Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss. - Elizabeth Rowe; Jodi Asbell-Clarke; Kathryn Cunningham; Santiago Gasca (CHI PLAY (Companion), 2017)

Assessing implicit computational thinking in zoombinis gameplay. - Elizabeth Rowe; Jodi Asbell-Clarke; Santiago Gasca; Kathryn Cunningham (FDG, 2017)

Labeling Implicit Computational Thinking in Pizza Pass Gameplay. - Elizabeth Rowe; Jodi Asbell-Clarke; Ryan Shaun Baker; Santiago Gasca; Erin Bardar; Richard Scruggs (CHI Extended Abstracts, 2018)

The development of students' computational thinking practices in elementary- and middle-school classes using the learning game, Zoombinis. - Jodi Asbell-Clarke; Elizabeth Rowe; Mia Victoria Almeda; Teon Edwards; Erin Bardar; Santiago Gasca; Ryan S. Baker 001; Richard Scruggs (Comput. Hum. Behav., 2021)

Assessing implicit computational thinking in Zoombinis puzzle gameplay. - Elizabeth Rowe; Ma. Victoria Almeda; Jodi Asbell-Clarke; Richard Scruggs; Ryan Baker 001; Erin Bardar; Santiago Gasca (Comput. Hum. Behav., 2021)

Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8. - Elizabeth Rowe; Jodi Asbell-Clarke; Ma. Victoria Almeda; Santiago Gasca; Teon Edwards; Erin Bardar; Valerie Shute; Matthew Ventura (Int. J. Comput. Sci. Educ. Sch., 2021)

Bridging Disciplines: Integrating Computer Science and Social Studies in Rural Middle Schools. - Debra Bernstein; Eric Hochberg; Santiago Gasca; Michael J. Berson; Kristen Franklin; Perry Shank (SIGCSE (1), 2025)