An approach to the situation of Spanish women holding research/teaching positions based on the production/reproduction model. - Sandra Baldassarri; Eugenia Martinez; Eva Cerezo; Pilar Molina; Dolores Rubio (ISTAS, 1999)

Women and technology: the Spanish scenery. - Pilar Molina; Sandra Baldassarri; Eva Cerezo; Dolores Rubio (ISTAS, 1999)

Software Laboratory for Physical Based Human Body Animation. - Francisco Rojas; Sandra Baldassarri; Francisco J. Serón (AMDO, 2002)

Geometric and visual modelling of complex stratigraphic structures. - Francisco J. Serón; Juan José Torrens; Juan A. Magallon; A. Turon; Sandra Baldassarri (Comput. Graph., 2004)

Real-Time Facial Expression Recognition for Natural Interaction. - Eva Cerezo; Isabelle Hupont; Cristina Manresa-Yee; Xavier Varona; Sandra Baldassarri; Francisco José Perales López; Francisco J. Serón (IbPRIA (2), 2007)

Emotional Speech Synthesis in Spanish for Natural Interaction. - Sandra Baldassarri; Eva Cerezo; David Anaya (Interacción (selected papers), 2007)

An Automatic Rule-Based Translation System to Spanish Sign Language (LSE). - Sandra Baldassarri; Francisco Royo-Santas (Interacción (selected papers), 2007)

Effective Emotional Classification Combining Facial Classifiers and User Assessment. - Isabelle Hupont; Sandra Baldassarri; Rafael Del Hoyo; Eva Cerezo (AMDO, 2008)

Simplificación Estadística de una población de objetos 3D. - Elsa Garcia; Sandra Baldassarri; Salvador Olmos (CEIG, 2008)

Animación de Actores Virtuales: Expresión de Emociones Mediante Lenguaje Corporal. - Abner Guedes; Sandra Baldassarri; Eva Cerezo (CEIG, 2008)

NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales. - Javier Marco; Eva Cerezo; Sandra Baldassarri (CEIG, 2008)

Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents. - Francisco J. Serón; Eva Cerezo; Sandra Baldassarri (Eurographics (Education Papers), 2008)

A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment. - Germán Montoro; Pablo A. Haya; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (IVA, 2008)

Maxine: A platform for embodied animated agents. - Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (Comput. Graph., 2008)

User-oriented design and tangible interaction for kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (IDC, 2009)

Bringing tabletop technologies to kindergarten children. - Javier Marco; Eva Cerezo; Sandra Baldassarri; Emanuela Mazzone; Janet C. Read (BCS HCI, 2009)

Towards an intelligent affective multimodal virtual agent for uncertain environments. - Isabelle Hupont; Rafael Del Hoyo; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón; Diego Romero (AFFINE@ICMI, 2009)

Automatic Translation System to Spanish Sign Language with a Virtual Interpreter. - Sandra Baldassarri; Eva Cerezo; Francisco Royo-Santas (INTERACT (1), 2009)

Evaluating a Tangible Game Video Console for Kids. - Javier Marco; Eva Cerezo; Sandra Baldassarri (INTERACT (1), 2009)

Bridging the gap between children and tabletop designers. - Javier Marco; Sandra Baldassarri; Eva Cerezo (IDC, 2010)

Playing with toys on a tabletop active surface. - Javier Marco; Eva Cerezo; Sandra Baldassarri (IDC, 2010)

Sentic Avatar: Multimodal Affective Conversational Agent with Common Sense. - Erik Cambria; Isabelle Hupont; Amir Hussain 001; Eva Cerezo; Sandra Baldassarri (COST 2102 Training School, 2010)

Facial Affect Sensing for T-learning. - Isabelle Hupont; David Abadía-Gallego; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (ICTAI (2), 2010)

Sensing facial emotions in a continuous 2D affective space. - Isabelle Hupont; Eva Cerezo; Sandra Baldassarri (SMC, 2010)

