Evaluating the influence of location and medium applied to mobile VR storytelling. - Paulo Bala; Mara Dionisio; Rui Trindade; Sandra Câmara Olim; Valentina Nisi; Nuno Nunes 001 (MUM, 2017)

Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers. - Vanessa Cesário; Rui Trindade; Sandra Câmara Olim; Valentina Nisi (INTERACT (4), 2019)

A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point. - Vanessa Cesário; Sandra Câmara Olim; Valentina Nisi (ICIDS, 2020)

Augmented Reality Towards Facilitating Abstract Concepts Learning. - Sandra Câmara Olim; Valentina Nisi (ICEC, 2020)

Let's Learn Biodiversity with a Virtual "Robot"? - Maria José Ferreira; Raquel Oliveira; Sandra Câmara Olim; Valentina Nisi; Ana Paiva 001 (ICSR, 2020)

Enhancing Children Spatial Skills with Augmented Reality Serious Games. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (CHI PLAY, 2021)

Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (INTERACT (5), 2021)

Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling. - Sandra Monica Câmara Olim; Valentina Nisi; Elisa Rubegni (IDC, 2022)

Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity. - André Freitas; Francisco Fernandes; Mara Dionísio; Sandra Câmara Olim (ICEC, 2023)

Game ON! a Gamified Approach to Household Food Waste Reduction. - Francisco Vasconcelos 002; Mara Dionísio; Sandra Câmara Olim; Pedro F. Campos (ICEC, 2023)

"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects. - Sandra Monica Câmara Olim; Valentina Nisi; Elisa Rubegni (TEI, 2023)

Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to Preteens. - Sandra Monica Câmara Olim; Pedro Filipe Campos; Valentina Nisi (IDC, 2024)

"Masters Against Food Waste" Providing Children with Strategies to Avoid Food Waste. - Sandra Câmara Olim; Francisco Vasconcelos 002; Mara Dionisio; Pedro F. Campos (JCSG, 2024)

Augmented reality interactive experiences for multi-level chemistry understanding. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (Int. J. Child Comput. Interact., 2024)

Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (Multim. Tools Appl., 2024)

Combining Interactive Narratives and Augmented Reality to Promote Engagement between Children and Nature. - Luís Francisco Fernandes; Paulo Bala; Sandra Câmara Olim; Pedro F. Campos; Mara Dionisio (IDC, 2025)

Interactive Tapestry To Raise Marine Noise Pollution Awareness Among Teens. - Laura Santos; Sandra Câmara Olim; Pedro F. Campos; Mara Dionisio (IDC, 2025)

Tapest[o]ry: Promoting Marine Noise Pollution Awareness through an Interactive Tangible Tapestry. - Laura Santos; Sandra Monica Câmara Olim; Pedro F. Campos; Mara Dionisio (IMX, 2025)