Energy Expenditure of Three Public and Three Home-based Active Video Games in Children. - Monique Simons; Sanne I. de Vries; Tinus Jongert; Marieke W. Verheijden (Comput. Entertain., 2014)

Exploring the Application of Interactive Video Projection in Physical Education. - Danica Mast; Jeroen de Krom; Sanne de Vries (TEI, 2015)

Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence. - Danica Mast; Sanne de Vries (INTETAIN, 2016)

Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals. - Danica Mast; Sylvia Schipper; Fenne van Doorn; Alice Schut; Mathieu Gielen; Sanne de Vries (ArtsIT/DLI, 2017)

Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education. - Danica Mast; Michel Bosman; Sylvia Schipper; Samantha Diederiks; Sanne de Vries (CHI PLAY (Companion), 2017)

BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education. - Danica Mast; Michel Bosman; Sylvia Schipper; Sanne de Vries (TEI, 2017)

The Importance of the Peak-End Rule for Repeated Visits to Augmented Play Spaces. - Danica Mast; Sanne de Vries; Joost Broekens; Fons J. Verbeek (PERSUASIVE (Adjunct), 2020)

The Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces. - Danica Mast; Sanne I. de Vries; Joost Broekens; Fons J. Verbeek (Frontiers Comput. Sci., 2021)

Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations. - Danica Mast; Joost Broekens; Sanne I. de Vries; Fons J. Verbeek (Conference on Designing Interactive Systems, 2023)

User Experience, Attitude towards Replay and Play Endings - a semi-Situated Study of an Interactive Play Space. - Danica Mast; Joost Broekens; Sanne Irene de Vries; Fons J. Verbeek (Conference on Designing Interactive Systems, 2025)