The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing. - Woo-Chan Park; Dong-Seok Kim; Jeong-Soo Park 004; Sangduk Kim; Hong-Sik Kim; Tack-Don Han (IEICE Electron. Express, 2011)

An effective depth data memory system using an escape count buffer for 3D rendering processors. - Woo-Chan Park; Jin-Hong Park; Woo-Nam Chung; Jeong-Soo Park 004; Sangduk Kim; Hong-Sik Kim; Young-Sik Kim; Tack-Don Han (IEICE Electron. Express, 2011)

72.5GFLOPS 240Mpixel/s 1080p 60fps multi-format video codec application processor enabled with GPGPU for fused multimedia application. - Yongha Park; Chang-Hyo Yu; Kilwhan Lee; Hyunsuk Kim; Youngeun Park; Chun-Ho Kim; Yunseok Choi; Jinhong Oh; Changhoon Oh; Gurnrack Moon; Sangduk Kim; Horang Jang; et al. (ISSCC, 2013)