Beyond imprisonment of meaning: Technology facilitating redefining. - Sanne Akkerman; Maarten Overdijk; Wilfried Admiraal; P. Robert-Jan Simons (Comput. Hum. Behav., 2007)

The quest for usable knowledge: the delicate balance between research, design and change. - Ilya Zitter; Sanne Akkerman; Elly De Bruijn (ICLS (3), 2008)

Storification in History education: A mobile game in and about medieval Amsterdam. - Sanne Akkerman; Wilfried Admiraal; Jantina Huizenga (Comput. Educ., 2009)

Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. - Jantina Huizenga; Wilfried Admiraal; Sanne Akkerman; Geert Ten Dam (J. Comput. Assist. Learn., 2009)

The use of interactive media among today's youth: Results of a survey. - Antoine Van den Beemt; Sanne Akkerman; P. Robert-Jan Simons (Comput. Hum. Behav., 2010)

The concept of flow in collaborative game-based learning. - Wilfried Admiraal; Jantina Huizenga; Sanne Akkerman; Geert Ten Dam (Comput. Hum. Behav., 2011)

Patterns of interactive media use among contemporary youth. - Antoine Van den Beemt; Sanne Akkerman; P. Robert-Jan Simons (J. Comput. Assist. Learn., 2011)