PlanEngine: Ferramenta para Gerenciamento Automatizado de Projetos de Software. - Ana Cristina Rouiller; Guilherme Bastos Alvarenga; Luiz Thomaz do Nascimento; Eugenio Lysei Júnior; Silvio Romero de Lemos Meira; Sandro Ronaldo Bezerra Oliveira (SBES, 2001)

ProjectSpace: Uma Ferramenta para Gerenciamento e Monitoração de Projeto de Software. - Ana Cristina Rouiller; Silvio Romero de Lemos Meira; Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; Gilmar de Almeida Souza; Wellington Silva; Paulo G. F. Amado (SBES, 2001)

ToolManager: A Tool for Management of CASE Tools. - Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; Ana Cristina Rouiller (COMPSAC, 2002)

ToolManager: uma Ferramenta para o Gerenciamento de Ferramentas CASE. - Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; Ana Cristina Rouiller (SBES, 2002)

Implantando o Modelo CMMI em uma Empresa de Software de Pequeno Porte Jovem e Imatura. - Heron Vieira Aguiar; Ana Cristina Rouiller; Renata Teles Moreira; Alexandre Marcos Lins de Vasconcelos; Sandro Ronaldo Bezerra Oliveira (SBQS, 2005)

A Continuous Improvement Model in ImPProS. - Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos (COMPSAC (2), 2006)

An acquisition knowledge process for software development knowledge acquisition for a software process implementation environment. - Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; Albérico Lima de Pena Júnior; Lúcio Câmara e Silva (ICSOFT (2), 2006)

A process meta-model in a gradual software process implementation environment process meta-model for a software process definition and improvement. - Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; José Francisco Pereira; Igor Cavalcanti Ramos (ICSOFT (2), 2006)

Software Process Conversion Rules in ImPPros - Quality Models Conversion for a Software Process Implementation Environment. - Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; Tiago Soares Goncalves (ICSOFT (SE), 2007)

A statistical approach for prediction of projects based on simulation. - Mariane Moreira de Souza; Humberto Cesar Brandao de Oliveira; Alexandre Marcos Lins de Vasconcelos; Sandro Ronaldo Bezerra Oliveira (SAC, 2008)

Portal da Amazônia: Uma Solução Sistêmica para o Controle de Ativos (Conteúdos) Acadêmicos. - Alexandre Monassa; Ewelton Y. C. Yoshidome; Maurício Ronny Souza; Paulo Rudolph; Vitor P. Feitosa; Wallace M. P. Lira; Arnaldo C. Prado Junior; Sandro R. B. Oliveira (SBSI, 2009)

Uma Avaliação sobre Rastreabilidade de Software no Contexto do MPS.BR. - Marcelio D'Oliveira Leal; Sandro Ronaldo Bezerra Oliveira; Cleidson Ronald Botelho de Souza (WER, 2009)

A Software Process Simulator Machine for Software Engineering Simulation Games. - Rafael O. Chaves; Eloi L. Favero; Emanuel M. Da C. Tavares; Sandro Ronaldo Bezerra Oliveira (SBGames, 2010)

Uma Análise Avaliativa de Ferramentas de Software Livre no Contexto da Implementação do Processo de Gerência de Requisitos do MPS.BR. - Alexandre Brito Cardias Junior; Luciana Neves Bentes; Maurício Ronny; Sandro Ronaldo Bezerra Oliveira; Ewelton Y. C. Yoshidome (WER, 2010)

Intelligent Behavior Simulation Module for Software Process Elements. - Rafael O. Chaves; Walter Avelino da Luz Lobato; Emanuel M. Da C. Tavares; Sandro Ronaldo Bezerra Oliveira; Tales C. Miranda; Eloi L. Favero (SBGames, 2011)

Um Diagnóstico das Práticas do Processo Gerência de Portfólio de Projetos em Organizações de Software de Belém. - Maurício Ronny de Almeida Souza; Antônio André C. da Silva; Ariane dos S. Sinimbú; Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos (SBQS, 2012)

Uma Apoio Sistematizado à Implementação do Processo de Desenvolvimento de Requisitos do MPS.BR e CMMI a partir do Uso de Ferramentas de Software Livre. - Ewelton Y. C. Yoshidome; Maurício R. de A. Souza; Wallace M. P. Lira; Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos (WER, 2012)