New approaches to culling and LOD methods for scenes with multiple virtual actors. - Rafael Rodriguez; Eva Cerezo; Sandra Baldassarri; Francisco J. Serón (Comput. Graph., 2010)

Lifelong Interactions - Let the experts talk: an experience of tangible game design with children. - Javier Marco; Sandra Baldassarri; Eva Cerezo; Diana Yifan Xu; Janet C. Read (Interactions, 2010)

Perception and Intention in Relation to Engineering: A Gendered Study Based on a One-Day Outreach Activity. - Pilar Molina-Gaudó; Sandra Baldassarri; María Villarroya-Gaudó; Eva Cerezo (IEEE Trans. Educ., 2010)

Scalable multimodal fusion for continuous affect sensing. - Isabelle Hupont; Sergio Ballano; Sandra Baldassarri; Eva Cerezo (WACI, 2011)

Recognizing Emotions from Video in a Continuous 2D Space. - Sergio Ballano; Isabelle Hupont; Eva Cerezo; Sandra Baldassarri (INTERACT (4), 2011)

Children with Special Needs: Comparing Tactile and Tangible Interaction. - César Ortea Suárez; Javier Marco; Sandra Baldassarri; Eva Cerezo (INTERACT (4), 2011)

T-Educo: a T-Learning Tutoring Tool that Cares. - Isabelle Hupont; David Abadía-Gallego; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (Int. J. Artif. Intell. Tools, 2011)

Coordinated System for Real Time Muscle Deformation during Locomotion. - Sandra Baldassarri; Francisco J. Serón (J. Univers. Comput. Sci., 2011)

ToyVision: a toolkit for prototyping tabletop tangible games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (EICS, 2012)

NeuroGame project: multimodal videogame neuro-evaluation. - Antonio Loscertales; Eva Cerezo; Marco Creatura; José Luis González Sánchez 001; Javier Minguez; Rosa Gil 001; Sandra Baldassarri; Yolanda López-del-Hoyo (Interacción, 2012)

Modeling tangible game controls with ToyVision. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Interacción, 2012)

Sentic Maxine: Multimodal Affective Fusion and Emotional Paths. - Isabelle Hupont; Erik Cambria; Eva Cerezo; Amir Hussain 001; Sandra Baldassarri (ISNN (2), 2012)

Tangible interaction and tabletops: new horizons for children's games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Int. J. Arts Technol., 2012)

Emotional facial sensing and multimodal fusion in a continuous 2D affective space. - Eva Cerezo; Isabelle Hupont; Sandra Baldassarri; Sergio Ballano (J. Ambient Intell. Humaniz. Comput., 2012)

How to Make Tangible Games and Not Die in the Attempt. - Eva Cerezo; Javier Marco; Sandra Baldassarri (Advances in Computer Entertainment, 2013)

The ToyVision Toolkit for Tangible Games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Advances in Computer Entertainment, 2013)

The Emotracker: Visualizing Contents, Gaze and Emotions at a Glance. - Isabelle Hupont; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (ACII, 2013)

AuthorAR: Authoring tool for building educational activities based on Augmented Reality. - Lucrecia Moralejo; Cecilia Veronica Sanz; Patricia Pesado; Sandra Baldassarri (CTS, 2013)

Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication. - Cecilia Veronica Sanz; Andrea Guisen; Armando De Giusti; Sandra Baldassarri; Javier Marco; Eva Cerezo (CTS, 2013)

AraBoard: A Multiplatform Alternative and Augmentative Communication Tool. - Sandra Baldassarri; Javier Marco Rubio; Marta García Azpiroz; Eva Cerezo (DSAI, 2013)

Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People. - Piedad Garrido; Angel Sanchez; Francisco J. Martinez; Sandra Baldassarri; Eva Cerezo; Francisco J. Serón (ISAmI, 2013)

Advanced Human Affect Visualization. - Isabelle Hupont; Sandra Baldassarri; Eva Cerezo; Rafael Del Hoyo (SMC, 2013)

ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. - Javier Marco; Sandra Baldassarri; Eva Cerezo (TEI, 2013)

