crisis Management Training Toolkit. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (GALA, 2019)

Modeling and adjusting in-game difficulty based on facial expression analysis. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (Entertain. Comput., 2019)

Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (FDG, 2020)

Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory. - Brunella Botte; Sander Bakkes; Remco C. Veltkamp (GALA, 2020)

Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. - Paris Mavromoustakos Blom; Stefan Methorst; Sander Bakkes; Pieter Spronck (Entertain. Comput., 2020)

Avatars of a Feather Flock Together: Gender Homophily in Online Video Games Revealed via Exponential Random Graph Modeling. - Shiyu Zhang; Sander Bakkes; Diederik M. Roijers; Pieter Spronck (IEEE Trans. Games, 2020)

Data2Game: Towards an Integrated Demonstrator. - Johannes Steinrücke; Paris Mavromoustakos Blom; Judith van Stegeren; Ymko Attema; Sander Bakkes; Thomas de Groot; Johan de Heer; Dirk Heylen; Rafal Hrynkiewicz; Ton de Jong; Tije Oortwijn; Pieter Spronck; et al. (AHFE (17), 2021)

Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness. - Dionysis Alexandridis; Sander C. J. Bakkes; Sanne L. Nijhof; Elise Van de Putte; Remco C. Veltkamp (FDG, 2021)

Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. - Paris Mavromoustakos Blom; Mehmet Kosa; Sander Bakkes; Pieter Spronck (FDG, 2021)

Towards explainable prediction of player frustration in video games. - Max Wolterink; Sander Bakkes (FDG, 2021)

MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset. - Metehan Doyran; Arjan Schimmel; Pinar Baki; Kübra Ergin; Batikan Türkmen; Almila Akdag Salah; Sander C. J. Bakkes; Heysem Kaya; Ronald Poppe; Albert Ali Salah (J. Multimodal User Interfaces, 2021)

First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned. - Dionysis Alexandridis; Sander C. J. Bakkes; Sanne L. Nijhof; Elise Van de Putte; Remco C. Veltkamp (FDG, 2023)

Multiplayer Tension In the Wild: A Hearthstone Case. - Paris Mavromoustakos Blom; Dávid Melhárt; Antonios Liapis; Georgios N. Yannakakis; Sander Bakkes; Pieter Spronck (FDG, 2023)

Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. - Lisa Wagensveld; Christof van Nimwegen; Sander Bakkes (FDG, 2023)

An Exploratory Study on Gender Dysphoria & Character Customisation. - Samira Zomerplaag; Sander Bakkes (FDG, 2024)

Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design. - Brunella Botte; Giada Marinensi; Henk Aarts; Sander Bakkes; Remco C. Veltkamp (GALA, 2024)