Uma Ontologia que Estabelece os Relacionamentos de Dependência entre as Práticas de Gerência de Projetos constantes nos modelos CMMI-DEV e MR-MPS-SW. - Ewelton Yoshio Chiba Yoshidome; Sandro Ronaldo Bezerra Oliveira (SBQS, 2014)

Software Process Education Oriented to Software Industry Needs. - Carlos S. Portela; Alexandre Marcos Lins de Vasconcelos; Sandro Ronaldo Bezerra Oliveira (SPETP@SPICE, 2015)

Um Framework de Práticas Ágeis para Apoio à Implementação do Processo de Projeto e Construção do Produto. - Sandro Ronaldo Bezerra Oliveira; Vitor de Souza Castro (Braz. J. Inf. Syst., 2015)

Experimental Evaluation of a Serious Game for Teaching Software Process Modeling. - Rafael Oliveira Chaves; Christiane Gresse von Wangenheim; Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira; Alex de Assis Santos dos Santos; Eloi Luiz Favero (IEEE Trans. Educ., 2015)

CERTICS - A Harmonization with CMMI-DEV Practices for Implementation of Technological Development Competence Area. - Fabricio Wickey da Silva Garcia; Sandro Ronaldo Bezerra Oliveira; Clênio Figueiredo Salviano (QUATIC, 2016)

Spider-DAR: A Tool to Support the Implementation of Decision Analysis and Resolution Process Based into CMMI-DEV and MR-MPS-SW Models. - Luiz Otavio Danin de Lima; Sandro Ronaldo Bezerra Oliveira; Bleno Wilson Franklin Vale da Silva; Gessica Pinheiro da Silva; Iuri Igonez Silva Raiol (QUATIC, 2016)

A Process Framework with Agile Practices for Implementation of Project Portfolio Management Process. - Lilian Santos Ferreira da Silva; Sandro Ronaldo Bezerra Oliveira (QUATIC, 2016)

Um Estudo Baseado em Evidências sobre Abordagens Ágeis de Apoio ao Desenvolvimento de Requisitos de Software. - Kleoson B. C. Santos; Sandro R. B. Oliveira (CIbSE, 2017)

The Use of Industry Training Strategies in a Software Engineering Course: An Experience Report. - Carlos S. Portela; Alexandre M. L. de Vasconcelos; Sandro Ronaldo Bezerra Oliveira; Maurício R. de A. Souza (CSEE&T, 2017)

A Systematic Review to Assist in Identifying Teaching Approaches to Guide the Application of an Interdisciplinary Software Factory in IT Undergraduation. - Marcela da C. O. de Souza; Sandro R. B. Oliveira; Silvio R. L. Meira (SBES, 2017)

Gamification and Evaluation of the Use the Agile Tests in Software Quality Subjects: The Application of Case Studies. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (ENASE, 2018)

A Methodology to Teaching Statistical Process Control in Computer Courses. - Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira (ENASE, 2018)

A methodology to teaching statistical process control for software engineers. - Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira (ICSE (Companion Volume), 2018)

Evaluating Students' Perception of Their Learning in a Student-centered Software Engineering Course - A Experimental Study. - Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2018)

A Teaching Approach of Software Measurement Process with Gamification - A Experimental Study. - Lennon Furtado; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2018)

Gamification and Evaluation the Use of the Function Points Analysis Technique in Software Quality Subjects: The Experimental Studies. - Estêvão Damasceno Santos; Sandro R. B. Oliveira (SBQS, 2018)

Um Estudo de Caso de Aplicação de um Método Ágil para Desenvolvimento de Requisitos de Software: O REACT. - Kleoson B. C. Santos; Sandro R. B. Oliveira (WER, 2018)

A Systematic Strategy to Teaching of Exploratory Testing using Gamification. - Igor Ernesto Ferreira Costa; Sandro Ronaldo Bezerra Oliveira (ENASE, 2019)

A Software Tools Catalogue to Support the Statistical Process Control on the Software Context. - Aluízio Ramos Pereira Neto; Sandro Ronaldo Bezerra Oliveira (ENASE, 2019)

Gamification and Evaluation of the Knowledge Management Application in a Software Quality Lab: An Experimental Study. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2019)