Designing and making a tangible tabletop game with ToyVision. - Javier Marco; Ian Oakley; Eva Cerezo; Sandra Baldassarri (TEI, 2013)

NIKVision: Developing a Tangible Application for and with Children. - Javier Marco; Sandra Baldassarri; Eva Cerezo (J. Univers. Comput. Sci., 2013)

Facial emotional classification: from a discrete perspective to a continuous emotional space. - Isabelle Hupont; Sandra Baldassarri; Eva Cerezo (Pattern Anal. Appl., 2013)

Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Pers. Ubiquitous Comput., 2013)

Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool. - Sandra Baldassarri; Javier Marco; Eva Cerezo; Lourdes Moreno 001 (HCI (7), 2014)

Emotracking Digital Art. - Isabelle Hupont; Eva Cerezo; Sandra Baldassarri; Rafael Del Hoyo (HCI (2), 2014)

Assessment of a Tool for Users with Complex Communication Needs. - Sandra Baldassarri; Javier Marco; Eva Cerezo; Lourdes Moreno 001 (Interacción, 2014)

Modelling Language for Tabletop Hybrid Videogames. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Interacción, 2014)

Girls' Day experience at the University of Zaragoza: attracting women to technology. - María Villarroya-Gaudó; Sandra Baldassarri; Mayte Lozano; Raquel Trillo; Ana C. Murillo; Piedad Garrido (Interacción, 2014)

Trending Breakthroughs in Human-Computer Interaction. - Sandra Baldassarri; José A. Macías 001; Jaime Urquiza-Fuentes (J. Univers. Comput. Sci., 2014)

Emotional virtual agent for mobile devices. - Sandra Baldassarri; Eva Cerezo (Interacción, 2015)

Affective-aware tutoring platform for interactive digital television. - Sandra Baldassarri; Isabelle Hupont; David Abadía-Gallego; Eva Cerezo (Multim. Tools Appl., 2015)

Innovative interfaces for Serious Games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (EAI Endorsed Trans. Serious Games, 2015)

ITCol. Tangible Interaction for Collaboration: Experiments Carried Out. - Verónica Artola; Cecilia Veronica Sanz; Patricia Pesado; Sandra Baldassarri (CTS, 2016)

ImmertableApp: Interactive and Tangible Learning Music Environment. - Sandra Baldassarri; Javier Marco; Clara Bonillo; Eva Cerezo; José Ramón Beltrán (HCI (3), 2016)

Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay. - Clara Bonillo; Eva Cerezo; Javier Marco; Sandra Baldassarri (HCI (9), 2016)

Tangible activities for children with developmental disorders. - Clara Bonillo; Eva Cerezo; Sandra Baldassarri; Javier Marco (Interacción, 2016)

Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept. - Clara Bonillo; Eva Cerezo; Javier Marco; Sandra Baldassarri (Interacción, 2016)

A Semantic Recommender System for iDTV Based on Educational Competencies. - Diego F. Durán D.; Gabriel Elías Chanchí; José Luis Arciniegas; Sandra Baldassarri (jAUTI, 2016)

Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games. - Javier Marco; Eva Cerezo; Sandra Baldassarri (Multim. Tools Appl., 2016)

Immertable: a configurable and customizable tangible tabletop for audiovisual and musical control. - Sandra Baldassarri; Eva Cerezo; José Ramón Beltrán (Interacción, 2017)

Shortages and Challenges in Augmentative Communication through Tangible Interaction Using a User-centered Design and Assessment Process. - Cecilia Veronica Sanz; Verónica Artola; Andrea Guisen; Javier Marco; Eva Cerezo; Sandra Baldassarri (J. Univers. Comput. Sci., 2017)

Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces. - Javier Marco; Clara Bonillo; Sandra Baldassarri; Eva Cerezo (ArtsIT/DLI, 2018)

Semantics and service technologies for the automatic generation of online MCQ tests. - Pedro Álvarez 001; Sandra Baldassarri (EDUCON, 2018)

