Mutually Compatible and Incompatible Merges for the Search of the Smallest Consistent DFA. - John Abela; François Coste; Sandro Spina (ICGI, 2004)

Point Cloud Segmentation for Cultural Heritage Sites. - Sandro Spina; Kurt Debattista; Keith Bugeja; Alan Chalmers (VAST, 2011)

Fast Scalable k-NN Computation for Very Large Point Clouds. - Sandro Spina; Kurt Debattista; Keith Bugeja; Alan Chalmers (TPCG, 2012)

Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D. - Elaine Vassallo; Sandro Spina; Kurt Debattista (TPCG, 2013)

Collaborative High-fidelity Rendering over Peer-to-peer Networks. - Keith Bugeja; Kurt Debattista; Sandro Spina; Alan Chalmers (EGPGV@EuroVis, 2014)

Scene Segmentation and Understanding for Context-Free Point Clouds. - Sandro Spina; Kurt Debattista; Keith Bugeja; Alan Chalmers (PG (Short Papers), 2014)

High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing. - Keith Bugeja; Kurt Debattista; Sandro Spina; Alan Chalmers (VS-GAMES, 2014)

GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering. - Steven Galea; Kurt Debattista; Sandro Spina (VS-GAMES, 2014)

Graph-based segmentation and scene understanding for context-free point clouds. - Sandro Spina (2015)

Telemetry-based optimisation for user training in racing simulators. - Keith Bugeja; Sandro Spina; Francois Buhagiar (VS-GAMES, 2017)

Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets. - Kurt Debattista; Keith Bugeja; Sandro Spina; Thomas Bashford-Rogers; Vedad Hulusic (Comput. Graph. Forum, 2018)

Interactive Cloud-based Global Illumination for Shared Virtual Environments. - Mark Magro; Keith Bugeja; Sandro Spina; Kurt Debattista (VS-GAMES, 2019)

An asynchronous method for cloud-based rendering. - Keith Bugeja; Kurt Debattista; Sandro Spina (Vis. Comput., 2019)

Atlas Shrugged: Device-agnostic Radiance Megatextures. - Mark Magro; Keith Bugeja; Sandro Spina; Kevin Napoli; Adrian De Barro (VISIGRAPP (1: GRAPP), 2020)

Cloud-Based Dynamic GI for Shared VR Experiences. - Mark Magro; Keith Bugeja; Sandro Spina; Kurt Debattista (IEEE Computer Graphics and Applications, 2020)

A Lightweight Photon Tracing Method for Visualising Caustics. - Adrian De Barro; Keith Bugeja; Sandro Spina; Mark Magro; Kevin Napoli (VISIGRAPP (1: GRAPP), 2022)

Anvil: A Tool for Visual Debugging of Rendering Pipelines. - Kevin Napoli; Keith Bugeja; Sandro Spina; Mark Magro; Adrian De Barro (VISIGRAPP (1: GRAPP), 2022)

Spectral Transforms for Caustic Denoising: A Comparative Analysis for Monte Carlo Rendering. - Kevin Napoli; Keith Bugeja; Sandro Spina; Mark Magro (CGI (1), 2024)

ARPΔ: Hardware-Accelerated Ray-Traced Photon Differentials. - Adrian De Barro; Keith Bugeja; Sandro Spina (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Forge: Extending Anvil for Visual Evaluation of Rendering Pipelines. - Kevin Napoli; Keith Bugeja; Sandro Spina (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)