An Experimental Evaluation of a Teaching Approach for Statistical Process Control for Software Engineers: An Experimental Study. - Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2019)

The Use of Game Elements and Scenarios for Teaching and Learning the Function Point Analysis Technique: A Experimental Study. - Estêvão Damasceno Santos; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2019)

Application of Open Coding using the Grounded Theory Method to Identify the Profile of Information and Commucation Technology Companies in the State of Pará from Brazil. - Elziane Monteiro Soares; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2019)

An Implementation of a Strategy for IT Projects Portfolio Management in the Public Sector in accordance with the MPS Reference Model for Software using Action Research. - Petrônio A. de Medeiros; Hermano P. de Moura; Sandro R. B. Oliveira (SBQS, 2019)

The use of gamification to support the teaching-learning of software exploratory testing: an experience report based on the application of a framework. - Igor Ernesto Ferreira Costa; Sandro Ronaldo Bezerra Oliveira (FIE, 2020)

Model for teaching and training software testing in an agile context. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (FIE, 2020)

Construction of a syllabus adhering to the teaching of software testing using agile practices. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (FIE, 2020)

A teaching proposal for the software measurement process using gamification: an experimental study. - Lennon Sales Furtado; Sandro Ronaldo Bezerra Oliveira (FIE, 2020)

Validation of a gamified framework for teaching and learning for algorithms subject from a control group. - José Augusto de Sena Quaresma; Sandro Ronaldo Bezerra Oliveira; Marianne Kogut Eliasquevici (FIE, 2020)

MPS Appraisal online: An Experience on COVID-19 Times. - Ana Regina Rocha; Sandro Ronaldo Bezerra Oliveira; Gleison dos Santos Souza; Allyson Andrade Brito; Flávia Castelo Santos; Elaine Duarte Nunes (SBQS, 2020)

Continuous Improvement of IT Acquisition Process in Federal Public Organizations: Challenges in the Brazilian Context. - Melquizedequi Santos; Wylliams Barbosa Santos; Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; Carla Silva 001 (SBSI, 2020)

REACT-M: O Relato de um Estudo de Caso de Aplicação de um Método Ágil para Gerência de Requisitos de Software. - Bleno W. F. V. da Silva; Sandro R. B. Oliveira (WER, 2020)

A gamification to support teaching-learning of knowledge management in information technology: a plan based on features of pedagogical approaches. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

A study on assets applied in exploratory test design and execution: an interview application. - Igor Ernesto Ferreira Costa; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

A mapping of prescribed assets in the ACM / IEEE and SBC curriculum to the test design and execution practices of TMMi. - Igor Ernesto Ferreira Costa; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

A diagnosis on software testing education in the Brazilian Universities. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

Remote teaching and learning of software testing using active methodologies in the COVID-19 pandemic context. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

Use of active methodologies for the development of a teaching plan for the algorithms subject. - Fabricio Wickey da Silva Garcia; Elielton da Costa Carvalho; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

A standard framework for gamification evaluation in education and training of software engineering: an evaluation from a proof of concept. - Rodrigo Henrique Barbosa Monteiro; Sandro Ronaldo Bezerra Oliveira; Maurício Ronny de Almeida Souza (FIE, 2021)

Teaching and learning strategies for software process subject. - José Augusto de Sena Quaresma; Sandro Ronaldo Bezerra Oliveira (FIE, 2021)

The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps. - Rodrigo Henrique Barbosa Monteiro; Maurício Ronny de Almeida Souza; Sandro Ronaldo Bezerra Oliveira; Carlos dos Santos Portela; Cesar Elias de Cristo Lobato (ICSE (SEET), 2021)

An Analysis of Gamification Elements for a Solving Proposal of Software Process Improvement Problems. - Elziane Monteiro Soares; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2021)

An Empirical Study on the Use of Student-Focused Approaches in the Software Engineering Teaching. - Carlos dos Santos Portela; Alexandre Marcos Lins de Vasconcelos; Sandro Ronaldo Bezerra Oliveira; Maurício Ronny de Almeida Souza (Informatics Educ., 2021)

Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature. - Lennon Sales Furtado; Rafael Ferreira de Souza; João Luís dos Reis Lima; Sandro Ronaldo Bezerra Oliveira (Int. J. Comput. Games Technol., 2021)