High-Level Libraries for Emotion Recognition in Music: A Review. - Yesid Ospitia Medina; Sandra Baldassarri; José Ramón Beltrán (HCI-COLLAB, 2018)

DJ-Running: Wearables and Emotions for Improving Running Performance. - Pedro Álvarez 001; José Ramón Beltrán; Sandra Baldassarri (IHSED, 2018)

Videogame-based case studies for improving communication and attention in children with ASD. - Sandra Baldassarri; Liliana Passerino; Silvia Ramis 001; Inma Riquelme; Francisco José Perales López (Interacción, 2018)

A female engineer in every school. - Eva Cerezo; Natalia Ayuso; Raquel Trillo; Belén Masiá; Ana Cristina Murillo; Lola Mariscal; Laura Ruberte; Sandra Baldassarri; María Villarroya-Gaudó; Manuela Delgado; Carmen Mayoral (Interacción, 2018)

Analysis of Innovative Approaches in the Class Using Conceptual Maps and Considering the Learning Styles of Students. - Teresa Coma-Rosello; Antonio Aguelo-Arguis; Pedro Álvarez 001; Cecilia Veronica Sanz; Sandra Baldassarri (Rev. Iberoam. de Tecnol. del Aprendiz., 2018)

Dimensional Emotion Prediction through Low-Level Musical Features. - Yesid Ospitia Medina; José Ramón Beltrán; Cecilia Veronica Sanz; Sandra Baldassarri (Audio Mostly Conference, 2019)

Integral Actions Towards Women in Engineering Recognition. - Natalia Ayuso; Sandra Baldassarri; Raquel Trillo; Rosario Aragues; Belén Masiá; Pilar Molina; Ana Cristina Murillo; Eva Cerezo; María Villarroya-Gaudó (ETFA, 2019)

E-DUB-A: A Tangible Educational Resource Editor in Inclusive Classes. - Evandro Preuss; Liliana Passerino; Sandra Baldassarri; Vinicius R. Camargo; Lana Kober de Almeida (ICALT, 2019)

DJ-Running: An Emotion-based System for Recommending Spotify Songs to Runners. - Pedro Álvarez 001; A. Guiu; José Ramón Beltrán; Jorge García de Quirós; Sandra Baldassarri (icSPORTS, 2019)

Analyzing Experiences with Active Objects in Interaction-Based Educational Activities. - Mainor Cruz Alvarado; Cecilia Veronica Sanz; Sandra Baldassarri (Interacción, 2019)

Comparative analysis of preprocessing tasks over social media texts in Spanish. - Juan Pablo Tessore; Leonardo Martín Esnaola; Claudia Cecilia Russo; Sandra Baldassarri (Interacción, 2019)

An Automatic Emotion Recognition System for Annotating Spotify's Songs. - Jorge García de Quirós; Sandra Baldassarri; José Ramón Beltrán; A. Guiu; Pedro Álvarez 001 (OTM Conferences, 2019)

Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder. - Eva Cerezo; Teresa Coma; Ana Cristina Blasco-Serrano; Clara Bonillo; María Ángeles Garrido 002; Sandra Baldassarri (Int. J. Hum. Comput. Stud., 2019)

Tackling developmental delays with therapeutic activities based on tangible tabletops. - Clara Bonillo; Sandra Baldassarri; Javier Marco; Eva Cerezo (Univers. Access Inf. Soc., 2019)

Therapeutic Activities for Elderly People based on Tangible Interaction. - Eva Cerezo; Clara Bonillo; Sandra Baldassarri (ICT4AWE, 2020)

A Web System Based on Spotify for the automatic generation of affective playlists. - Pedro Álvarez 001; Jorge García de Quirós; Sandra Baldassarri (JCC-BD&ET, 2020)

Mobile music recommendations for runners based on location and emotions: The DJ-Running system. - Pedro Álvarez 001; Francisco Javier Zarazaga-Soria; Sandra Baldassarri (Pervasive Mob. Comput., 2020)

KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices. - Clara Bonillo; Javier Marco; Sandra Baldassarri; Eva Cerezo (Univers. Access Inf. Soc., 2020)

