Designing a personal information visualization tool. - Paulo Gomes; Sandra Gama; Daniel Gonçalves 002 (NordiCHI, 2010)

SARA: Social Affective Relational Agent: A Study on the Role of Empathy in Artificial Social Agents. - Sandra Gama; Gabriel Barata; Daniel Gonçalves 002; Rui Prada; Ana Paiva 001 (ACII (1), 2011)

A Model for Social Regulation of User-Agent Relationships. - Sandra Gama; Gabriel Barata; Daniel Gonçalves 002; Rui Prada; Ana Paiva 001 (IVA, 2012)

Improving student creativity with gamification and virtual worlds. - Gabriel Barata; Sandra Gama; Manuel J. Fonseca; Daniel Gonçalves 002 (Gamification, 2013)

Improving participation and learning with gamification. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Gamification, 2013)

So Fun It Hurts - Gamifying an Engineering Course. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (HCI (24), 2013)

Engaging Engineering Students with Gamification. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (VS-GAMES, 2013)

Guidelines for using color blending in data visualization. - Sandra Gama; Daniel Gonçalves 002 (AVI, 2014)

Multi-level visualization of interrelated data entities. - Sandra Gama; Daniel Gonçalves 002 (AVI, 2014)

Relating gaming habits with student performance in a gamified learning experience. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Jorge Viegas Gonçalves (CHI PLAY, 2014)

Visualizing Large Quantities of Educational Datamining Information. - Sandra Gama; Daniel Gonçalves 002 (IV, 2014)

Studying the perception of color components' relative amounts in blended colors. - Sandra Gama; Daniel Gonçalves 002 (NordiCHI, 2014)

EduVis: visualizing educational information. - Vilma Jordão; Daniel Gonçalves 002; Sandra Gama (NordiCHI, 2014)

Studying Color Blending Perception for Data Visualization. - Sandra Gama; Daniel Gonçalves 002 (EuroVis (Short Papers), 2014)

Identifying Student Types in a Gamified Learning Experience. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Int. J. Game Based Learn., 2014)

Gamification for smarter learning: tales from the trenches. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Smart Learn. Environ., 2015)

Visualizing Sequential Educational Datamining Patterns. - Vilma Jordão; Sandra Gama; Daniel Gonçalves 002 (Int. J. Creative Interfaces Comput. Graph., 2016)

Early Prediction of Student Profiles Based on Performance and Gaming Preferences. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (IEEE Trans. Learn. Technol., 2016)

Studying student differentiation in gamified education: A long-term study. - Gabriel Barata; Sandra Gama; Joaquim A. Jorge; Daniel Gonçalves 002 (Comput. Hum. Behav., 2017)

Towards Guidelines for Mental State Induction in First-Person Shooters. - Tomás Alves; Sandra Gama; Francisco S. Melo (ICGI, 2018)

Flow adaptation in serious games for health. - Tomás Alves; Sandra Gama; Francisco S. Melo (SeGAH, 2018)

Visualizing Historical Patterns in Large Educational Datasets. - Tiago Martins; Daniel Gonçalves 002; Sandra Gama (Int. J. Creative Interfaces Comput. Graph., 2018)

FishEye - An Integrated Marine Species' Visualization. - Tiago Nascimento; Sandra Pereira Gama (Int. J. Creative Interfaces Comput. Graph., 2018)

Exploring How Personality Models Information Visualization Preferences. - Tomás Alves; Bárbara Ramalho; Daniel Gonçalves 002; Sandra Gama; Joana Henriques-Calado (IEEE VIS (Short Papers), 2020)

Adaptive learning path recommender approach using auxiliary learning objects. - Amir Hossein Nabizadeh; Daniel Gonçalves 002; Sandra Gama; Joaquim Jorge 001; Hamed Nabizadeh Rafsanjani (Comput. Educ., 2020)

The B-Subtle framework: tailoring subtitles to your needs. - Miguel Ventura; Jessica Veiga; Luísa Coheur; Sandra Gama (Lang. Resour. Evaluation, 2020)

How Do Students Behave in a Gamified Course? - A Ten-Year Study. - Amir Hossein Nabizadeh; Joaquim Jorge 001; Sandra Gama; Daniel Gonçalves 002 (IEEE Access, 2021)