An Experimental Evaluation of a Teaching Approach for Statistical Process Control in Computer Courses. - Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira; Rafael Oliveira Chaves; Adeildo Telles; Adolfo Colares (Int. J. Inf. Commun. Technol. Educ., 2021)

An Application of a Gamification to Knowledge Management Teaching: A Qualitative Evaluation. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira (CSEDU (2), 2022)

A Syllabus to Support Teaching and Learning of Exploratory Test Design and Execution. - Igor Ernesto Ferreira Costa; Sandro Ronaldo Bezerra Oliveira (CSEDU (2), 2022)

The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education. - Rodrigo Henrique Barbosa Monteiro; Maurício Ronny de Almeida Souza; Sandro Ronaldo Bezerra Oliveira; Elziane Monteiro Soares (CSEDU (2), 2022)

Application of a Gamification to Solve Problems of Software Process Improvement in the Educational Context: A Case Study. - Elziane Monteiro Soares; Sandro Ronaldo Bezerra Oliveira (CSEDU (2), 2022)

The Diversity of Approaches to Support Software Project Management in the Agile Context: Trends, Comparisons and Gaps. - Elielton da Costa Carvalho; Sandro Ronaldo Bezerra Oliveira (ENASE, 2022)

Software Project Management Approaches Used in the Context of Agile Development: A Systematic Literature Mapping. - Elielton da Costa Carvalho; Sandro Ronaldo Bezerra Oliveira (ENASE (Selected Papers), 2022)

Use of Gamification as Implementation Approach for Software Process Improvement: Trends and Gaps. - Adolfo Francesco de Oliveira Colares; Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira (ENASE, 2022)

An Analysis of Application the Kahoot! Tool in a Gamified Approach to Face-to-face and Emergency Remote Teaching and Learning of Software Engineering. - Vitor de Souza Castro; Sandro Ronaldo Bezerra Oliveira (FIE, 2022)

Development of a teaching plan to support learning activities of exploratory test design and execution. - Igor Ernesto Ferreira Costa; Sandro Ronaldo Bezerra Oliveira (FIE, 2022)

Using flipped classroom to promote active learning and engagement in a Software Testing subject remotely during the COVID-19 pandemic. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (FIE, 2022)

Perception from the professors' point of view in the remote teaching of Software Testing using active methodologies during the Covid-19 pandemic. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (FIE, 2022)

Application of a Teaching Plan for Algorithm Subjects with Active Methodologies: a Pilot Case Study Report. - Fabricio Wickey da Silva Garcia; Sandro Ronaldo Bezerra Oliveira (FIE, 2022)

The Use of a Framework to Support Gamification Evaluation in Knowledge Management Teaching in Software Engineering. - Rodrigo Henrique Barbosa Monteiro; Sandro Ronaldo Bezerra Oliveira; Maurício Ronny de Almeida Souza; Antonilson da Silva Alcantara (FIE, 2022)

An Evaluation of the Participants' Perception of a Gamification to solve Problems of Software Process Improvement in the Educational Context. - Elziane Monteiro Soares; Sandro Ronaldo Bezerra Oliveira (FIE, 2022)

A Syllabus Proposal for Teaching of Software Development Process in Undergraduate Courses in Computer Science. - José Augusto de Sena Quaresma; Sandro Ronaldo Bezerra Oliveira (SBES, 2022)

A framework for continuous improvement of the IT acquisition process at Brazilian federal public organisations: an action-research study. - Melquizedequi Cabral dos Santos; Wylliams Barbosa Santos; Sandro Ronaldo Bezerra Oliveira; Alexandre Marcos Lins de Vasconcelos; Carla Silva 001 (Int. J. Bus. Inf. Syst., 2022)

A Quasi-Experimental Evaluation of Teaching Software Testing in Software Quality Assurance Subject during a Post-Graduate Computer Science Course. - Isaac Souza Elgrably; Sandro Ronaldo Bezerra Oliveira (Int. J. Emerg. Technol. Learn., 2022)

Application of a Teaching Plan for Algorithm Subjects Using Active Methodologies: An Experimental Report. - Fabricio Wickey da Silva Garcia; Sandro Ronaldo Bezerra Oliveira; Elielton da Costa Carvalho (Int. J. Emerg. Technol. Learn., 2022)