On the origin of the methodology for the scalable fusion of affective channels in a continuous emotional space and the "emotional kinematics" filtering technique - A correction. - Isabelle Hupont; Eva Cerezo; Sergio Ballano; Sandra Baldassarri (Inf. Fusion, 2021)

Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics. - Natalia Ayuso; Elena Fillola; Belén Masiá; Ana C. Murillo; Raquel Trillo Lado; Sandra Baldassarri; Eva Cerezo; Laura Ruberte; M. Dolores Mariscal; María Villarroya-Gaudó (IEEE Trans. Educ., 2021)

Toward emotional interactive videogames for children with autism spectrum disorder. - Sandra Baldassarri; Liliana Passerino; Silvia Ramis 001; Inma Riquelme; Francisco José Perales López (Univers. Access Inf. Soc., 2021)

Distant Supervised Construction and Evaluation of a Novel Dataset of Emotion-Tagged Social Media Comments in Spanish. - Juan Pablo Tessore; Leonardo Martín Esnaola; Laura Lanzarini; Sandra Baldassarri (Cogn. Comput., 2022)

Creating a Network for Employability: The Creation of Useful Networks to Help University Students Enter the Labor Market. - Antonio Aguelo; Teresa Coma-Rosello; Eva Vicente-Sánchez; Sandra Baldassarri (Rev. Iberoam. de Tecnol. del Aprendiz., 2022)

Emotional classification of music using neural networks with the MediaEval dataset. - Yesid Ospitia Medina; José Ramón Beltrán; Sandra Baldassarri (Pers. Ubiquitous Comput., 2022)

Capturing physiological data for detecting boredom in educational contexts. - Gustavo Javier Astudillo; David Asiain Ansorena; Cecilia Verónica Sanz; Jesús Ponce de León; José Ramón Beltrán Blázquez; Sandra Baldassarri (Interacción, 2023)

RIADA: A Machine-Learning Based Infrastructure for Recognising the Emotions of Spotify Songs. - Pedro Álvarez 001; Jorge García de Quirós; Sandra Baldassarri (Int. J. Interact. Multim. Artif. Intell., 2023)

Wearables and Machine Learning for Improving Runners' Motivation from an Affective Perspective. - Sandra Baldassarri; Jorge García de Quirós; José Ramón Beltrán; Pedro Álvarez 001 (Sensors, 2023)

Contextual information usage for the enhancement of basic emotion classification in a weakly labelled social network dataset in Spanish. - Juan Pablo Tessore; Leonardo Martín Esnaola; Hugo Ramón; Laura Lanzarini; Sandra Baldassarri (Multim. Tools Appl., 2023)

Model and Methodology for Developing Empathy: An Experience in Computer Science Engineering. - Cecilia Veronica Sanz; Teresa Coma-Rosello; Antonio Aguelo; Pedro Álvarez 001; Sandra Baldassarri (IEEE Trans. Educ., 2023)

ENSA dataset: a dataset of songs by non-superstar artists tested with an emotional analysis based on time-series. - Yesid Ospitia Medina; José Ramón Beltrán; Sandra Baldassarri (Pers. Ubiquitous Comput., 2023)

A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators. - Verónica Artola; Cecilia Verónica Sanz; Sandra Baldassarri (IEEE Trans. Learn. Technol., 2023)

Synocene, Beyond the Anthropocene: De-Anthropocentralising Human-Nature-AI Interaction. - Isabelle Hupont; Marina Wainer; Sam Nester; Sylvie Tissot; Lucía Iglesias-Blanco; Sandra Baldassarri (CHI Extended Abstracts, 2024)

Developing educational serious games as a proposal for university training in the area of Child Computer Interaction. - Cecilia Verónica Sanz; Verónica Artola; Sandra Baldassarri (Int. J. Child Comput. Interact., 2024)

Use case cards: a use case reporting framework inspired by the European AI Act. - Isabelle Hupont; David Fernández Llorca; Sandra Baldassarri; Emilia Gómez (Ethics Inf. Technol., 2024)