How Personality and Visual Channels Affect Insight Generation. - Tomás Alves; Carlota Dias; Daniel Gonçalves 002; Sandra Gama; Joana Henriques-Calado (BELIV, 2022)

A specialized cognitive walkthrough to evaluate digital games for the elderly. - Flávia de Souza Santos; André de Lima Salgado; Débora Maria Barroso Paiva; Renata Pontin de Mattos Fortes; Sandra Pereira Gama (DSAI, 2022)

The Impact of Personality on Gamification Interfaces. - Viktoriya Limonova; Gustavo Barradas; Sandra Gama (HCI (48), 2022)

A Framework to Semi-automated Usability Evaluations Processing Considering Users' Emotional Aspects. - Flávia de Souza Santos; Marcos Vinícius Treviso; Sandra Pereira Gama; Renata Pontin de Mattos Fortes (HCI (1), 2022)

How neuroticism and locus of control affect user performance in high-dimensional data visualization. - Tiago Delgado; Tomás Alves; Sandra Gama (Comput. Graph., 2022)

Early Prediction of Students' Final Grades in a Gamified Course. - Amir Hossein Nabizadeh; Daniel Gonçalves 002; Sandra Gama; Joaquim Jorge 001 (IEEE Trans. Learn. Technol., 2022)

Patient Dashboards of Electronic Health Record Data to Support Clinical Care: A Systematic Review. - Bárbara Ramalho; Sandra Gama; Francisco Nunes (ICHI, 2023)

SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation. - Thiago Floreste; André Kazuo Yasui; André Luiz Brandão; Karla Vittori; Luciana Pereira; Flávia de Souza Santos; Sandra Gama (SeGAH, 2023)

Exploring the role of conscientiousness on visualization-supported decision-making. - Tomás Alves; Tiago Delgado; Joana Henriques-Calado; Daniel Gonçalves 002; Sandra Gama (Comput. Graph., 2023)

Towards conscientiousness-based graphical user interface design guidelines. - Tomás Alves; Daniel Nunes; Daniel Gonçalves 002; Joana Henriques-Calado; Sandra Gama (Pers. Ubiquitous Comput., 2023)

Representing uncertainty through sentiment and stance visualizations: A survey. - Bárbara Ramalho; Joaquim Jorge 001; Sandra Gama (Graph. Model., 2023)

Developing Sensorimotor Art Games for Psoriatic Arthritis using Agile Storyboarding and Game Co-Design Processes. - Bárbara Ramalho; Marta Vicente; Hugo Escobar; Sandra Gama; José Diniz; Vasilis Charisis; Leontios Hajileontiadis; Sofia Dias (DSAI, 2024)

Developing Exergames for Psoriatic Arthritis using Agile Storyboarding and Game Design Processes. - Bárbara Ramalho; Marta Vicente; Hugo Escobar; Sandra Gama; Filomena Carnide; Fátima Baptista; José Alves Diniz; Leontios J. Hadjileontiadis; Sofia Balula Dias (PETRA, 2024)

The phantom effect in information visualization. - Carolina Pereira; Tomás Alves; Sandra Gama (Comput. Graph., 2024)

Impact of Social Relationships on Peer Assessment in E-Learning. - Francisco Sousa; Tomás Alves; Sandra Gama; Joaquim Jorge 001; Daniel Gonçalves 002 (CoRR, 2024)

Studying the resiliency of the anchoring bias to locus of control in visualization. - Tomás Alves; Ricardo Velhinho; Joana Henriques-Calado; Daniel Gonçalves 002; Sandra Gama (Inf. Vis., 2024)

How Personality Traits Affect Peer Assessment in Distance Learning. - Tomás Alves; Francisco Sousa; Sandra Gama; Joaquim Jorge 001; Daniel Gonçalves 002 (Technol. Knowl. Learn., 2024)

Leveraging personality as a proxy of perceived transparency in hierarchical visualizations. - Tomás Alves; Carlota Dias; Daniel Gonçalves 002; Sandra Gama (Vis. Informatics, 2025)