Application of a Gamified Approach to Learning in the Treatment of Problems in Software Process Improvement: Analysis and Discussion of Results. - Elziane Monteiro Soares; Sandro Ronaldo Bezerra Oliveira; Isaac Souza Elgrably; Rodrigo Henrique Barbosa Monteiro (Int. J. Emerg. Technol. Learn., 2022)

An Application of a Gamified Approach to Learning of Knowledge Management: Evaluation of an Experience Report. - Antonilson da Silva Alcantara; Sandro Ronaldo Bezerra Oliveira; Elziane Monteiro Soares; Igor Ernesto Ferreira Costa; Raimundo Viégas Junior; Emanuel Amoras Rodrigues; Elisiane Monteiro Soares (Int. J. Emerg. Technol. Learn., 2022)

A Diagnosis on the Teaching of Software Design in a Sample of Undergraduate Courses in Computer Science in Brazil. - Vitor de Souza Castro; Sandro Ronaldo Bezerra Oliveira (FIE, 2023)

Content and Skills for Teaching Software Process Improvement in the Computer Science Course: A Mapping of ACM / IEEE, SBC, SWEBOK, CMMI and MR-MPS-SW Assets. - Adolfo Francesco de Oliveira Colares; Julio Cezar Costa Furtado; Sandro Ronaldo Bezerra Oliveira (FIE, 2023)

An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts. - Igor Ernesto Ferreira Costa; Antonilson da Silva Alcantara; Elisiane Monteiro Soares; Raimundo Viégas Junior; Elziane Monteiro Soares; Emanuel Amoras Rodrigues; Sandro Ronaldo Bezerra Oliveira (FIE, 2023)

Impacts of a Gamification Application for Teaching Software Measurement: An Experience Report. - Lennon Sales Furtado; Sandro Ronaldo Bezerra Oliveira (SBQS, 2023)

A Second Experimental Study the Application of a Teaching Plan for the Algorithms Subject in an Undergraduate Course in Computing using Active Methodologies. - Fabricio Wickey da Silva Garcia; Sandro Ronaldo Bezerra Oliveira; Elielton da Costa Carvalho (Informatics Educ., 2023)

Análise da Metodologia de Sala de Aula Invertida Aplicada na Disciplina de Desenvolvimento de Jogos. - Isaac R. R. Silva; Carlos S. Portela; Josué Ferreira; Sandro R. B. Oliveira (SBGames, 2024)

An Experience Report on the Application of Fishbowl Active Method in Systems Analysis and Design Teaching. - Vitor de Souza Castro; Sandro Ronaldo Bezerra Oliveira (SBQS, 2024)

Identification of Factors that define Success or Failure in the Adoption of the SIG-UFRN Software Ecosystem. - Sandro Ronaldo Bezerra Oliveira; Ailson Medeiros Vasconcelos (SBSI, 2024)

A Compliance Analysis of Agile PBB Method Practices with the Expected Results of the Requirements Engineering Process of the MPS.BR Maturity Model. - Jamilli Ynglid Carmo da Cunha; Sandro Ronaldo Bezerra Oliveira; Fábio Aguiar (ICSOFT, 2025)

Approaches Adopted in the Implementation of Maturity Models Using Agile Initiatives in Public Bodies: A Systematic Literature Review. - Alfredo Gabriel de Sousa Oliveira; Sandro Ronaldo Bezerra Oliveira (ICSOFT, 2025)

Estudo Exploratório sobre os Fatores Determinantes à Adoção do Ecossistema de Software SIG-UFRN. - Ailson Medeiros Vasconcelos; Sandro Ronaldo Bezerra Oliveira (Braz. J. Inf. Syst., 2025)

Diagnóstico do Ensino de Requisitos Não Funcionais de Software e Experiência do Usuário em Cursos de Graduação em Ciência da Computação no Brasil. - Josué Viana Ferreira; Sandro Ronaldo Bezerra Oliveira; Carlos dos Santos Portela (Revista Brasileira de Informática na Educ., 2025)

Educational Games for Mobile Applications: A Systematic Literature Mapping. - Jonathan José Cardoso de Sales; Sandro Ronaldo Bezerra Oliveira (J. Interact. Syst., 2025)